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Using the Nintendo 64 to promote creative writing ... S

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Using the Nintendo 64 to promote creative writing ... St Columba's PS Nintendo project ... Nintendo Wii Aberdeen City pilot. Buzz. Power to create games! ... – PowerPoint PPT presentation

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Title: Using the Nintendo 64 to promote creative writing ... S


1
LTS advocate for games and learning
  • Derek P Robertson
  • New Technologies for Learning

2
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3
Our new learning space
  • Successful learners
  • Confident Individuals
  • Responsible citizens
  • Effective Contributors

4
Prenskys digital native?
  • What is a digital native?
  • Modern technology is now embedded in, and
    integral to, young learners lives
  • digital interactive TV
  • the internet
  • Music downloads
  • computer games
  • cell phones
  • instant messaging
  • blogs
  • ebay
  • online avatars
  • MMORPG
  • instant messaging
  • sharing media

5
Digital natives what differs?
  • Does the digital native learn in a different way?
  • They are used to receiving information at high
    speed
  • They like to parallel process/multi-task
  • They prefer graphics before text
  • They prefer random access (i.e. hypertext)
  • They work very well when networked
  • They thrive on instant gratification and frequent
    rewards
  • They prefer games to serious work

6
Prenskys digital immigrant?
  • Have had to adapt to the ever increasing
    influence of technology on society
  • Retain their accent
  • print out e-mails
  • write on word processing documents rather than do
    it on screen
  • refer to the manual first
  • Did you get my e-mail? phone call

7
Communication breakdown?
  • Do teachers (digital immigrants) speak a
    different language from young learners (digital
    natives)?
  • Is our methodology still based on how immigrants
    were socialised to learn?
  • slowly, step-by-step, linear, individually,
    seriously
  • Do immigrants implicitly assume that learners
    learn, and will continue to learn, the way they
    always have?

8
Why computer games?
  • Whitfield Primary, Dundee, 1997-1999
  • Games at Christmas
  • Problem solving with the Zoombinis
  • Using the Nintendo 64 to promote creative writing
  • Pupils were motivated and stimulated to learn
  • Encouraged and facilitated collaboration
  • Encouraged and facilitated learner reflection
  • A climate of active and knowledgeable
    participation
  • No fear in the approach to their learning

9
Enhanced learning?
  • Powerful motivational context
  • Enhanced learning through games
  • Science model
  • Problem solving
  • Knowledge about other curricular areas
  • Metacognitive development
  • Collaborative contexts
  • Affective domain

10
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11
Boris Johnson December 2006
12
A new moral panic?
promotes aggression
social isolation
causes obesity
encourages sedentary lifestyle
desensitises children
cognitive stagnation
established standards challenged
13
The Consolarium
  • Scottish Centre for Games in Education
  • Comprehensive range of commercial consoles and
    games
  • PS2, PSP, Xbox360, DS, Wii,
  • Alienware PC
  • Intel Mac
  • Interactive whiteboard
  • Wi-fi access
  • Some pictures

14
What it aims to do
  • Promote games and learning
  • Act as a centre that teachers and educational
    managers can visit
  • Develop a community of interested partners
  • Education, academic industry
  • Nurture, support and celebrate effective and
    innovative practice with games
  • Address cynicism and moral panic associated
    with games based learning
  • Embed games and learning in ACfE

15
Literacy through games
  • Text driven narratives encouraging reading and
    writing
  • Phoenix Wright, Hotel Dusk
  • Tracey Beaker, Shobna, Jungle Adventure
  • Myst with Tim Rylands
  • Developing a game character
  • Exploiting games related contexts
  • Crazy Talk
  • A little bit more adventurous
  • Guitar Hero/Singstar thematic approach

16
Numeracy and games
  • Increasing range of games that present cognitive
    challenge
  • Nintendo Touch Generations
  • Doctor Kawashima, Big Brain Academy
  • St Columbas PS Nintendo project
  • 3 schools one with Nintendo DS, one with Brain
    Gym, one control group
  • 10 week treatment period
  • Pre and post tests Burnett Self Scale and age
    appropriate Maths test

17
New Technologies
  • Games are incorporating the full range of new
    technologies to enhance the game experience
  • Eye Toy Aberdeen City pilot
  • Dance Mats
  • Sonica Spanish
  • Ramba Studios Phonics dance mat
  • Nintendo Wii Aberdeen City pilot
  • Buzz

18
Power to create games!
  • An ethos of creation and not just consumption is
    required
  • Gamemaker
  • Thinking Worlds Aberdeen City pilot
  • Missionmaker
  • Neverwinter Nights new
  • Microsoft
  • Opening up Xbox coding

19
Lets be realistic
  • Successful learners require good teachers
  • This is another way through which we can engage
    digital natives
  • We need to explore this medium but we need to be
    open-minded
  • Schools needs to appreciate the changing societal
    landscape and evolve accordingly

20
Thank you
  • d.robertson_at_ltscotland.org.uk
  • http//hotmilkydrink.typepad.com
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