Title: Managerial Economics: Applying the Tools Topic 5, Part 2
1Managerial Economics Applying the ToolsTopic
5, Part 2
- Added Value in a Monopoly
- Strategy and bargaining the bigger game
- Paul Kerin Sam WylieMBS Term 3, 2004
2Monopoly and Added Value
- Just use the Added Value rule You can never get
more than your added value, or the group would do
better by excluding you. - Your Added Value roughly, the economic profit
from you cooperating with the rest of the
group - maximise the pie, cooperate
- (Group
- you) a new option! Others
cooperate, but - you dont cooperate with rest of group
no cooperation
Now calculate Added Value for each player, in
turn!
3In-class exercise 1 Turbine generators
- Monopolist has a unit cost of production of 10k.
- Three buyers WTP 20k, WTP 19k, WTP 15k
- What is the possible range of prices, if the
monopolist can produce 3 units? - What is the possible range of prices, if the
monopolist can only produce 2 units? - If the price is in the middle of the possible
range, what is the outcome? - (Note Were going to look at the
middle-of-the-range price, just to have an idea
of what might happen. - But you dont have to think this is
reasonable!)
4Using Added Value
- In-class exercise Suppose it costs a monopolist
- 2k to produce his 1st unit
- 3k to produce the 2nd unit (so, 5k to produce 2
units) - 5k to produce the 3rd unit (so, 10k to produce
3 units) - There are 3 firms buying from the monopolist
- Alpha WTP 10k
- Beta WTP 9k
- Kappa WTP 7k
- What is the total surplus?
- What is the Added Value of each player?
- What is the possible range of prices they will
pay?
5Margins and Added Value
- When we calculate the Added Value of Alpha, Beta
and Kappa, we notice a strange outcome - Each one is being treated as the 3rd customer
- ? Each one is being treated as the marginal
customer! - That is, when the others are deciding whether or
not to throw that customer out of the
negotiation, they consider that production costs
will fall to 5k if hes thrown out - But this thought process happens to each customer
in turn! - ? To build intuition, think about what would
happen if a customer got more than his Added Value
6Strategy and Bargaining The bigger game
- 2-person games
- (briefly) multi-person games
7 Bargaining Outcomes
- What factors determine what you get from
bargaining? - The total payoff to the group from cooperating
- Outside options
- the payoff each player would get from going off
on her own (i.e. her BATNA) - the payoff each group would get from going off on
its own ( the determinant of Added Value) - Main question
- Can you take action to affect these payoffs?
8Game leading up to Bargaining
- View the process of reaching agreement through
bargaining as part of a bigger game - Actions change surplus ultimate payoffs
- ? Need to use rollback to choose our
pre-bargaining actions.
Player 2 makes investments
Payoffs
Bargaining
Bargaining
Payoffs
Player 1 enters the market
Bargaining
Payoffs
Other actions, payoffs
92-person bargaining games
- Lets look at this issue using 2-person games,
which are simpler. - In 2-person games there are only 3 factors that
determine the outcome of bargaining - The total payoff to you and the other person from
cooperating - Your BATNA
- The other persons BATNA
10- Total surplus a brief reminder
-
- Total surplus the red circle minus
those two slices.
- The red circle is the total payoff to both from
cooperating - The blue slice is the other persons BATNA
- The green slice is your BATNA
11BATNAs and splitting the surplus
- Your payoff from bargaining is
- Your BATNA a half share of the Total
Surplus - the green slice ½(the red area on this
circle) -
-
-
-
12- ? Your bargaining outcome improves when you
- Increase the total payoff to both from
co-operating ( the whole circle) - Decrease the payoff the other has without you
(the blue slice) reduce
their BATNA - Increase the payoff you have without the others
(the green slice) - improve your BATNA
13Simple Example
- Your plant sells specialised rubber soles to Nike
- If you can interest Reebok in your product, your
outside option is higher, even if Reeboks WTP is
not as high as Nikes - Your BATNA has improved
- Your bargained price with Nike will increase.
- You still sell to Nike
- ? no change in total payoff, except that
possibly it was costly to interest Reebok in your
product - ? total payoff may actually be lower
14Inefficiency and Bargaining
- We have said that the bargaining process is
generally efficient - Negotiators agree on the surplus-maximising
actions - Then they negotiate over how to divide the
surplus - BUT
- Actions taken before negotiating are not
efficient - You take actions to affect your BATNA and the
other persons BATNA, even though that doesnt
create any more total payoff - You are more concerned with improving your BATNA
than with creating more total payoff!
15Inefficiency and bargaining
- Your payoff from bargaining is
- Your BATNA a half share of the Total
Surplus - the green slice ½(the red slice of the
circle) - Before bargaining
- If you invest to increase the total payoff (size
of the circle), you get 50 of the increase - Insufficient incentive to increase total payoff
- If you invest to increase your BATNA, without
changing to total payoff, you get 100 of that
increase, as opposed to 50 before - If you invest to decrease the other persons
BATNA, you get 50 of that decrease! - Excessive incentive to affect BATNAs
16More Subtle ExampleToo smart for your own good?
- A software company is developing a game for the
Sony Playstation - After developing the game, he will sell it to
Sony, to be packaged with the Playstation - Designing the game costs 300,000 in wages. The
game will earn 500,000 in revenues (and there
are no other costs to marketing it). Sony
designed their platform so that the game cannot
be adapted to another gaming machine (such as the
X-cube) ? The designer has low outside options - Is total surplus maximised by developing the
game? - What is the negotiated price, if the developer
designs the game? - Would he agree to design?
17Too smart for your own good?
- Sony has too good a bargaining position
(-50,000 250,000)
Split the range
Sony
design
be fair
(100,000 100,000)
Software Firm
Dont design
(0, 0)
18Bargaining and Sunk Costs
- Why is the software design firm in such a bad
bargaining position? SUNK COSTS - Software firm has already incurred the costs of
designing the game. - ? These costs are sunk
- The software firms outside option is zero (not
counting sunk design costs) low outside options
19Specialised versus General Investments
- There are many investments that can be made to
increase value between supplier and firm - locating near each other
- systems to coordinate product, reduce stocks
- adapting suppliers product to work well in the
customer firms product. Example software
bundled with Windows - adapting product characteristics to improve WTP
for the overall product. Example
extra-high-performance brakes for Mercedes - But if the specialised investment is not as
valuable to other trade partners, the suppliers
outside options are low - the supplier is at risk of hold-up
20Contracts and hold-up
- If the Software firm agrees to work, it will be
held up gain Negative Surplus from its
investment - A strategically-thinking firm does not agree to
design the game, and therefore both receive a
payoff of 0 - This is the ultimate inefficiency no production
takes place at all! - The hold-up problem would be resolved if they
could negotiate and sign a contract before the
designer starts working but to do so, they need
to be able to write a credible contract - they need a credible commitment
21Solution Negotiate before design
- Sony and the software firm add a new option to
the tree
(100,000 100,000)
Bargain before design
(-50,000 250,000)
Sony
Split the range
Be fair
Software Firm
(100,000 100,000)
Dont agree to design
(0, 0)
22The timing of bargaining
- In the software designers case, the contract
needs to be written before investment to avoid
inefficiency - Remember, bargaining is efficient
- If they can bargain before investing, the
investments they make will maximise total payoff - The sooner we can bargain and write a contract,
the more total payoff is saved - What prevents us from writing contracts early?
- you may not know who to negotiate with, yet
Laundry business built up in a neighborhood, then
a factory moves in afterward - In RD you might want to sell your idea, but
explaining your idea gives it away. ? Cant
bargain until you patent
23Enforceable contracts
- Even if we bargain and write a contract, the
contract may not be enforceable - its difficult/expensive to verify and enforce
injured firms wont go to court after a breach of
contract if doing so costs more than the award - ? in that case, its not an enforceable contract
- uncertainty about the future ?hard to write
long-term contracts - business is complex ? hard to spell out all the
details - If a contract cant be enforced, theres no point
in writing it - ? then we bargain later in the game
24Other solutions to the hold-up problem
- Making contracts more enforceable
- Reducing the legal cost of enforcing a contract
- ex arbitration is usually quicker and less
expensive - Raising penalties for breach of contract
- ex blackballing from the business community
- Building a reputation ( committing not to breach
a contract) - If we still cant write an enforceable contract,
we have to find another way to commit not to hold
up our trading partner - Paying in installments
- Taking hostages (the Ugly Princess problem)
25Connection to multi-person games
- A monopoly has an incentive to commit to restrict
supply - Why? given that it reduces the total payoff
- But it limits the Added Value of each buyer
- Actions taken before bargaining can affect the
bargaining outcomes - Once again, you can be too smart for your own
good - If buyers have to make sunk investments to be in
the market, the monopolist has to commit not to
hold up buyers - Otherwise, there will be no buyers in the market
26From Co-opetition
- Pay to Play
- Coke/Pepsi vs Nutrasweet