ANSI standard pizza an'see stan'drd peet'z - PowerPoint PPT Presentation

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ANSI standard pizza an'see stan'drd peet'z

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... you to use the KISS development method. Purpose. 4 /4 ... ( KISS KISS) Architectures. 6 /6. Lemonade Stand. The Lemonade Stand program was developed at MTU. ... – PowerPoint PPT presentation

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Title: ANSI standard pizza an'see stan'drd peet'z


1
ANSI standard pizza /an'see stan'drd peet'z/
CMU Pepperoni and mushroom pizza. Coined
allegedly because most pizzas ordered by CMU
hackers during some period leading up to mid-1990
were of that flavor. See also rotary debugger
compare ISO standard cup of tea.
-- Jargon File 4.2.2
2
An Overview of EdSoft Architectures
  • Leo C. Ureel II
  • lcureel_at_mtu.edu
  • Computer Science Department
  • Michigan Technological University

3
Why am I here?
  • Inform you of the types of architectures being
    developed in industry.
  • Give ideas for your projects.
  • Answer questions you might have about educational
    software development.
  • Caution you to use the KISS development method.

Purpose
4
Overview
  • Architectures
  • Architectures Systems
  • Drill and Question Lemonade Stand
  • Free Exploration (ASK) Ask NW Water
  • Simulation SimCity
  • Active Illustrations EvapLab
  • Goal-Based Scenarios Yello
  • ADVISE First Things First
  • Articulate Virtual Laboratories CyclePad, FAVL

Overview
5
Drill and Questions
  • A traditional Computer Aided Instruction (CAI)
    architecture.
  • Alternately drills students with facts then
    tests with questions.
  • Slightly better than a quiz program that only
    asks questions.
  • Emphasis placed on memorizing facts.
  • Often supplements (or supplemented by) external
    activities.
  • Quick and Easy to develop. (KISS KISS)

Architectures
6
Lemonade Stand
  • The Lemonade Stand program was developed at MTU.
    It can be found online at
  • http//www.cs.mtu.edu/sweany/EdSoft/LemonadeStand
    /TheProgram/program.html

Students are given 14 virtual days to maximize
profits at a lemonade stand.
Systems
7
Lemonade Stand
When students answer incorrectly, they are told
the correct answer. But not the reasoning behind
the correct answer.
Systems
8
Lemonade Stand
Students are rewarded or punished based on their
answers.
Systems
9
Lemonade Stand
Students are graded based on overall performance.
Systems
10
Lemonade Stand
An external tutorial is provided to help students
acquire the skills being tested by the Lemonade
Stand program.
Systems
11
Free-Exploration (focus on ASK systems)
  • ASK systems are a form of the Free-Exploration
    architecture.
  • Traditional ASK architectures capitalize on the
    fact that human knowledge is often conveyed in
    stories or anecdotes.
  • ASK systems contain and provide access to a human
    knowledge base of stories and ideas usually in
    the form of expert video clips.
  • The two principal artifacts of an Ask system
    (which enable students to acquire the information
    they need when it is most needed) are
  • Zoomers - allow the student to quickly identify
    and access a category or topic area of interest.
  • Browsers - allow the student to freely absorb
    hyperlinked information within a topic area.
  • Emphasis placed on learning from others (experts).

Architectures
12
ASK North West Water
Developed to run on a public kiosk, this program
was designed to educate the public and answer
customer questions about a public water utility.
Systems
13
ASK North West Water
An initial set of questions are provided for the
user to ask. It is important that these be
question the user would naturally ask.
Systems
14
ASK North West Water
Once a question has been selected, the user dives
into the ASK system where they can watch an
answer to the question or explore hyper-linked
related material.
Systems
15
ASK North West Water
The answer to a question may prompt more
questions from the user. By following the
questions, users eventually explore much of the
knowledgebase.
Systems
16
Simulations
  • Students learn by tweaking the inputs of the
    simulation.
  • Often presented as games
  • students play toward specific end states in the
    simulation.
  • Students do not need to know or learn anything to
    play.

Architectures
17
SimCity
SimCity is a simulation of city growth and
maintenance. One version of the game offers
several scenarios to choose from. Each scenario
describes an initial and goal state for the
simulation. The student must then guide the
simulation to the goal.
Systems
18
SimCity
Simulations often provide richly detailed
environments for the student to work in.
Systems
19
Active Illustrations
  • The power of traditional media illustrations with
    interactivity.
  • Active Illustrations consist of
  • Virtual artifact or system modeling reality
  • Knowledgeable guide
  • Interactive scaffolding to support student
    explorations.

Architectures
20
EvapLab Internet Client Server Architecture
Moo
Simulation Engine
Domain Coach
Student
Student
Student
Systems
21
EvapLab
Student begins by setting up different cups of
water. The cups can vary in material
composition, width, and quantity of water.
The student places these cups in controlled
environments varying temperature, humidity, and
air pressure.
Systems
22
EvapLab
Student are encouraged to hypothesize about
physical processes and relationships.
Student can analyze results in graphs.
Systems
23
EvapLab
Students can ask questions about physical
processes, virtual artifacts, and simulation
results.
Systems
24
Goal-Based Scenarios
  • Underlying Philosophies
  • Students learn by doing when working toward a
    goal.
  • Memorizing facts is not a sound pedagogical goal.
  • Emphasis placed on developing Critical Thinking
    Skills.
  • Utilizes failure-driven learning.
  • Places students in roles that utilize the skills
    being taught.
  • Student must evaluate several plans to solve
    problems.

Architectures
25
Goal-Based Scenarios
Yello is a human resources training program
developed to teach Ameritech employees how to
manage Yellow Pages advertising accounts. To
teach the management skills, the student is
placed in the role of an account executive and
must make decisions and use skills just like the
real thing.
Systems
26
Goal-Based Scenarios
A GBS provides specific goals for the student to
work toward.
Systems
27
Goal-Based Scenarios
The GBS provides a Guidance Monitor to provide
help when the student needs it. The GBS provides
mechanisms for the student to role-play.
Systems
28
ADVISE
  • Traditional ADVISE architectures make use of
  • Case-Based Reasoning
  • Goal-Based Scenarios
  • Evidence-Based Reporting
  • Failure-Driven Learning
  • Places students in the role of advisor to a
    decision-maker
  • Student must evaluate several plans to solve
    problems
  • Emphasis placed on developing Critical Thinking
    Skills

Architectures
29
First Things First Info
  • First Things First implements the ADVISE and ASK
    architectures.
  • Modifies these architectures to change over time
    based on student responses to a series of
    decisions or dilemmas.

Systems
30
First Things First
Student takes role of advisor to a young
professional who is facing the challenge of
balancing career and personal goals.
Student must provide reasonable support for
his/her decisions.
Student selects advice strategy.
Background on challenges facing advisee are
presented.
Systems
31
First Things First
Student can ask for advice from real-life
experts. The expert information is relayed in
story form.
Student can ask for more background information
about the person s/he is advising and the current
dilemma.
Systems
32
First Things First
Periodically the student is asked to perform self
evaluations.
At the end of each virtual week, the student is
asked to prioritize the advisees goals.
Systems
33
Articulate Virtual Laboratories
  • An environment for engaging students in
    conceptual design tasks.
  • Articulate Virtual Laboratories are
  • Fluent - An AVL should exhibit an intrinsic
    understanding of the subject domain and be able
    to communicate to students both results and
    reasoning processes in human terms.
  • Supportive - An AVL should scaffold student
    learning taking care of mundane and
    unenlightening tasks while engaging in tutorial
    conversations.
  • Generative - An AVL should be able to reason
    within the knowledge domain in order to find
    solutions to new problems and questions designed
    by both students and instructors.
  • Customizable - An AVL should be easy to maintain
    and simple to grow.
  • Articulate Virtual Laboratories consist of
  • Conceptual CAD System - Tools needed to create
    and analyze a design.
  • Analysis Coach - Helps students analyze their
    design, providing advice when they are stuck.
  • Design Compiler - Manufactures a simulated
    prototype of the students design.
  • Test Environment - Provides setting for
    evaluation of a students design.
  • Design Coach - helps students evaluate their
    designs and makes suggestions for improvement.

Architectures
34
CyclePad Info
  • CyclePad is an Articulate Virtual Laboratory.
  • CyclePad is in use at universities around the
    world, including
  • Northwestern University
  • University of Arkansas
  • Oxford University
  • U.S. Naval Academy

Systems
35
Integrated CyclePad Environment
Systems
36
CyclePad
CyclePad enables students to build thermodynamic
cycles.
Systems
37
CyclePad
CyclePad enables students to analyze and improve
upon their thermodynamic cycles.
Systems
38
CyclePad
CyclePads coaching facilities provide the
student with explanations of simulation results.
Phase GAS
Q Why is the working fluid at S2 a gas? A
The working fluid at S2 is a gas holds
because T(S2) T-sat(S2)
Systems
39
CyclePad
CyclePads analytic design coach can help the
student complete a design when the student is
stuck.
Systems
40
FAVL Feedback Articulate Virtual Laboratory
  • FAVL is an Articulate Virtual Laboratory.
  • FAVL is being developed to teach middle and high
    school students.

Systems
41
FAVL Feedback Articulate Virtual Laboratory
Systems
42
FAVL Feedback Articulate Virtual Laboratory
The student obtains background information a
virtual design notebook.
In the notebook, the student also makes plans and
stores results.
Systems
43
FAVL Feedback Articulate Virtual Laboratory
FAVL enables the student to build and analyze
feedback loops.
Systems
44
Parting Thoughts
  • Keep it simple.
  • Strive to use pedagogically sound techniques.
  • Immerse the student as much as possible.
  • Give the student freedom to explore with
    guidance.
  • Use scalable technology.
  • Start small.
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