Title: Analogous colours
1Recap from last week
- Analogous colours
- Any three colours which are side by side on a 12
part colour wheel - Complementary
- Any two colours positioned directly opposite each
other on the colour wheel - Triadic
- Colours at the points of a triangle
- Split complementary
- A colour and the two colours adjacent to its
complementary
2Complementary
Analogous
Split complementary
Triadic
3Multimedia Applications
- Image types and compression
4Graphic File Formats
- A wide variety of graphic/image file formats
exist e.g. jpg, bmp, gif, psd - Some are software dependent
- Others are cross-platform, independent formats
- Different file formats use different ways of
representing graphical information - Two main image file types bitmap and vector
5Bitmap images
- Also known as raster images
- Based on a grid of pixels
- Each pixel has a specific location, colour (RGB)
and brightness value assigned to it - Image quality depends on resolution (number of
pixels) and colour depth (amount of information
in each pixel) - Can represent subtle graduations of shade and
colour
6Bitmap images
- 3 characteristics of a bitmap image
- Dimension
- Colour model
- Bit depth (colour depth)
- Dimension number of pixels wide/high
- Not a physical size in inches
- Colour model decoder that tells how to
translate a pixel value into a colour or shade of
gray - Grayscale - 0 is black, 255 is white
7Bit Depth
- Each pixel is represented by a number of ones and
zeros - The number of ones and zeros determines the range
of possible values per pixel, and therefore the
total number of colours - 1-bit image can only store a 1 or 0 per pixel, so
can only be black or white - 2 bits of data give you 4 possibilities (00, 01,
10, 11) - 8 bits of data give you 256 possible values
- 24 bits gives over 16 million possible colours
- Three 8-bit values per pixel (1 for each R G B)
- 256 x 256 x 256 16,777,216 colours
- jpeg, tiff, bmp, gif, psd
8Bitmap images
- Resolution dependent so lose quality and detail
if they are rescaled, or displayed on a different
resolution screen - Appropriate for artwork created in painting
programs and for continuous-tone images such as
photographs - To get good print quality it has to be a
hi-resolution file, which means a large file - Good screen display at 100ppi but needs
150-300ppi for good quality print
9Vector images
- Object-oriented graphics - use mathematical
formulas (instead of pixels) to describe shapes,
colours, and placement - eg for a line the program may store point of
origin, length, thickness, orientation, colour - Resolution independent
- Always render at the highest quality as resizing
is done mathematically - Crisp at any size or resolution
- Suited to line art, type and graphics that may
need to be scaled, such as logos - Generally produce smaller files than bitmaps
10Vector images
- Have editable attributes such as fill and line
colour - Vectors can be transformed (skewed, stretched,
rotated, etc) - Unsuitable for photo-realistic images as they
dont represent continuous subtle tones of a
photograph - Tend to depict more cartoon-style images
- You can apply bitmapped textures to vectors to
make them more photo-realistic
11Vector shape
- Line end points stored as mathematical values
Line endpoints (0, 1) and (12, 31)
y coordinates corresponding to each integer value
can be calculated as x is stepped from 0 to 12
Output devices are based on pixels
12Vector shape
- To draw a circle of radius r a program needs
information on - the radius r
- the location of the centre point of the circle
- stroke line style and colour (may be transparent)
- fill style and colour (may be transparent)
13Vector shapes created with drawing package
Bitmap image
14(No Transcript)
15Bitmap vs Vector
- A number of bitmap file formats are
inter-changeable between different software
packages e.g. jpeg - Many vector files tend to be limited to the
software in which theyve been created e.g.
specific CAD programmes
16Resolution
- Refers to how finely a device approximates a
continuous image using finite pixels - Often defined in pixels per inch (ppi) or dots
per inch (dpi) - The more pixels, the smaller each pixel size
17Resolution and bitmaps
- Bitmaps are an array of pixel values
- Have pixel dimensions but no physical dimensions
- Physical size of displayed image will depend on
resolution of display device
128/72 1.8 (inches) 45 mm size
of this square displayed on this monitor
18Resolution
- Same image will appear smaller on monitor with
higher resolution
19Scaling graphics 2
- Bitmaps
- If scaled up from natural size, each logical
pixel must be mapped to more than one physical
pixel on output device - Effectively increases size of logical pixel
To double linear dimensions, each pixel value is
used to set value of four pixels on display
20Bitmap
Quality affected by scaling or changing resolution
21Common Web file types
- Most common image file types used on the web are
- GIF (Graphics Interchange Format)
- JPEG (Joint Photographic Experts Group)
22JPEG GIF
- JPEG stores full colour information (24 bits per
pixel 16 million colours) - GIFF only stores 8 bits per pixel (256 colours or
less) - JPEG not so good for sharp edges eg row of black
pixels next to row of white pixels
23GIF
- Runs of same colour pixels are coded as
ColourNumberOfPixels (run-length encoding) - Run-length encoding is a form of lossless
compression - Good for storing images where there are lots of
same colour pixels (logo, diagram) - Creates perfect reproduction of original
- Lossless compression
24GIF
- Not suitable for colour photographs or other
continuous images with many colours - Good for animations
- Good for images that rely on web-safe colours
- Web-safe colours 216 colours that display
consistently on any computer monitor capable of
displaying at least 8-bit colour (256 colours) - Use for any web image that does not need jpeg
quality and detail
25Image suitable for GIF format
- Blocks of solid colour, repetitive pixels
26GIF info easy to store
Easy to store data using run-length encoding
27JPEG
- Joint Photographic Experts Group
- Can display true-colour (up to 16 million
colours) - Particularly good for full-colour or gray-scale
images of realistic scenes (eg photographs) - Lossy compression
28JPEG
- Not so good for line drawings, cartoons, and
other simpler images - You can choose how much you want to compress the
file (variable ratios) - The more you compress, the more quality will be
lost file size vs image quality
29Group Project
- Have you done research on file formats suitable
for tv? - Have you considered the fact that the logo will
be used full screen as well as in the top corner? - Have you tried your logo out in Premiere over
some video footage?
30Select the correct format for tv
31Title safe area in the centre