Title: AMA Precision Aerobatics
1AMA Precision Aerobatics JUDGES TRAINING
PRESENTATION 2005
2SCHEMATIC MANEUVER DIAGRAMS AMA MASTERS 404
3404-1 - Takeoff
OPTIONAL approx 900 TURN Or270 TURN
Approx 2700 TURNDOWNWIND
Turnaround pilots choice
Approx 900 TURNDOWNWIND
520m
150m
300m
Approx 900 TURN
1200
ZERO LINE - Any flying behind zero line scores
zero points. Either TEN or ZERO for take-off
sequence. Second attempt at take-off scores zero.
Takeoff sequence not followed, zero (0)
points. Model takes off outside of the landing
zone, zero (0) points. Only two scores a 10 or a
0 may be awardedfor the take-off
sequence. Takeoff is complete when model has
finished turnaround to enter the box.
4404-2 - Stall turn, 5/4 roll up, 3/4 roll down
- Track not vertical at beginning and end of rolls
and stall turn. - Track of stall turn not 180 degrees.
- Over or under rotation of rolls, one point
per15-Degree Rule. - Rolls not centered in vertical lines.
- Loop segments not round and of equal radius.
- Pendulum movement after stall.Exit not same
altitude and heading as entry. - Roll rates not constant.
5/4 roll up (shown)3/4 roll down
1/4 loop
1/4 loop
Straight andlevel entry
Straight and level Inverted Exit
5404-3 Half Outside loop, 2 of 4 Roll on Exit
Straight and level exit
- Model not level at start or finish.
- 2 of 4 pt roll not immediately after half loop.
- Changes in heading after half loop or prescribed
roll. - Model heading does not finish exactly opposite
direction of entry. - Half loop not round.
- Over or under rotation on prescribed roll, one
point per 15-Degree rule.
1/2 loop
6404-4 Reverse Avalanche from top / 1 Positive
Snap at Bottom
Straight and level inverted exit
Straight and level inverted entry
- Loop no t round
- Changes in heading during loop
- Wings not level during loop.
- Snap roll not 360 degrees, one point per
15-Degree Rule. - Roll not snap roll scores zero (0)
Positive snap roll
7404-5 -- Half Loop with Full Roll Out
Straight and levelInverted Entry
- Model not level at start or finish.
- Full roll not immediately after half loop.
- Changes in heading after half loop or roll.
- Model heading does not finish exactly opposite
direction of entry. - Half loop not round.
- Over or under rotation on prescribed roll, one
point per 15-Degree rule.
1/2 loop
Straight and level exit
8404-6 Pyramid Loop with 1/2 Rolls up and down
1/4 loop
450 path
450 path
3/8 loop
3/8 loop
- Climbing and descending paths not of equal
length. - Half rolls not 180 degrees.
- Rolls not centered in corresponding legs.
- Model changes heading during loops and rolls.
- Maneuver does not start and finish at samepoint.
- Loop segments not round and of equal radius.
- Roll rates not constant.
- All loop segments must be same radius
- Entry and exit on same level
- All legs 45 degree flight path
- Equal length lines before and after rolls
- Climbing and descending paths not 45 degrees.
9404-7 (1 of 2) Humpty, push or pull on top, 1/4
Roll Up, 3/4 Roll Down
- Track not 90 degrees in climb and dive.
- Rolls not centered in vertical lines.
- Over or under rotation of roll, one point per
15-Degree rule. - Half loop not round.
- Loop segments not round with same size and
radius. - 1/2 loop not 90 degrees to the flightline
10404-7 (2 of 2) Humpty, push or pull on top, 1/4
Roll Up, 3/4 Roll Down
- Track not 90 degrees in climb and dive.
- Rolls not centered in vertical lines.
- Over or under rotation of roll, one point per
15-Degree rule. - Half loop not round.
- Loop segments not round with same size and
radius. - 1/2 loop not 90 degrees to the flightline
½ inside or outside loop
3/4 roll down
1/4 loop
11404-8 Quarter - Half Quarter Roll
- Model dos not hesitate at 90 and 270 degrees of
rotation. - Wings not perpendicular to horizon at hesitation.
- Roll rate not constant.
- Changes in heading.
- Changes in altitude.
Same roll direction throughout
Straight and level exit
Straight and level entry
12404-9 Half Inside Loop, 2 of 4 roll on exit
Straight and level exit
- Model not level at start or finish.
- 2 of 4 not immediately after half loop.
- Changes in heading after half loop or prescribed
roll. - Model heading does not finish exactly opposite
direction of entry. - Half loop not round.
- Over or under rotation on prescribed roll, one
point per 15-Degree rule.
1/2 loop
13404-10 - Vertical Square 8 from the Middle,
Pilot's Option
- Loops not square.
- Vertical downward paths do not coincide.
- Loops not same size.
- Changes in heading.
- Wings not level.
- Sides of both squares not same size.
- Corner loops not of equal radius
Straight and level entry
Straight and level exit
14404-11 Mid-Entry Figure-9 with Half Roll down
- Loop components not round.
- Radii of loop components not equal.
- Half (1/2) roll not centered on down line.
15404-12 -- Slow Roll
- Changes in heading.
- Changes in altitude.
- Roll rate not constant.
- Model does not roll exactly 360 degrees
Straight and level entry
Straight and level exit
16404-13 Humpty Bump, Pilots Option (2 Options
Shown)
Optional 1/4 rollor 1/2 roll up
½ inside or outside loop
- Track not 90 degrees in climb and dive.
- Rolls (as specified) not centered in vertical
lines. - Over or under rotation on prescribed roll, one
point per15-Degree rule. - Half loop not round.
- Loop segments not round with same size and
radius. - If optional 1/4 roll up is used,1/2 loop not 90
degrees to the flightline.
If ¼ roll up then ¼ roll down
1/4 loop
17404-14 Square Loop with 2 of 4s all sides
- Loop not square.
- All rolls on middle of lines
- Point rolls not 90 degrees, one point per
15-Degree Rule. - Wings not level during one-quarter loops.
- Changes in heading during rolls and loops.
- Sides of square not of equal length.
- Corner loops not of equal radius.
- Roll rates not constant.
1/4 loop
1/4 loop
First 2 of 4
1/4 loop
1/4 loop
Straight and level entry
Straight and level exit
18404-15 - Stall turn, 1/2 Rolls up and down
- Model not level at start and finish.
- Track does not become exactly vertical.
- Model track not vertical at start and finish of
rolls and stall turn. - Return path not parallel to entry path.
- Pivot radius greater than 1/2 wingspan.
- Pendulum movement after stall.
- Loop segments not round with same size and
radius.
1/2 rolls on up and down lines
1/4 loop
Straight and level entrance and exit
19404-16 - Inside-Outside Diamond 8 w/ Full Rolls
on centers
- Loops not square.
- Loops not equal in size
- Lines of square components not same size.
- Changes in headings.
- Wings not level.
- Corner loops not of equal radius.
- 1/1 rolls not centered on lines.
- Roll rates not constant.
- Loops not same height or base
Straight and level exit
Straight and level entry
- Lines not 45 degrees
- Changes in heading in loop segments or rolls.
- Rolls not centered in the center 45-degree down
lines - Over or under rotation of rolls, one point per
15-Degree Rule.
20404-17 Immelmann Turn
Straight and level exit
- Not level at start
- Deviates left / right during half loop
- Half loop does not end exactly above loop start
point - Half roll does not commence immediately after
half loop. - Roll deviates from straight line
- Does note finish in level flight
- Model heading not exactly opposite the direction
of entry - Half loop not round
1/2 loop
21404-18 45 deg down 1 positive Snap
- Diving path not 45 degrees.
- Loop segments not round and of equal size and
radius. - Snap not a positive snap scores zero (0).
- Snap Roll not centered in diving path
- Changes in heading during loops or snap.
22404-19 Top Hat, 3/4 Roll Up / 1/4 Roll Down, Exit
Upright
End View
-
- Model not vertical at start and finish of rolls
- Over or under rotation on prescribed roll, one
point per 15-Degree rule - Model does not fly straight and level inverted
and 90 degrees to the fightline. - Rolls not entered on line segments.
- Roll rates not constant.
- Loop segments not round and of equal radius.
1/4 roll upInverted across top 3/4 roll down
1/4 loops same radius as at entry/ exit
1/4 loop
23404-20 -- Reverse Knife Edge
- One-quarter rolls more or less than 90 degrees.
- Model does not hesitate in the two (2) knifeedge
positions. - Roll rate not constant.
- Roll direction changes after each knife edge
pause - Middle of upright flight is middle of maneuver
- Look for reverse direction!
Straight and level entry
Look for reverse direction!
Straight and level exit
24404-21 - Half square loop, half roll up
Straight and level exit
- Corner loop segments not of equal radius.
- Model not vertical before and after prescribed
roll. - Model does not execute one half roll.
- Half Roll not on middle of vertical line
- Changes in heading in loop segments or during
roll. - Roll rate not constant.
- Up line track not vertical.
1/4 loop
1/4 loop
Straight and level entry
25404-22 2-1/2 -turn spin with half roll out
Straight and level entry
- Snap roll entry ZERO
- Model climbs or dives during entry or exit, one
point per 15-Degree Rule. Entry ends with the
stall and exit begins at completion of
one-quarter (1/4) loop recovery to level flight. - Wings not level during entry or exit.
- Track of model not parallel with flight line
before stall or after recovery, one point per 15-
Degree Rule. - Wings not perpendicular to flightline at end of
required number of turns, one point per 15-Degree
Rule. - Spiral dive or pure rotation around roll axis of
more than one-half (1/2) turn - zero (0). - Tail of model does not describe a cone during
rotation - zero (0). - Wing passes through vertical plane before nose
passes through horizontal plane (snap roll entry)
- zero. - Fuselage reaches a vertical attitude before
rotation begins (simulation of stall by
application of elevator) - zero (0).
1/4 loop
1/2 roll to Straight and level exit
26404-23 Landing
1800 TURN (or 360 TURN if sequence ends
downwind)
1800 TURN
150m
300m
1200
- Either TEN or ZERO for landing sequence
- Must follow Landing Sequence or 0 points
- Any flying behind zero line scores 0 points.
- Model ends on back, 0 points
- Model impacts outside of landing zone, 0 pts
- Gear leg collapses or retracts- 0 points
- Landing Sequence complete when model is below
flying speed and has rolled 10 meters.