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Nintendo Wiimote

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Nintendo Wii. Fifth home video consolefrom Nintendo. Wireless controller: Wiimote ... popular as part of the 'Wii Homebrew' Controversy. How it works. Part ... – PowerPoint PPT presentation

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Title: Nintendo Wiimote


1
Nintendo Wiimote
  • Gautam Srivastava
  • CSC 212

2
Part 2-Mapping Game to Wiimote
  • March 4th Part 2 (Assignment 4)
  • http//web.uvic.ca/gsrivast
  • Office ECS 307
  • gsrivast_at_csc.uvic.ca
  • Assignment Due Sun, March 9

3
Nintendo Wii
  • Fifth home video consolefrom Nintendo
  • Wireless controller Wiimote
  • can be used as a handheld pointing device and can
    detect acceleration and orientation in three
    dimensions
  • communicates wirelessly with the console via
    short-range Bluetooth radio

4
Wiimote functionality
  • has the ability to sense acceleration along three
    axes through the use of accelerometer
  • Use of a Sensor Bar can allow the Wiimote to be
    used as an accurate pointing device

5
GlovePIE
  • stands for Glove Programmable Input Emulator
  • Developed by Carl Kenner
  • for emulating Joystick and Keyboard Input using
    the Essential Reality P5 Glove

6
GlovePIE continued
  • Was adapted to control other input devices such
    as the Wiimote
  • Became quite popular as part of the Wii
    Homebrew
  • Controversy

7
How it works
8
Part 2
  • Add the following functionality to your Script
  • Add code to map the Wiimote B button to the
    Keyboard S button (5 marks)
  • Add code to map the Wiimote Home button to the
    Keyboard R (5 marks)
  • Add code to map the Wiimote One button to the
    Keyboard Space Bar (5 marks)
  • Add code to map the Wiimote Plus button to the
    Keyboard Up Arrow (5 marks)
  • Add code to map the Wiimote Minus symbol to the
    Keyboard Down Arrow (5 marks)
  • Add code that when the Wiimote Plus button is
    depressed, the Wiimote Vibrates for 0.5 seconds
    (5 marks)
  • Add code that when the Wiimote Minus button is
    depressed, the Wiimote makes a 100 Hz sound at
    Volume 100 for 1 second. (5 Marks)
  • Be creative, look at the Wiimote script and read
    the documentation to change one other creative
    fact about the script. Make it interesting. Add
    comments to your script file to show you
    understand what the code means (5 marks)

9
Submission
  • In a ZIP file, include the following
  • Word document indicating group members, student
    numbers, and any comments you have. Template!
  • Module1.sb Scratch File for Part 1
  • One page Users Guide of how your game works for
    Part 1.Be descriptive!!
  • WristRehab.PIE file with comments for Part 2
  • Send to CSC212 Labs email
  • csc212l_at_csc.uvic.ca

10
Details
  • Assignment Posted at
  • http//web.uvic.ca/gsrivast
  • Gautam Srivastava
  • My Office ECS 307
  • Email gsrivast_at_csc.uvic.ca
  • Feel free to email anytime.
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