Basic Match Racing Seminar 2003 Introduction and Drills - PowerPoint PPT Presentation

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Basic Match Racing Seminar 2003 Introduction and Drills

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Match Racing History. Match racing with umpires came about because of the long hours in the ... 2 minutes to go check the course or the match in front of you. ... – PowerPoint PPT presentation

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Title: Basic Match Racing Seminar 2003 Introduction and Drills


1
Basic Match Racing Seminar2003Introduction and
Drills
  • Presented at the Annual Meeting
  • of the
  • South Atlantic Yacht Racing Association
  • Designed by Steve Wrigley
  • Hosted by
  • Steve Wrigley J.C. Moore
  • With ideas and scenarios by Pete Ives

2
Seminar Goals
  • Match racing basics
  • Rules
  • Strategy
  • Drills
  • The power point notes will provide instructors
    with additional thoughts

3
Racers equipment
  • Rules of Racing
  • ISAF Call book
  • ISAF Rapid Response Calls
  • ISAF Umpires Manual

4
Match Racing History
  • Match racing with umpires came about because of
    the long hours in the protest room
  • Came along about the same time that on the water
    judging ( RRS 42 ) and observers came into racing
  • Much of the terminology and techniques have been
    born in the Americas Cup matches
  • Penalties match the deed
  • The competitors have a large input as to their
    fate

5
Rules for Winning
  • Sail Fast
  • Sail Smart
  • No Mistakes
  • Know the rules

6
Course Layout
7
Equipment Needs
  • The Race Committee
  • Foxtrot Flag
  • Numeral pennants ( if multiple matches )
  • Yellow and Blue flags on poles
  • Sound signals
  • Recommend all flags be on poles

8
Competitor Needs
  • Equipment
  • Y Flag (S)
  • Yellow Blue streamers ( competitor ID )
  • Red Protest Flag
  • Breakdown Flag
  • Allowed equipment

9
Umpires
  • Know your umpire flag and position
  • Know the wing flag and position
  • Show the Y flag to the UMPIRE
  • Know where you should normally find them

10
Instructors
  • Use of Instructors
  • Someone who has match raced
  • Separate from the umpires if possible
  • Trade off
  • Camcorders

11
The Start
12
Rule Changes
  • Know Appendix C
  • C 2.1 the definition of Finish is changed
  • C 2.1 defines when a down wind tack change is
    complete
  • C 2.5 RSS 13.2 and RR 17.2 are deleted
  • C 2.6 tacking inside the zone
  • C 2.7 RRS 19 arm and sounds
  • C 2.8 to C 2.11 review

13
Penalties
  • Y Flag Clearly displayed immediately after the
    incident
  • Must be involved, a rule of part 2 except RRS14
    unless there was damage
  • Umpires respond C5a(Green/white), b (color ), c
    ( red with a color )
  • Umpires can penalize again ( with a color ) if
    there has been an advantage gained despite the
    penalty
  • Watch limitations on taking your penalty
  • Offsetting vs.. Red
  • Short whistle sounds vs.. one long

14
No Protest by boat and Redress
  • Rule 14 unless there is damage
  • A rule of Part 2 unless she was involved
  • Rule 31 or 42
  • C4 or C7
  • Redress
  • Must be displayed as soon as she is aware of the
    reason but not later than 2 minutes after
    finishing or retiring
  • Must keep it flying the whole time and inform the
    Umpires ( Only )

15
C 2.6 Changes to 18.3scenario 1
16
C 2.6 Changes to 18.3scenario 2
17
C 2.6 Changes to 18.3scenario 3
18
Timing Sequence
  • Time Visual Sound
    Signal Means
  • 10 min Flag F displayed One attention
  • 6 min Flag F removed None
  • 5 min Numeral Pennant One Warning Signal
  • displayed
  • 4 min Flag P displayed One Preparatory Signal
  • 2 min Blue or Yellow or One End of Pre-start
  • both displayed entry time
  • 0 min Warning and pre- One Starting Signal
  • preparatory signals
  • removed

19
The lands of OZ
20
Pre start Thoughts
  • Favored end, wind shifts, current
  • Sight the line
  • 2 minutes to go check the course or the match in
    front of you.
  • Simple communications with the crew
  • Marlboro Country, the big boys play here
  • Where are the outlets, zones
  • Time to start

21
Entry
  • Enter at 4 minutes with Boat Speed
  • Know your entry angle
  • For the most part control is on the right

22
Entry
  • Port Entry
  • Enter on time
  • Get to lower or higher rung
  • Stay clear as the give way boat.
  • If dialed up stay clear and complete your TACK!

23
Entry
  • Starboard Entry
  • Enter on time
  • Prevent crossing
  • Keep port on the port side
  • If dialing keep clear
  • Both use your sails to handle the boat

24
First Crossing
25
First Crossing
26
Up Wind
  • Boat Speed number one
  • The right is advantageous
  • Windward usually has control
  • Slam dunk vs.. lee bow
  • Holding course on crosses
  • Lay lines

27
Weather Mark
  • At the zone, clear ahead, 18.2 full, 18.2(c)
    shuts off
  • Hitting the mark an umpire call
  • When a boat has finished rounding
  • Penalties in the zone ..no part
  • If Penalty is whistled in the zone
  • Legal for a boat clear ahead to sail above close
    hauled to make it difficult for the boat behind
    to pass

28
Downwind
  • Wind Shadows
  • Overlap vs.. 17s, lay lines
  • Luffing with spinnakers
  • Control vs.. overlap
  • Lay lines generally stay within
  • A clean take down can make up distance
  • If you are within 4 boat lengths you are still in
    the game
  • Know when you have an overlap

29
Leeward Mark
  • The wing will be calling the zone
  • The wing will also call overlaps.
  • Inside and right of way is what you want.
  • Be aware of 18.4 which limits the action of the
    right of way boat before one gybes.
  • If you had 18.2(c) you are protected until BOTH
    boats have finished passing the mark.

30
Match Race Theory
  • No competing with the clock, only your competitor
  • Speed important only in relation to your
    competitor
  • The goal in the pre start is to gain an advantage
  • If you cant gain the advantage how can you break
    even
  • Good tactics depend on knowledge of the rules and
    their application
  • Boat speed and teamwork all important

31
Wind Conditions
  • Light Air
  • Keep the boat moving.look around at the
    conditions and your opposition
  • Breezy
  • Keep the boat moving and watch the opposition

32
Practice Session 1
  • Do nothing but starts
  • Gain tactical advantage vs.. obtain a penalty
    advantage
  • Team effort
  • Small headsails ( visibility, safety, ease )
  • Correct equipment to run the practice

33
Practice Session 2
  • Time and distance drills
  • Holding boat head to wind
  • Tacking
  • Spinnaker sets, windward and leeward
  • Gybing
  • Spinnaker take down, windward and leeward
  • Boats pair up and act on their own
  • Use standard entry and time sequence ( foxtrot up
    is 6 min )

34
Practice Session 2 cont
  • Brief all parties in the drills and their order
  • Copies of drills to RC, competitors and umpires
  • If the boats separate have the umpires call a
    penalty to bring them back together
  • Use the umpires manual ( ISAF ) to set up pairing
  • Compete in a round robin in one of the session

35
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36
Drills
37
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39
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40
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42
Match Races
  • Enjoy, learn and thanks for your interest.
  • Match racing takes a great deal of support from
    RCs,
  • the organizers and the umpires as well as the
    competitors. The learning curve is steep, but
    well worth the climb.
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