Othello BTGame - PowerPoint PPT Presentation

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Othello BTGame

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Othello is a game for an abstract strategy board game which ... Finally, the game can run seamlessly on the emulator and varied real devices. Design Process 4 ... – PowerPoint PPT presentation

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Title: Othello BTGame


1
Othello BTGame
  • made by ID2216 Project Group
  • Tao Sun
  • Xuan Feng
  • Lu-an Liu

2
Outline
  • Game Introduction
  • Design Process

3
Game Introduction
  • Othello is a game for an abstract strategy
    board game which involves play by two parties on
    an eight-by-eight square grid with pieces that
    have two distinct sides. Pieces typically appear
    coin-like, but with a light and a dark face, each
    side representing one player. The object of the
    game is to make your pieces constitute a majority
    of the pieces on the board at the end of the
    game, by turning over as many of your opponent's
    pieces as possible.
  • More information available on
  • http//en.wikipedia.org/wiki/Reversi
  • People can play our peer-to-peer Othello game
    with others by using their own devices.

4
Game Demo
5
Game Demo
6
Game Demo
7
Game Demo
8
Game Demo
9
Game Demo
10
Game Demo
11
Game Demo
12
Game Demo
13
Game Demo
14
Game Demo
15
Game Demo
16
Game Demo
17
Game Demo
18
Game Demo
19
Design Process
  • Bluetooth communication for sending and receiving
    the data
  • Designing the game part
  • Testing and modifying the program
  • Design project-web-site
  • Edit game demo by Flashlite

20
Design Process 1
  • During the first phase, we concentrated on
    implementing bluetooth communication which would
    be used for sending and receiving the data for
    running game. We studied the bluetooth demo
    supplied by Wireless Toolkit 2.5.2. Based on it,
    we wrote our own bluetooth communication code
    which be able to implement the communication
    successfully.

21
Design Process 2
  • The second phase is designing the game part.
    During this period, we searched the informations
    about Othello game (which you can find the link
    in Introduction section). One of essential part
    of this task are reprensent the game by Canvas
    class. And the other essential part is
    programming the game logic, achieving the Othello
    rule, for instance. Moreover, we implemented the
    interface between game part and communication
    part.

22
Design Process 3
  • The third period is testing and modifying the
    program. Finally, the game can run seamlessly on
    the emulator and varied real devices.

23
Design Process 4
  • Next phase is designing the project-web-site.
    We used WURFL in our project-web-site for
    content-adaption. After our studying WURFL and
    editing the code hardly, the project-web-site is
    available no matter on the desktop or portable
    device. Additionally, the Othello BTGame is
    enabled for downloading from our project-web-site
    now.

24
Design Process 4
Desktop web site
Portable web site
25
Design Process 5
  • During the last phase, we made a game demo by
    Flahlite. This demo gives the users enough
    informations about how to access and play the
    game. And the demo is embedded in our
    prject-web-site so you can watch the demo online.
    Furthermore, you can download the demo from our
    site to your own device.

26
Design Process 5
Flahs Demo page
27
End
  • You can find information on our project from
    our web site, including downloading the game of
    course! Enjoy it!
  • http//people.dsv.su.se/taos/projectindex.html
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