Tim Gordon - PowerPoint PPT Presentation

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Tim Gordon

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Violent media seeds violence in all children ... with a game called Manhunt, prompted a campaign by his mother to have violent titles banned. ... – PowerPoint PPT presentation

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Title: Tim Gordon


1
Tim Gordon
  • Violent Video Games in Society

2
Overview
  • Multiple interpretations of the research
  • Computers as teachers

3
Negative View
  • Violent media seeds violence in all children
  • By watching and participating in violent media
    children
  • Come to accept violence as acceptable
  • Find it difficult to come up with non-violent
    solutions
  • It is only a matter of time before enough
    evidence and research has been collected before
    everyone is convinced

4
Positive View
  • Very little research has been conducted
  • That which has been conducted has been flawed and
    done poorly
  • There is no indication of long term harm
  • The only reasonable conclusion from existing
    research is that violent people are attracted to
    violent games

5
UK View
Gaby Hinsliff The Observer, Sunday May 21 2006
Playing computer games may actually be good for
children, according to a government study that
found no proof that even violent games triggered
aggressive behaviour. The games can improve
children's decision-making and instil 'positive
learning traits', some research suggests. At
least one study argues that make-believe violence
helps children 'conquer fears and develop a sense
of identity', as gruesome fairytales once
did. The review was ordered by ministers over
concerns about possible links between
bloodthirsty games and real-life violence. The
fatal stabbing of 14-year-old Stefan Pakeerah,
whose attacker was said to have been obsessed
with a game called Manhunt, prompted a campaign
by his mother to have violent titles banned. The
review concluded fears about violent games
reflected deeper social concerns about 'the
changing nature of childhood in a modern world'.
Most research suggesting a link came from America
and did not take into account the context in
which children played. Ministers have discussed
age-labelling of games and are understood to be
planning talks with the industry about helping
parents choose titles.
6
Computers as Teachers
  • Reading
  • Math
  • Critical thinking
  • Dancing
  • Skateboarding
  • Sports
  • Sharpshooting
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