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Navigation and Motion Planning for Robots

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Navigation and Motion Planning for Robots Speaker: Praveen Guddeti CSE 976, April 24, 2002 Outline Configuration spaces. Navigation and motion planning. – PowerPoint PPT presentation

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Title: Navigation and Motion Planning for Robots


1
Navigation and Motion Planning for Robots
  • Speaker Praveen Guddeti
  • CSE 976, April 24, 2002

2
Outline
  1. Configuration spaces.
  2. Navigation and motion planning.
  3. Cell decomposition.
  4. Skeletonization.
  5. Bounded-error planning.
  6. Landmark based navigation.
  7. Online algorithms.
  8. Conclusions.

3
Configuration Spaces
  • Framework for designing and analyzing
    motion-planning algorithms.
  • Why?
  • State space is the all-possible configurations of
    the environment.
  • In robotics, the environment includes the body of
    the robot itself.
  • Robotics usually involves continuous state space.
  • Impossible to apply standard search algorithms in
    any straightforward way because the numbers of
    states and actions are infinite.

4
Configuration Spaces (2)
  • If the robot has k degrees of freedom, then the
    state or configuration of the robot can be
    described with k real values q1,,qk.
  • K values can be considered as a point p in a
    k-dimensional space called the configuration
    space, C of the robot.
  • Set of points in C for which any part of the
    robot bumps into something is called the
    configuration space obstacle, O.
  • C O is the free space, F.

5
Configuration Spaces (3)
  • Given an initial point c1 and a destination point
    c2 in configuration space, the robot can safely
    move between the corresponding points in physical
    space if and only if there is a continuous path
    between c1 and c2 that lies entirely in F.
  • Generalized configuration space systems where
    the state of other objects is included as part of
    the configuration. The other objects may be
    movable and their shapes may vary.

6
Configuration Spaces (4)
  • E space of all possible configurations of all
    possible objects in the world, other than the
    robot. If a given configuration can be defined by
    a finite set of parameters ?1,?m, then E will
    be an m-dimensional space.
  • W C ? E, that is W is the space of all possible
    configurations of the world, both robot and
    obstacles.
  • If no variation in the object shapes, then E is a
    single point and W and C are equivalent.

7
Configuration Spaces (5)
  • Generalized W has (k m) degrees of freedom, but
    only k of these are actually controllable.
  • Transit paths the paths where the robot moves
    freely.
  • Transfer paths the paths where the robot moves
    an object.
  • Navigation in W is called a foliation.
  • Transit motion within any page of the book.
  • Transfer motion allows motion between pages.

8
Configuration Spaces (6)
  • Assumptions for planning in W
  • Partition W into finitely many states.
  • Plan object motion first and then plan for the
    robot.
  • Restrict object motions.
  • Rather than a point in configuration space, if
    the robot starts with a probability cloud, or an
    envelope of possible configurations, then such an
    envelope is called a recognizable set.

9
Navigation and Motion Planning
  1. Cell decomposition.
  2. Skeletonization.
  3. Bounded-error planning.
  4. Landmark based navigation.
  5. Online algorithms.

10
1. Cell Decomposition
  • Divide F into simple, connected regions called
    cells. This is the cell decomposition.
  • Determine which cells are adjacent to which
    others, and construct an adjacency graph. The
    vertices of this graph are cells, and edges join
    cells that abut each other.
  • Determine which cells the start and goal
    configurations lie in, and search for a path in
    the adjacency graph between those cells.
  • From the sequence of cells found at the last
    step, compute a path within each cell from a
    point of the boundary with the previous cell to a
    boundary point meeting the next cell.

11
Cell Decomposition (2)
  • Last step presupposes an easy method for
    navigating within cells.
  • F typically has complex, curved boundaries.
  • Two types of cell decomposition
  • Approximate cell decomposition.
  • Exact cell decomposition.

12
Approximate Cell Decomposition
  • Approximate subdivisions using either boxes or
    rectangular strips.
  • Explicit path from start to goal is constructed
    by joining the midpoints of each strip with the
    midpoints of the boundaries with neighboring
    cells.
  • Two types of strip decomposition
  • Conservative decomposition.
  • Reckless decomposition.

13
Approximate Cell Decomposition
14
Approximate Cell Decomposition (2)Conservative
Decomposition
  • Strips must be entirely in free space.
  • Wasted wedges of free space at the ends of
    strip.
  • What resolution of decomposition to choose?
  • Sound but not complete.

15
Approximate Cell Decomposition (3)Reckless
Decomposition
  • Take all partially free cells as being free.
  • Complete but not sound.

16
Exact Cell Decomposition
  • Divide free space into cells that exactly fill
    it.
  • Complex shaped cells.
  • Cells cylinders
  • Curved top and bottom ends.
  • Width of cylinders not fixed.
  • Left and right boundaries are straight lines.
  • Critical points points where the boundary curve
    is vertical.

17
Exact Cell Decomposition
18
2. Skeletonization
  • Collapse the configuration space into a
    one-dimensional subset, or skeleton.
  • Paths lie along the skeleton.
  • Skeleton A web with a finite number of vertices,
    and paths within the skeleton can be computed
    using graph search methods.
  • Generally simpler than cell decomposition,
    because they provide a minimal description of
    free space.

19
Skeletonization (2)
  • To be complete for motion planning,
    skeletonization methods must satisfy two
    properties
  • If S is a skeleton of free space F, then S should
    have a connected piece within each connected
    region of F.
  • For any point p in F, it should be easy to
    compute a path from p to the skeleton.
  • Skeletonization methods
  • Visibility graphs.
  • Voronoi diagrams.
  • Roadmaps.

20
Skeletonization1. Visibility Graphs
  • Visibility graph for a polygonal configuration
    space C consists of edges joining all pairs of
    vertices that can see each other.

21
Visibility Graphs
22
Skeletonization2. Voronoi Diagrams
  • For each point in free space, compute its
    distance to the nearest obstacle.
  • Plot that distance as a height coming out of the
    diagram.
  • Height of the terrain is zero at the boundary
    with the obstacles and increases with increasing
    distance from them.
  • Sharp ridges at points that are equidistant from
    two or more obstacles.
  • Voronoi diagrams consists of these sharp ridge
    points.
  • Complete algorithms.
  • Generally not the shortest path.

23
Voronoi Diagrams
24
Skeletonization3. Roadmaps
  • Two curves
  • Silhouette curves ( freeways).
  • Linking curves (bridges).
  • Travel on a few freeways and connecting bridges
    rather than an infinite space of points.
  • Two versions of roadways
  • Silhouette method.
  • Extension of voronoi diagrams.

25
Silhouette Method
  • Silhouette curves are local extrema in Y of
    slices in X.
  • Linking curves join critical points to silhouette
    curves. Critical points are points where the
    cross-section Xc changes abruptly as c varies.

26
Roadmap of a Torus
27
Extension of Voronoi Diagrams.
  • Silhouette curves extremals of distance from
    obstacles in slices X c.
  • Linking curves start from a critical point and
    hill-climb in configuration space to a local
    maxima of the distance function.

28
Voronoi-like Roadmap of a Polynomial Environment.
29
3. Bounded-error Planning (Fine-motion Planning)
  • Planning small,precise motions for assembly.
  • Sensor and actuator uncertainly.
  • Plan consists of a series of guarded motions.
  • Motion command.
  • Termination condition.

30
Bounded-error Planning (2)
  • Fine-motion planner takes as input the
    configuration space description, the angle of
    velocity uncertainty cone, and a specification of
    what sensing is possible for termination.
  • Should produce a multi-step conditional plan or
    policy that is guaranteed to succeed, if such a
    plan exists.
  • Plans are designed for the worst case outcome.
  • Extremely high complexity.

31
4. Landmark Based Navigation
  • Assume the environment contains easily
    recognizable, unique landmarks.
  • A landmark is surrounded with a circular field of
    influence.
  • Robots control is assumed to be imperfect.
  • The environment is know at planning time, but not
    the robots position.
  • Plan backwards from the goal using
    backprojection.
  • Polynomial complexity.

32
5. Online Algorithms
  • Environment is poorly known.
  • Produce conditional plan.
  • Need to be simple.
  • Very fast and complete, but almost always give up
    any guarantee of finding the shortest path.
  • Competitive ratio.

33
Online Algorithms (2)
  • A complete online strategy.
  • Move towards the goal along the straight line L.
  • On encountering an obstacle stop and record the
    current position Q. Walk around the obstacle
    clockwise back to Q. Record points where the line
    L is crossed and the distance taken to reach
    them. Let P0 be the closest such point to the
    goal.
  • Walk around the obstacle from Q to P0. Now the
    shortest path to reach P0 is known. After
    reaching P0 repeat the above steps.

34
Conclusions
  • Five major classes of algorithms.
  • Algorithms differ in the amount of uncertainty
    and knowledge of the environment they require
    during planning time and execution time.

35
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