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Dynamic Games of Complete Information

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Past play cannot influence feasible actions or payoff functions ... Consider the grim trigger strategy: ... 1. Grim punishments may achieve other behaviors ... – PowerPoint PPT presentation

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Title: Dynamic Games of Complete Information


1
Dynamic Games of Complete Information
  • .

2
Repeated games
  • Best understood class of dynamic games
  • Past play cannot influence feasible actions or
    payoff functions
  • Building block is called stage game
  • - i ?I is the finite set of players, Ai are
    finite action spaces
  • - giA?R, are payoff functions where A
  • - players move simultaneously
  • - ht is history before period t, ht(a0, a1,
    at-1), and Ht(A)t is space of all period-t
    histories at
  • - A pure strategy for i is seq. of maps
    such that
  • - A mixed strategy for i is seq. of maps
    , where
  • is a probability distribution over
    Ai

3
Finite and infinite repeated games
  • Finite horizon games are solved using backward
    induction
  • Payoff functions for the infinite game G(d)
  • - , where (1-d) is
    normalization factor
  • - for d?1, we use time average criterion
  • The discount factor d (lt1) represents probability
    that the game may end at the end of any period
  • Thus, probability that the t-th stage will be
    played is dt

4
A useful result
  • Theorem
  • a. Consider a finitely repeated game. If a is
    the Nash equil of the stage game, then the
    strategies each player i plays ai in every
    period is a SPNE of the full game
  • b. If a is unique Nash equil of the stage game,
    then the above strategies constitute the unique
    SPNE of the full game
  • Example The finitely repeated Prisoners Dilemma

2
1
5
An example Treasury bills auction
  • US Treasury Dept periodically sells securities
  • Sold by auction to large financial institutions
  • Auctions held on a regular basis
  • There are two kinds
  • - single price auctions (one price for all
    buyers)
  • - multi price auctions (different prices)
  • For any one kind of security this is repeated
    game
  • Which of the two forms should Treasury use?

6
Treasury bills auction
  • Simplifying assumptions
  • 1. two financial institutions
  • 2. quantity of bills, 100, fixed across auctions
  • 3. buyers can offer two prices two quantities
  • -prices can be high (h) or low (l)
  • -quantity can be 50 or 75
  • -profit per security with high / low price are
    ph/pl, with pl gt ph.

7
Treasury bills auction
  • If both firms offer a high price, then market
    price is high and total demand is 100
  • If both firms offer a low price, then market
    price is low
  • If one wants to buy at h and other at l, then
  • - in single price auction price is l
  • - in multi price auction one pays h the other,
    l
  • - high bidder gets his full qty, rest goes to
    rival
  • If price bids are the same, allocation is
    proportionate to qty demanded

8
Treasury bills auction
  • Note At any price it is always better to ask for
    a larger quantity
  • Therefore we can look at the reduced games
  • Consider two cases
  • a. Competitive case where 50ph gt 25pl.
  • b. Collusive case where 50ph lt 25pl.

9
Treasury bills auction
  • Competitive case
  • - in the single price auction h is a dominant
    strategy, and the unique Nash equilibrium is (h,
    h)
  • - in the multi price auction both (h, h) and (l,
    l) can be Nash equilibria
  • Collusive case
  • - in the single price auction the unique Nash
    equilibrium is in mixed strategies
  • - in the multi price auction l is a dominant
    strategy, and the unique Nash equilibrium is (l,
    l)
  • Treasury prefers the single price auction!!

10
Infinitely repeated Prisoners Dilemma
  • Consider the grim trigger strategy
  • a. Start by playing (n, n) and continue playing
    it as long as no one confesses
  • b. If anyone confesses, play (c, c) from then
    on
  • This is a SPNE
  • If dgt2/7, then cooperation, (n, n) is
    sustainable!
  • Why the contrast with prediction from finitely
    repeated game?

11
Infinitely repeated Prisoners Dilemma
  • Two important points
  • 1. Grim punishments may achieve other behaviors
  • 2. Cooperative behavior is achievable with less
    severe punishments
  • Example of point 1
  • -Start with (n, c). Play (n, c) at even numbered
    periods and (c, n) at odd ones. If there is
    deviation, play (c, c) from then on.
  • - Show that above is credible
  • Example of point 2
  • - A Forgiving trigger strategy says, play (n, n)
    and if there is deviation play (c, c) for T
    periods. Revert to (n, n)
  • - Is this credible?
  • - What happens when future is very important,
    i.e. d?1?

12
The Folk Theorem for infinitely repeated games
  • Let player is reservation utility or minmax
    value be
  • .
  • This is the min value that his rivals can hold
    him to
  • Observation Player is payoff is at least in
    any Nash equilibrium of the stage game, and
    repeated game, regardless of the discount factor
  • Let V be set of feasible payoffs, i.e. if v ?V,
    then there exists a?A, such that g(a)v
  • The Folk Theorem
  • For every feasible payoff vector v with vi gt for
    all players i, there exists a lt1 such that for
    all d?( , 1) there is a Nash equilibrium of
    G(d) with payoffs v

13
Nash-threats Folk theorem
  • Strategy used in proof of Folk thm Let g(a)v.
    Play ai in all periods until there is a
    deviation. After a deviation by i (say), all
    players -i play the minmax profile m-ii which
    gives i a payoff
  • The above strategies are not subgame perfect
  • Theorem (Friedman 1971)
  • Let a be a static equilibrium with payoffs e.
    Then for any v?V with vi gt ei , for all players
    i, there is a such that for all dgt there
    is a subgame perfect equil of G(d) with payoffs
    v.
  • Friedmans conclusion is weaker than Folk
    theorem. Does subgame perfectness restrict set of
    equil payoffs?

14
Another Folk theorem
  • Theorem (Aumann and Shapley 1976)
  • If players evaluate sequences of stage game
    utilities by the time average criterion, then for
    any v?V with vi gt , there is a subgame perfect
    equilibrium with payoffs v
  • Idea behind proof
  • a. Use strategy Play strategy that gives v as
    long as there are no deviations. If i deviates
    play minmax profile m-ii which for N periods,
    where,
  • b. With the time average criterion, minmaxing a
    deviator is not costly
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