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Representation and modeling of 3D objects (basic concepts)

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Department of Computer Graphics. and Image Processing, FMPI, Comenius University, Bratislava ... Solidity enclose a positive and finite amount of space ... – PowerPoint PPT presentation

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Title: Representation and modeling of 3D objects (basic concepts)


1
Representation and modeling of 3D objects(basic
concepts)
Computer Graphics 2
Marek Zimányi
  • FMFI UK
  • Katedra pocítacovej grafiky a spracovania obrazu

2
Contents
  • Polygonal representation
  • Boundary rep.
  • Sweep
  • Constructive Solid Geometry
  • Implicit representation
  • F-rep
  • Spatial subdivision techniques
  • Procedural modeling

3
Polygonal representation
  • Boundary representation (B-Rep)
  • Topological description
  • Specifies vertices, edges, faces
  • Geometrical description
  • Specifies equation of the surface
  • Sweep

4
Boundary representation
Polygonal representation
  • Polygon and Polygonal Mesh
  • Polyhedron
  • Normals
  • Eulers formula
  • DCEL

5
Boundary representation
Polygonal representation
  • Describing of boundary points set
  • faces,edges, vertices
  • region, loop, shell, hole,handle
  • vertices
  • V1 (x1, y1, z1), V2 (x2, y2, z2),
  • edges
  • h1 (1, 2), h2 (2, 3),
  • faces
  • P1 (1, 2, 3), P2 (4, 2, 1),

6
Boundary representation - Mesh
Polygonal representation
  • Collection of faces (polygons)
  • Advance shading process
  • Parameters
  • Vertices, faces, normals
  • Vertex normals versus face normals
  • ! This it not the same !

7
Boundary representation - Mesh
  • Definition
  • Set of vertices,
  • Normals
  • Faces,
  • With Indexes of vertices
  • With Indexes of normals
  • Be careful -gt left or right hand CS

8
Boundary representation - Mesh
  • Normal computing
  • Martin Newell method

9
Boundary representation - Mesh
  • Properties
  • Solidity enclose a positive and finite amount
    of space
  • Connectedness exist unbroken path between any
    two vertices
  • Simplicity solid with no holes
  • Planarity every face is a planar polygon
  • Convexity line between any two point lies
    inside the object

10
Boundary rep. - Polyhedron
Polygonal representation
  • Def.
  • A polyhedron is a connected mesh of simple planar
    polygons that enclose a finite amount of space
  • Prop.
  • Every edge is shared by exactly two faces
  • At least 3 edges meets at each vertex
  • Faces do not interpenetrate

11
Manifolds
Polygonal representation - B-rep
  • Unreal objects gt Non-Manifolds
  • 2-manifolds ? point from manifold has small
    neighborhood of points around, topologically the
    same as a disk in the plane
  • Orientable lt-gt NonOrientable manifold Mobius
    strip, Klein bottle
  • Many b-rep systems support only solid whose
    boundaries are 2-manifold

12
Manifolds
Polygonal representation - B-rep
  • Klein bottle
  • http//www.math.ohio-state.edu/fiedorow/math655/K
    lein2.html
  • http//www.kleinbottle.com/
  • Mobius strip
  • http//www.mobiusproductsandservices.com/tms.html
  • http//www.cut-the-knot.org/do_you_know/moebius.sh
    tml
  • Another -)
  • http//pbskids.org/zoom/phenom/index.html

13
Non-Manifolds
14
The Winged-Edge Representation
Polygonal representation - B-rep
  • Double-connected Edge List (DCEL)
  • For each edge is given info
  • Incident vertices
  • Left and right adjacent face
  • Preceding and succeeding edge in clockwise order
  • Preceding and succeeding edge in counterclockwise
    order

15
B-Rep
Polygonal representation
Polygonal representation - B-rep
  • Important facts in the B-Rep
  • Classification of edges
  • sharp and auxiliary
  • Normals in vertexes
  • Boundary of face
  • find all edges of a face
  • Position of a point in the space
  • Point is IN or OUT of object

16
Sweep
Polygonal representation
  • Sweeping an object along a trajectory
  • Translation sweep
  • Rotational sweep
  • Conical sweep
  • Sphere sweep
  • General Cylinder
  • Polygonal rep ?

17
Translational Sweep
Polygonal representation
  • Method
  • Define the object with the contour (2D) and the
    path.

18
Rotational Sweep
Polygonal representation
  • Method
  • Define the object by rotating of the contour (2D)
    with the arbitrary axis.

19
Conical Sweep
Polygonal representation
  • Method
  • Define the object by the contour (2D) and a
    3D-point (top of the pyramide).

20
Sphere Sweep
Polygonal representation
  • Method
  • Define the object by the sphere with the varying
    radius and a path.

21
General Cylinder
Polygonal representation
  • Method
  • Define the object by the set of
    control-contours and by the path.

22
Polygonal rep ?
Polygonal representation
  • General sweeps difficult to model efficiency
  • General sweeps do not always generate solids
  • It is a polygonal rep?

Trajectory and object shape may swept object
intersect ? Volume calculations complicated
  • Sweeping a 2D area in its own plane
  • ?
  • another 2D area

Yes and No.
23
Polygonal rep ?
Polygonal representation
  • It is a difficult to apply regularized Boolean
    operations(after BOOL op. it wouldnt be SWEEP
    obj)
  • BUT sweeps are a natural and intuitive way to
    construct of the objects
  • Many systems allow user construct sweepsBUT

store the objects in other representation
24
Constructive Solid Geometry
  • CSG
  • Composing of Primitives
  • Sphere, Cone, Cube, Cylinder, ...
  • Operations I, U, -, ...
  • The leafs of CSG-tree are primitives and the
    operations are in the rest of the tree nodes. The
    CSG-tree represents the solid. (Scene graph
    idea!)

25
Example
Polygonal representation - CSG
26
(No Transcript)
27
Notes
Polygonal representation - CSG
  • Pros
  • Low memory consumption
  • Simple combining
  • Exact representation of complex surfaces
  • 12 Mantylas operators and his proof
  • Cons
  • Slow and difficult processing
  • ?
  • Not unique representation

28
CSG processing
Polygonal representation - CSG
  • Rendering Algorithms
  • ray casting (tracing)
  • extended depth buffer algorithm
  • Evaluation/Conversion Algorithms
  • boundary representation
  • octree
  • constructive cubes

29
Implicit representation
  • Jim Blinn 1982
  • Implicit surfaces
  • Blobby objects
  • Soft objects
  • Meta balls

30
Spreadsheet Rendering
Implicit representation
31
Animation Path in t1t2 Plane
Implicit representation
32
Spatial subdivision techniques
  • Octrees
  • Iterative space subdivision
  • Nodes have property V, F or M
  • Subdividing P-nodes until the desired
    Approximation Quality
  • The dividing planes do not depend on objects in
    the scene (differs from BSP tree!)
  • Analogy in 2D Quad Tree
  • BSP trees

33
Octree
Spatial subdivision techniques
  • Sort form of space
  • Disadvantage sampling

V void F full M mixed   (FFFFF(FFFVFVFV)VV)
34
Octree
Spatial subdivision techniques
  • Boolean set operations and transformations
  • Traverse both trees top-down in parallel
  • Rotations (90?), scaling (2)
  • General transformations severe
    problem(aliasing)
  • Neighbor finding
  • Not trivial
  • Linear notation

35
Binary Space-Partitioning Trees (BSP trees)
Spatial subdivision techniques
  • octrees divide space uniformly - drawback
  • BSP divide space recursively into pairs of
    subspaces
  • each subspace has the same object complexity (
    of objects)
  • Usual division step
  • sort the objects according to actual coordinate
    (x,y,z)
  • Choose median
  • Place halfplane (halfline in 2D) between median
    and next object
  • Shift halfline if too many objects intersects
  • the halfplane

36
Procedural modeling
  • Alternative to slow user modeling
  • Useful for complex, hard-to-manipulate, organic,
    fuzzy, scalable, large, objects
  • Software designer prepares a procedure,
    implementing object-production algorithm
  • Software user specifies only the input parameters
    for the procedure
  • Stochastic principle is often applied
  • (no 2 trees are exactly identical)
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