CSSE 391 Computer Games Design and Consequence - PowerPoint PPT Presentation

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CSSE 391 Computer Games Design and Consequence

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Considered pivotal in birth/growth of computer games. SPACEWAR (1962) ... TETRIS, MINESWEEPER, SPIDER SOLITAIRE. Most widely played. Platform. Early genre ... – PowerPoint PPT presentation

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Title: CSSE 391 Computer Games Design and Consequence


1
CSSE 391 Computer GamesDesign and Consequence
  • GAME GENRES
  • Classification of Games
  • Not Exhaustive
  • Not Universally Accepted

2
Types of Games
  • Shoot-em-Ups (Shmups)
  • Considered pivotal in birth/growth of computer
    games
  • SPACEWAR (1962), SPACEINVADERS (1978)
  • TPS (third-person shooter)
  • Sports
  • Arcade
  • Car racing, bowling,
  • FPS
  • First Person Shooter
  • Shooter through players eyes
  • DOOM, QUAKE, HALF LIFE
  • Can be networked (multiplayer death match)

3
Types of Games
  • Puzzle
  • Brain Teasers
  • TETRIS, MINESWEEPER, SPIDER SOLITAIRE
  • Most widely played
  • Platform
  • Early genre
  • Cartoon/character icon (branding)
  • Emphasis on running, jumping, climbing
  • MARIO, TOMB RAIDERS

4
RPG Role Playing Game
  • AVATAR (character advancement)
  • Focus on statistics, combat, construction
  • Refinements
  • Tactical
  • Strategy-derived
  • FINAL FANTASY
  • Action
  • Emphasis on action/combat
  • DIABLO
  • DUNGEONS DRAGONS, BALDURs GATE

5
ADVENTURE GAMES
  • Preceded by text adventure games (interactive
    fiction)
  • Entertainment based on
  • Exploration, investigation
  • Puzzle-solving (for advancement)
  • Narrative focus
  • Variety of literary genres
  • Fantasy, sciFi, horror, mystery
  • KINGS QUEST, MYST, INDIANA JONES LEGEND OF
    ZELDA,

6
STRATEGY GAMES
  • Resource Management Problem
  • Player controls characters resources
  • Manipulation of resources targeted to goal(s)
  • AGE OF EMPIRES, STARCRAFT, RAILWAY TYCOON
  • TBS (Turn-Based Strategy)
  • Less common in computer games
  • Like traditional board games (Chess, GO)
  • RTS (Real-Time Strategy)
  • Military, Fantasy war, Capitalism
  • Tactical Wargames use only provided combat forces
  • RTT (RealTime Tactical) --- CLOSE COMBAT
  • TBT (Turn-Based Tactical) --- COMBAT MISSION
  • 4X
  • eXplore, eXpand, eXploit, eXterminate
  • CIVILIZATION

7
Simulation Games
  • Crossover with Sports, Strategy
  • Imitate Life
  • Skill-based
  • Training
  • FLIGHT SIMULATION
  • Strategy Based
  • Economic Simulation
  • SIMCITY, ZOO TYCOON,

8
MMORPGs
  • Massively Multiplayer Online Role-Playing Games
  • Preceded by text-based MUDs (Multi User
    Domain/Dungeon/Dimension)
  • RTS (Real-Time Strategy)
  • Military, Fantasy war, Capitalism
  • Commercial Interest
  • Subscription fees
  • Investment to play (real estate holdings)
  • WORLD OF WAR CRAFT, SECOND LIFE
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