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Creativity Techniques for Design

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DUE: Team Assignment 4 on Functional Models (Submitted via Blackboard) ... Design catalogs (e.g., Thomas Register, McMaster-Carr, Grainger) - all have web access ... – PowerPoint PPT presentation

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Title: Creativity Techniques for Design


1
Creativity Techniquesfor Design
  • Engineering Design with
  • Computer Applications
  • Fall Semester 2005
  • Week 5 September 21, 2005

2
First Things
  • DUE Team Assignment 4 on Functional Models
    (Submitted via Blackboard)
  • Team Assignment 5 Creative partial solutions due
    Wednesday, 28-September-2005
  • Design Report 1 Due Wednesday, 5-October-2005

3
Creativity
  • MYTH
  • Creative people are highly intelligent
  • FACT
  • No correlation between creativity and intelligence

4
Todays Topics
  • Refer to Ch. 4, p. 48-55 in textbook
  • Creativity
  • Characteristics
  • Techniques
  • Intuitive Methods
  • Directed Search Methods
  • Generating Ideas
  • Morphological Matrices

5
Creativity Characteristics (1)
  • Creative designers ARE
  • Able to visualize, generate and manipulate visual
    images in their head
  • Knowledgeable of existing electromechanical
    devices
  • Able to manipulate partial solutions (i.e., can
    break large problem into small parts that are
    easier to work with
  • Willing to take intellectual risks

6
Creativity Characteristics (2)
  • Creative designers ARE
  • NON-conformists
  • Constructive (YOU want to be this)
  • Obstructive
  • Multiple approaches to problem solving
  • Creative designers NEED
  • Work environments that allow risk taking
  • PRACTICE developing creative skills

7
Creativity Characteristics (3)
Summary
  • A creative designer
  • is a person of average intelligence
  • is a visualizer
  • is a hard worker
  • is a constructive nonconformist
  • has knowledge about the domain
  • has ability to dissect things in his/her head

8
Creativity Techniques (1)
  • Intuitive Methods rely on knowledge contained
    within team
  • Brainstorming
  • Group should represent variety of disciplines
  • Must shed intellectual inhibitions
  • Record all ideas (use scribe)
  • Evaluate feasibility only AFTER idea generation
    concludes

9
Creativity Techniques (2)
  • Brainstorming is generating as many ideas for
    solving a problem as possible in a short period
    of time.
  • Keys to successful brainstorming
  • No criticism of ideas!
  • Evaluation comes later
  • Criticism quenches creative fire it shuts off
    the flow of ideas
  • Welcome creative thinking
  • Encourage wild ideas
  • They expand the envelope of ideas, possibly
    leading to workable solutions we otherwise never
    would have reached

10
Creativity Techniques (3)
  • Brainstorming is generating as many ideas for
    solving a problem as possible in a short period
    of time.
  • Keys to successful brainstorming
  • Aim for quantity of ideas
  • Allow combining and extending ideas
  • Encourage interaction among team members
  • Run the rut on an idea

11
Creativity Techniques (4)
  • Directed Search Methods Focuses search outside
    of team knowledge
  • Patent search
  • Rich source of information
  • Time consuming
  • Web search (Google, Yahoo )

Web links for patents http//www.uspto.gov http/
/www.delphion.com/
12
Creativity Techniques (6)
  • Directed Search Methods (continued)
  • Existing products
  • Benchmark other products
  • Explore solution principles of a wider range of
    products

13
Creativity Techniques (7)
  • Directed Search Methods (continued)
  • Literature
  • Journals, texts, handbooks
  • Design catalogs (e.g., Thomas Register,
    McMaster-Carr, Grainger) - all have web access
  • Natural systems
  • Experts - Interview designers with known
    experience

14
Additional Resources
Creativity Techniques (8)
  • Directed Search Methods (continued)
  • Innovation tools, resources and strategies
  • http//www.innovationtools.com/
  • Over 200 techniques for enhancing creativity
  • http//www.mycoted.com/creativity/techniques/index
    .php

15
Vertical vs. Lateral Thinking
If we use vertical thinking exclusively, we might
never consider alternative ways to solve a
problem.
16
Generating Ideas
  • Now that we understand the problem and generally
    how the device should function, we are ready to
    begin brainstorming and generating potential
    solutions.

17
Morphological Charts
  • Morphological charts are used to generate
    possible design solutions
  • A morphological chart is very simple it is a
    table of possible solutions

18
Morphological Charts
  • Morphological charts are used to generate
    possible design solutions
  • A morphological chart is a very useful and visual
    way of organizing and assessing the range of
    possible solution combinations for our problem

19
Morphological Charts (2)
  • Parts of a morphological chart
  • Sub-functions in the first column
  • Possible solutions to each sub-function are shown
    in the rows to the right of each function

20
Recall Product Function
  • The function of a product is what the product
    does without considering any particular solution
  • We look at two levels of function
  • Overall function of product
  • Simpler sub-functions that contribute to the
    overall function
  • Remember the mousetrap? Our sub-functions were

21
Do it!
  • Make a morphological chart for the chain of four
    sub-functions that describe the function of a
    mousetrap.
  • Sketch/describe at least 4 solutions to each
    sub-function.
  • Dont limit your solutions to reasonable
    designs. Go crazy on a few of them!

22
Example Morph Chart for Mousetrap Design
23
Assignment Creativity
  • Memo 5
  • Use brainstorming techniques to create a
    morphological chart for your riverbed salvage
    device.
  • Generate at least 5 potential solutions for each
    sub-function of your product.
  • Sub-functions come from your functional models
    created for Memo 4.
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