Navigable Spaces - PowerPoint PPT Presentation

1 / 17
About This Presentation
Title:

Navigable Spaces

Description:

Navigable Spaces. LCC 2700: Intro to Computational Media. 4 ... Being confused as being lost 'at sea' Drowning as being overwhelmed 'out of his depth' ... – PowerPoint PPT presentation

Number of Views:70
Avg rating:3.0/5.0
Slides: 18
Provided by: JanetM91
Category:

less

Transcript and Presenter's Notes

Title: Navigable Spaces


1
Navigable Spaces
  • LCC 2700 Intro to Computational Media

2
4 properties of the digital medium
  • Procedural
  • Participatory
  • Spatial
  • Encyclopedic

3
4 properties of the digital medium
  • Procedural
  • Participatory
  • Spatial
  • Encyclopedic

4
4 properties of the digital medium
  • Procedural
  • Participatory
  • Spatial property is derived from the procedural
    and participatory
  • Encyclopedic

5
Space
  • With time one of the 2 prime coordinates of human
    cognition
  • Has multiple logical codes
  • Absolute Longitude/Latitude GPS
  • Relative Directionality (North, South, East,
    West)
  • Up/Down , Orbiting
  • Lightyears (SpaceTime)

6
Experiencing Space
  • Codes of relationship
  • Left / Right
  • In front of / Behind
  • Forward / Back
  • Landmarking
  • Zones of proximity (Downtown the South)
  • Pathfinding (2 stops on MARTA Mapquest
    directions)

7
Representating Space Overview
8
Overviews
  • Provide sense of boundaries and extent of space
  • Provide relationship of parts to the whole
  • From a gods eye (birds eye) perspective
  • Sitemaps and good site navigation provide
    overview of information spaces
  • Establishing shots, zooms in film provide
    overview prelude to smaller scene create
    illusion of proximities
  • Digital media can create overviews that can be
    entered and navigated

9
Myst Island Fly-over
  • http//www.riven.com/Movies/MyFly.mov
  • Not directly connected with navigation in Myst

10
Overview and Navigation Connected
  • In websites that make nav bar the site map
  • In more recent games like The Sims where you can
    move from the neighborhood flyover to the street
    to the individual house to individual rooms

11
Representing Space Navigation
  • Navigation produces sense of immersion
  • Space seems more real because you can move
    through it
  • Space must be consistent
  • Logically Retraceable (up/down, left/right)
  • In scale (lower floors matched to upper floors)
  • Landmarks support orienteering

12
Coherent navigation leads to exploration and
discovery
  • Passing a tripwire can set off a dramatic
    effect
  • Room abstraction useful even for spaces that
    are not rooms, such as mazes, forest, any logical
    space segment
  • Glimpsing one space from another, or
    hearing/smelling something just out of sight,
    creates anticipation
  • Sounds can become louder as you approach
  • Hidden objects can become more, or suddenly
    visible

13
Creating Motivation for Exploration
  • Placing objects in the space reinforces the
    illusion
  • Following a fleeing character (White Rabbit) can
    motivate navigation, discovery
  • Spaces and objects can be taken from familiar
    story genres treasure boxes, outlaw hideout,
    alien space ship
  • Story expectations from props and characters,
    sound and visual style create anticipation,
    suspense, curiosity

14
Space as Abstract Code
  • Hierarchies
  • Things above and below superordinate/subordinate
  • Upper and lower classes (people, things)
  • Top of the line Bottom of the heap
  • Make it to the top sink so low that you would
  • Right hand man sinister (left-hand) plot
  • Memory Palaces
  • Greek rhetorical trick of associating a list of
    things with a set of places, recall by mental
    walk-through

15
Geographical Space as Cultural Code
  • East Coast, West Coast
  • Beltway (Washington)
  • The South, the Midwest
  • (other countries have similar shorthand)
  • Valley of the Shadow of Death
  • Underworld of the Dead
  • Mountaintop or Celestial habitation of the gods
  • (in multiple religious traditions)

16
Space as Emotional Code
  • Choice as a fork in the road or a crossroads
  • Despair as a forest (Dantes inferno)
  • Being confused as being lost at sea
  • Drowning as being overwhelmed out of his depth
  • Walking the straight and narrow moral
    orientation for spatial orientation

17
Borges Forking Paths
  • A book that is a labyrinth
  • An action that is a coded message
  • A view of human life and the meaning of our
    choices
Write a Comment
User Comments (0)
About PowerShow.com