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AMA Precision Aerobatics

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All legs 45 degree flight path. Equal length lines before and after rolls ... Track of model not parallel with flight line before stall or after recovery, one ... – PowerPoint PPT presentation

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Title: AMA Precision Aerobatics


1
AMA Precision Aerobatics JUDGES TRAINING
PRESENTATION 2005
2
SCHEMATIC MANEUVER DIAGRAMS AMA MASTERS 404
3
404-1 - Takeoff
OPTIONAL approx 900 TURN Or270 TURN
Approx 2700 TURNDOWNWIND
Turnaround pilots choice
Approx 900 TURNDOWNWIND
520m
150m
300m
Approx 900 TURN
1200
ZERO LINE - Any flying behind zero line scores
zero points. Either TEN or ZERO for take-off
sequence. Second attempt at take-off scores zero.
Takeoff sequence not followed, zero (0)
points. Model takes off outside of the landing
zone, zero (0) points. Only two scores a 10 or a
0 may be awardedfor the take-off
sequence. Takeoff is complete when model has
finished turnaround to enter the box.
4
404-2 - Stall turn, 5/4 roll up, 3/4 roll down
  • Track not vertical at beginning and end of rolls
    and stall turn.
  • Track of stall turn not 180 degrees.
  • Over or under rotation of rolls, one point
    per15-Degree Rule.
  • Rolls not centered in vertical lines.
  • Loop segments not round and of equal radius.
  • Pendulum movement after stall.Exit not same
    altitude and heading as entry.
  • Roll rates not constant.

5/4 roll up (shown)3/4 roll down
1/4 loop
1/4 loop
Straight andlevel entry
Straight and level Inverted Exit
5
404-3 Half Outside loop, 2 of 4 Roll on Exit
Straight and level exit
  • Model not level at start or finish.
  • 2 of 4 pt roll not immediately after half loop.
  • Changes in heading after half loop or prescribed
    roll.
  • Model heading does not finish exactly opposite
    direction of entry.
  • Half loop not round.
  • Over or under rotation on prescribed roll, one
    point per 15-Degree rule.

1/2 loop
6
404-4 Reverse Avalanche from top / 1 Positive
Snap at Bottom
Straight and level inverted exit
Straight and level inverted entry
  • Loop no t round
  • Changes in heading during loop
  • Wings not level during loop.
  • Snap roll not 360 degrees, one point per
    15-Degree Rule.
  • Roll not snap roll scores zero (0)

Positive snap roll
7
404-5 -- Half Loop with Full Roll Out
Straight and levelInverted Entry
  • Model not level at start or finish.
  • Full roll not immediately after half loop.
  • Changes in heading after half loop or roll.
  • Model heading does not finish exactly opposite
    direction of entry.
  • Half loop not round.
  • Over or under rotation on prescribed roll, one
    point per 15-Degree rule.

1/2 loop
Straight and level exit
8
404-6 Pyramid Loop with 1/2 Rolls up and down
1/4 loop
450 path
450 path
3/8 loop
3/8 loop
  • Climbing and descending paths not of equal
    length.
  • Half rolls not 180 degrees.
  • Rolls not centered in corresponding legs.
  • Model changes heading during loops and rolls.
  • Maneuver does not start and finish at samepoint.
  • Loop segments not round and of equal radius.
  • Roll rates not constant.
  • All loop segments must be same radius
  • Entry and exit on same level
  • All legs 45 degree flight path
  • Equal length lines before and after rolls
  • Climbing and descending paths not 45 degrees.

9
404-7 (1 of 2) Humpty, push or pull on top, 1/4
Roll Up, 3/4 Roll Down
  • Track not 90 degrees in climb and dive.
  • Rolls not centered in vertical lines.
  • Over or under rotation of roll, one point per
    15-Degree rule.
  • Half loop not round.
  • Loop segments not round with same size and
    radius.
  • 1/2 loop not 90 degrees to the flightline

10
404-7 (2 of 2) Humpty, push or pull on top, 1/4
Roll Up, 3/4 Roll Down
  • Track not 90 degrees in climb and dive.
  • Rolls not centered in vertical lines.
  • Over or under rotation of roll, one point per
    15-Degree rule.
  • Half loop not round.
  • Loop segments not round with same size and
    radius.
  • 1/2 loop not 90 degrees to the flightline

½ inside or outside loop
3/4 roll down
1/4 loop
11
404-8 Quarter - Half Quarter Roll
  • Model dos not hesitate at 90 and 270 degrees of
    rotation.
  • Wings not perpendicular to horizon at hesitation.
  • Roll rate not constant.
  • Changes in heading.
  • Changes in altitude.

Same roll direction throughout
Straight and level exit
Straight and level entry
12
404-9 Half Inside Loop, 2 of 4 roll on exit
Straight and level exit
  • Model not level at start or finish.
  • 2 of 4 not immediately after half loop.
  • Changes in heading after half loop or prescribed
    roll.
  • Model heading does not finish exactly opposite
    direction of entry.
  • Half loop not round.
  • Over or under rotation on prescribed roll, one
    point per 15-Degree rule.

1/2 loop
13
404-10 - Vertical Square 8 from the Middle,
Pilot's Option
  • Loops not square.
  • Vertical downward paths do not coincide.
  • Loops not same size.
  • Changes in heading.
  • Wings not level.
  • Sides of both squares not same size.
  • Corner loops not of equal radius

Straight and level entry
Straight and level exit
14
404-11 Mid-Entry Figure-9 with Half Roll down
  • Loop components not round.
  • Radii of loop components not equal.
  • Half (1/2) roll not centered on down line.

15
404-12 -- Slow Roll
  • Changes in heading.
  • Changes in altitude.
  • Roll rate not constant.
  • Model does not roll exactly 360 degrees

Straight and level entry
Straight and level exit
16
404-13 Humpty Bump, Pilots Option (2 Options
Shown)
Optional 1/4 rollor 1/2 roll up
½ inside or outside loop
  • Track not 90 degrees in climb and dive.
  • Rolls (as specified) not centered in vertical
    lines.
  • Over or under rotation on prescribed roll, one
    point per15-Degree rule.
  • Half loop not round.
  • Loop segments not round with same size and
    radius.
  • If optional 1/4 roll up is used,1/2 loop not 90
    degrees to the flightline.

If ¼ roll up then ¼ roll down
1/4 loop
17
404-14 Square Loop with 2 of 4s all sides
  • Loop not square.
  • All rolls on middle of lines
  • Point rolls not 90 degrees, one point per
    15-Degree Rule.
  • Wings not level during one-quarter loops.
  • Changes in heading during rolls and loops.
  • Sides of square not of equal length.
  • Corner loops not of equal radius.
  • Roll rates not constant.

1/4 loop
1/4 loop
First 2 of 4
1/4 loop
1/4 loop
Straight and level entry
Straight and level exit
18
404-15 - Stall turn, 1/2 Rolls up and down
  • Model not level at start and finish.
  • Track does not become exactly vertical.
  • Model track not vertical at start and finish of
    rolls and stall turn.
  • Return path not parallel to entry path.
  • Pivot radius greater than 1/2 wingspan.
  • Pendulum movement after stall.
  • Loop segments not round with same size and
    radius.

1/2 rolls on up and down lines
1/4 loop
Straight and level entrance and exit
19
404-16 - Inside-Outside Diamond 8 w/ Full Rolls
on centers
  • Loops not square.
  • Loops not equal in size
  • Lines of square components not same size.
  • Changes in headings.
  • Wings not level.
  • Corner loops not of equal radius.
  • 1/1 rolls not centered on lines.
  • Roll rates not constant.
  • Loops not same height or base

Straight and level exit
Straight and level entry
  • Lines not 45 degrees
  • Changes in heading in loop segments or rolls.
  • Rolls not centered in the center 45-degree down
    lines
  • Over or under rotation of rolls, one point per
    15-Degree Rule.

20
404-17 Immelmann Turn
Straight and level exit
  • Not level at start
  • Deviates left / right during half loop
  • Half loop does not end exactly above loop start
    point
  • Half roll does not commence immediately after
    half loop.
  • Roll deviates from straight line
  • Does note finish in level flight
  • Model heading not exactly opposite the direction
    of entry
  • Half loop not round

1/2 loop
21
404-18 45 deg down 1 positive Snap
  • Diving path not 45 degrees.
  • Loop segments not round and of equal size and
    radius.
  • Snap not a positive snap scores zero (0).
  • Snap Roll not centered in diving path
  • Changes in heading during loops or snap.

22
404-19 Top Hat, 3/4 Roll Up / 1/4 Roll Down, Exit
Upright
End View
  • Model not vertical at start and finish of rolls
  • Over or under rotation on prescribed roll, one
    point per 15-Degree rule
  • Model does not fly straight and level inverted
    and 90 degrees to the fightline.
  • Rolls not entered on line segments.
  • Roll rates not constant.
  • Loop segments not round and of equal radius.


1/4 roll upInverted across top 3/4 roll down
1/4 loops same radius as at entry/ exit
1/4 loop
23
404-20 -- Reverse Knife Edge
  • One-quarter rolls more or less than 90 degrees.
  • Model does not hesitate in the two (2) knifeedge
    positions.
  • Roll rate not constant.
  • Roll direction changes after each knife edge
    pause
  • Middle of upright flight is middle of maneuver
  • Look for reverse direction!

Straight and level entry
Look for reverse direction!
Straight and level exit
24
404-21 - Half square loop, half roll up
Straight and level exit
  • Corner loop segments not of equal radius.
  • Model not vertical before and after prescribed
    roll.
  • Model does not execute one half roll.
  • Half Roll not on middle of vertical line
  • Changes in heading in loop segments or during
    roll.
  • Roll rate not constant.
  • Up line track not vertical.

1/4 loop
1/4 loop
Straight and level entry
25
404-22 2-1/2 -turn spin with half roll out
Straight and level entry
  • Snap roll entry ZERO
  • Model climbs or dives during entry or exit, one
    point per 15-Degree Rule. Entry ends with the
    stall and exit begins at completion of
    one-quarter (1/4) loop recovery to level flight.
  • Wings not level during entry or exit.
  • Track of model not parallel with flight line
    before stall or after recovery, one point per 15-
    Degree Rule.
  • Wings not perpendicular to flightline at end of
    required number of turns, one point per 15-Degree
    Rule.
  • Spiral dive or pure rotation around roll axis of
    more than one-half (1/2) turn - zero (0).
  • Tail of model does not describe a cone during
    rotation - zero (0).
  • Wing passes through vertical plane before nose
    passes through horizontal plane (snap roll entry)
    - zero.
  • Fuselage reaches a vertical attitude before
    rotation begins (simulation of stall by
    application of elevator) - zero (0).

1/4 loop
1/2 roll to Straight and level exit
26
404-23 Landing
1800 TURN (or 360 TURN if sequence ends
downwind)
1800 TURN
150m
300m
1200
  • Either TEN or ZERO for landing sequence
  • Must follow Landing Sequence or 0 points
  • Any flying behind zero line scores 0 points.
  • Model ends on back, 0 points
  • Model impacts outside of landing zone, 0 pts
  • Gear leg collapses or retracts- 0 points
  • Landing Sequence complete when model is below
    flying speed and has rolled 10 meters.
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