Title: Markov Decision Process (MDP)
1Markov Decision Process (MDP)
Value function expected long term reward
from the state Q values Expected long term
reward of doing a in s V(s) max
Q(s,a) Greedy Policy w.r.t. a value
function Value of a policy Optimal value
function
- S A set of states
- A A set of actions
- Pr(ss,a) transition model
- (aka Mas,s)
- C(s,a,s) cost model
- G set of goals
- s0 start state
- ? discount factor
- R(s,a,s) reward model
2Examples of MDPs
- Goal-directed, Indefinite Horizon, Cost
Minimization MDP - ltS, A, Pr, C, G, s0gt
- Most often studied in planning community
- Infinite Horizon, Discounted Reward Maximization
MDP - ltS, A, Pr, R, ?gt
- Most often studied in reinforcement learning
- Goal-directed, Finite Horizon, Prob. Maximization
MDP - ltS, A, Pr, G, s0, Tgt
- Also studied in planning community
- Oversubscription Planning Non absorbing goals,
Reward Max. MDP - ltS, A, Pr, G, R, s0gt
- Relatively recent model
3SSPPStochastic Shortest Path Problem An MDP with
Init and Goal states
- MDPs dont have a notion of an initial and
goal state. (Process orientation instead of
task orientation) - Goals are sort of modeled by reward functions
- Allows pretty expressive goals (in theory)
- Normal MDP algorithms dont use initial state
information (since policy is supposed to cover
the entire search space anyway). - Could consider envelope extension methods
- Compute a deterministic plan (which gives the
policy for some of the states Extend the policy
to other states that are likely to happen during
execution - RTDP methods
- SSSP are a special case of MDPs where
- (a) initial state is given
- (b) there are absorbing goal states
- (c) Actions have costs. All states have zero
rewards - A proper policy for SSSP is a policy which is
guaranteed to ultimately put the agent in one of
the absorbing states - For SSSP, it would be worth finding a partial
policy that only covers the relevant states
(states that are reachable from init and goal
states on any optimal policy) - Value/Policy Iteration dont consider the notion
of relevance - Consider heuristic state search algorithms
- Heuristic can be seen as the estimate of the
value of a state.
4Bellman Equations for Cost Minimization
MDP(absorbing goals)also called Stochastic
Shortest Path
- ltS, A, Pr, C, G, s0gt
- Define J(s) optimal cost as the minimum
expected cost to reach a goal from this state. - J should satisfy the following equation
-
Q(s,a)
5Bellman Equations for infinite horizon discounted
reward maximization MDP
- ltS, A, Pr, R, s0, ?gt
- Define V(s) optimal value as the maximum
expected discounted reward from this state. - V should satisfy the following equation
-
6Bellman Equations for probability maximization
MDP
- ltS, A, Pr, G, s0, Tgt
- Define P(s,t) optimal prob. as the maximum
probability of reaching a goal from this state at
tth timestep. - P should satisfy the following equation
-
7Modeling Softgoal problems as deterministic MDPs
- Consider the net-benefit problem, where actions
have costs, and goals have utilities, and we want
a plan with the highest net benefit - How do we model this as MDP?
- (wrong idea) Make every state in which any
subset of goals hold into a sink state with
reward equal to the cumulative sum of utilities
of the goals. - Problemwhat if achieving g1 g2 will necessarily
lead you through a state where g1 is already
true? - (correct version) Make a new fluent called
done dummy action called Done-Deal. It is
applicable in any state and asserts the fluent
done. All done states are sink states. Their
reward is equal to sum of rewards of the
individual states.
8An eye for an eye only ends up making the whole
world blind. -Mohandas Karamchand Gandhi,
born October 2nd, 1869.
Lecture of October 2nd, 2009
9Ideas for Efficient Algorithms..
- Use heuristic search (and reachability
information) - LAO, RTDP
- Use execution and/or Simulation
- Actual Execution Reinforcement learning
- (Main motivation for RL is to learn the
model) - Simulation simulate the given model to sample
possible futures - Policy rollout, hindsight optimization etc.
- Use factored representations
- Factored representations for Actions, Reward
Functions, Values and Policies - Directly manipulating factored representations
during the Bellman update
10Heuristic Search vs. Dynamic Programming
(Value/Policy Iteration)
- VI and PI approaches use Dynamic Programming
Update - Set the value of a state in terms of the maximum
expected value achievable by doing actions from
that state. - They do the update for every state in the state
space - Wasteful if we know the initial state(s) that the
agent is starting from
- Heuristic search (e.g. A/AO) explores only the
part of the state space that is actually
reachable from the initial state - Even within the reachable space, heuristic search
can avoid visiting many of the states. - Depending on the quality of the heuristic used..
- But what is the heuristic?
- An admissible heuristic is a lowerbound on the
cost to reach goal from any given state - It is a lowerbound on V!
11Real Time Dynamic Programming Barto, Bradtke,
Singh95
- Trial simulate greedy policy starting from start
state - perform Bellman backup on visited states
- RTDP repeat Trials until cost function converges
RTDP was originally introduced for Reinforcement
Learning ?For RL, instead of simulate you
execute ?You also have to do
exploration in addition to
exploitation ? with probability p, follow the
greedy policy with 1-p pick
a random action
What if we simulate the actions effect
with noise (rather than exactly wrt its
transition probabilities)
12RTDP Trial
Note that the value function is being updated
per each level. How about waiting until you hit
goal and then update everyone?
Jn
Qn1(s0,a)
agreedy a2
Jn
?
a1
Jn
Goal
a2
?
Jn1(s0)
Jn
a3
?
Jn
Jn
Jn
13Greedy On-Policy RTDP without execution
?Using the current utility values, select the
action with the highest expected utility
(greedy action) at each state, until you reach
a terminating state. Update the values along
this path. Loop backuntil the values stabilize
14Comments
- Properties
- if all states are visited infinitely often then
Jn ? J - Only relevant states will be considered
- A state is relevant if the optimal policy could
visit it. - ? Notice emphasis on optimal policyjust
because a rough neighborhood surrounds National
Mall doesnt mean that you will need to know what
to do in that neighborhood - Advantages
- Anytime more probable states explored quickly
- Disadvantages
- complete convergence is slow!
- no termination condition
Do we care about complete convergence? ?Think
Cpt. Sullenberger
15Labeled RTDP BonetGeffner03
- Initialise J0 with an admissible heuristic
- ? Jn monotonically increases
- Label a state as solved
- if the Jn for that state has converged
- Backpropagate solved labeling
- Stop trials when they reach any solved state
- Terminate when s0 is solved
high Q costs
s
G
?
t
best action ) J(s) wont change!
high Q costs
s
G
both s and t get solved together
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17Properties
- admissible J0 ? optimal J
- heuristic-guided
- explores a subset of reachable state space
- anytime
- focusses attention on more probable states
- fast convergence
- focusses attention on unconverged states
- terminates in finite time
18Recent Advances Focused RTDPSmithSimmons06
- Similar to Bounded RTDP except
- a more sophisticated definition of priority that
combines gap and prob. of reaching the state - adaptively increasing the max-trial length
Recent Advances Learning DFSBonetGeffner06
- Iterative Deepening A equivalent for MDPs
- Find strongly connected components to check for a
state being solved.
19Other Advances
- Ordering the Bellman backups to maximise
information flow. - Wingate Seppi05
- Dai Hansen07
- Partition the state space and combine value
iterations from different partitions. - Wingate Seppi05
- Dai Goldsmith07
- External memory version of value iteration
- Edelkamp, Jabbar Bonet07