Title: Thematic Session 2 Networked Media: Stateoftheart and IST Call 1 Objectives Skopje, 15 December 2006
1Thematic Session 2 Networked Media
State-of-the-art and IST Call 1
ObjectivesSkopje, 15 December 2006
2Introduction
- Networked Media
- Numerous electronic devices are connected to a
network, and media files are accessed from
anywhere via the network - Europe is well placed in the worldwide race to
develop the networks and service infrastructures
of the future.
3Current Situation
Creation
Storage
Adaptation
Consumption
- Centralized content creation in professional
production houses - Static AV delivery (prescheduled broadcasts)
- Few to many mode content delivery
- TV guide the most widespread tool for AV content
search
4Technical Challenges (1)
- User centric content creation and consumption
- Each device can be content source
- E.g. home appliances (sensor, IP camera, fridge)
- (Mobile) multiview and content consumption
- Diversity in terms of
- Types (encoding, formatting)
- Quality
- Content adaptation
- Seamless flow of content from one device to
another - E.g. from PC, to STB (Set Top Box), to mobile
phone - Network infrastructure
- Interoperable infrastructure for seamless
multimedia networking
5Technical Challenges (2)
- Content Annotation
- Advanced and standardized metadata
- Indexing, cataloguing
- Content Searching
- Intelligent searching
- E.g. using NLP (Natural Language Processing)
- Invisible technology
- Limited user intervention
6Networked Audiovisual Systems in FP6
Directorate D - Network and Communication
Technologies
7FP6 project case study DANAE
- This STREP addresses the dynamic and distributed
adaptation of scalable multimedia content in a
context-aware environment, through - the definition of scalable formats with
associated meta-data - their adaptation to the session context
- the transport and delivery of multimedia content
to the end-user - Key areas include
- MPEG 21 architecture
- MPEG 4 scalable codecs
- Data gathering from physical sensors
http//danae.rd.francetelecom.com/
8FP6 project case study ESTIA
- The Enhanced Networked Architecture for
Personalised Provision of AV Content within the
Home Environment STREP aims at - Residential gateway for local AV content
management in seamless manner - Media trans-coding functions to allow content
distribution to various terminals - Personalised access to AV content and white goods
functions - Key areas include
- Residential gateway
- Personalized services
- Identity management
http//www.ist-estia.org/
9FP6 project case study WCAM
- The Wireless cameras and audio-visual seamless
networking aims to - Develop a wireless, seamless and secured
end-to-end networked audio-visual system - Support the convergence between video
surveillance and multimedia distribution over the
Internet - Take into account real time aspects as well as
security and scalability - Key areas include
- Scalable Video Coding
- Automatic detection of event through scene
analysis - Wireless networking
10RD evolution in Software Services
Interoperable multimedia network and service
infrastructures End to end systems and
application platforms
Broadband Terminals and Servers Audiovisual
networking Rich media technologies
FP7
FP6
11From market technological trends to RTD
challenges and objectives
Seventh Framework Programme 2007-2013 (FP7)
COOPERATION Programme
IDEAS Programme
PEOPLE Programme
CAPACITIES Programme
ICT Work Programme 2007-2008 (Draft)
Challenge 1 Pervasive and Trusted Network and
Service Infrastructures
1st Call 24 April 2007
Objective 1.5 Networked Media
12Objective 1.5 Networked Media 1st Call
details
- Objective 1.5 is targeted in the 1st Call of ICT
- to be announced 22 /12/2006,
- with deadline for submission of proposals
24/4/2007
13Obj. 1.5 Target Outcomes _at_ a glance
- Interoperable multimedia network and service
infrastructures for - Seamless, personalized and trusted experience
- Home management and control services
- Media content for users in a variety of roles,
locations, contexts and mobility scenarios - Automatic and intuitive enrichment of media at
every step of the media lifecycle - End to end system and application platforms for
- Intuitive professional and non-professional of
creation, manipulation, storage/handling/search,
rendering and management of media - New creative of interactive, immersive and very
high quality media - New forms of experiences for individual users or
user communities - Roadmapping and Conference support
- In coordination with national or regional
programs
14Who can participate?
- Opportunities for SEE countries all types of
organisations (Research, SMEs, Public
Administrations) can participate as partners with
EC funding - Players from
- Content
- Telecom
- Broadcast
- Consumer Electronics industries
15Areas to consider Applications
- Entertainment
- Pervasive gaming
- Digital cinema
- Advertising
- Online communities
- Personalized service creation
- Communication in communities
- Social Networks and Shared Knowledge
16Areas to consider Services
- Service Discovery and Information Filtering
- Context awareness
- Service personalization
- Service Platforms
- Service creation
- Middleware
- Micropayments
- User Interfaces
- Interactivity
- Multimodality
- Remote environments (telepresence)
17Areas to consider Content Manipulation
- Private and public content production
- Content encoding
- Content adaptation
- Content personalisation
- Context awareness
- Content annotation and summarising
- Content in the mobile world
18Areas to consider Network Infrastructure
- Network Architecture
- Home networking
- Network based intelligence for end-to-end service
control - Seamless service provisioning
- Network planning and optimization
- Quality of Service
19Areas to consider Terminals and User Devices
- Residential Gateway
- Architecture
- HAN / WAN interaction
- Home Multimedia Devices
- Media Home Terminal
- Gaming Terminals
- Broadband Portable Terminal
- Personal Mobile Terminal
20Areas to consider General Issues
- Privacy and Trust
- Security
- IPR Interoperable Digital Rights management
- Mixed reality
- Multimedia search
21Expected Impact
- Leadership in NG media technologies
- Higher performance in
- Intelligence
- Scalability
- Flexibility
- Speed
- Capacity
- ease of use
- cost
- Market opportunities and converged business
models - Content
- Telecom
- broadcast
- consumer industries
- New digital media consumption and production
patterns
2007 2008 ICT workprogram
22References and Resources
- IST 2006 Event, Networked Media,
http//europa.eu.int/information_society/istevent/
2006/cf/topic-details.cfm?topic_id6 - J. M. Dupont, Thompson The Networked Electronic
Media (NEM) industrial initiative presentation,
http//europa.eu.int/information_society/istevent/
2006/cf/conference-detail.cfm?id1039 - CORDIS, search utility (FP6 projects on
networked media), http//cordis.europa.eu/fp6/pr
ojects.htm - Networked and Electronic Media (NEM initiative),
http//www.nem-initiative.org/
23- Thank you for your attention
- Aggeliki Skamvetsaki (askam_at_planet.gr)
- Raphael Koumeri (planet_at_skypro.be)
- PLANET S.A.