Title: Lecture 1B Perfect Information
1Lecture 1BPerfect Information
- In games of perfect information players take
turns making their moves, knowing what the
players who have moved before them have chosen.
Every perfect information game has an extensive
form in which all the information sets are
singletons. There are no dotted lines joining
nodes. Thus all the strategic interactions are
sequential.
2Pepsi versus Coca Cola
- After struggling through the Great Depression of
the 1930s Pepsi finds its soft drink sales are
stalled in the 1940s. - Coke is the industry leader, and its products
command a premium price over Pepsis. - The country is at war, but remains segregated
along racial lines, with blacks economically and
socially disadvantaged.
3Who are the main players in this episode?
- Pepsi shareholders
- Coke shareholders
- Management at Pepsi
- All-black sales team working in Pepsi
- White cola demanders
- Black cola demanders
4What options or choices face the main players?
- Pepsi could target its product line to African
American consumers, Pepsi could target a new
product line to African American consumers, or
Pepsi could pursue another strategy, such as
expanding its operations in Canada. - Coke could respond aggressively or passively to
any marketing initiative taken by Pepsi. - White consumers might be alienated by a marketing
campaign that targets African American consumers.
5How do the players evaluate the consequences of
their choices?
- If Coke responds to an advertising campaign both
firms will sell more cola in return for lower
profits. - If Coke does not respond to Pepsi, how much value
will be added or lost to each company? - If the white community is alienated by both
companies targeting the African American
community, would Coke be hurt more than Pepsi?
6Where are the sources of uncertainty in this
unfolding drama?
- Will white cola drinkers be alienated by the
introduction of a marketing campaign that targets
the African American community?
7Answering the four critical questions in an
extensive form game
- If both companies target blacks, the probability
of alienating whites is higher than if only Pepsi
does. - Moreover as the company with the bigger white
market share, Coke has more to lose in this case.
8Day labor
- In Los Angeles and other places employer
contractors routinely hire workers directly off
the street for a fixed wage for the day. - Contractors can offer different salary rates to
laborers, but they cannot directly control the
level of effort their laborers work. - Contractors would prefer to extract strenuous
effort from laborers for low wages, but laborers
prefer the opposite, high wages and low effort.
9Employment and effort
- In this game a laborer is willing to give up 8 a
day to provide moderate rather than strenuous
effort, and a further 6 in return for low
effort. - The employer is willing to pay 88 to extract
strenuous rather than moderate effort, and loses
a further 66 if the worker puts in low versus
moderate effort.
10The choice labor faces
11Reduced game for the employer
- The solution to this game explains why most
employment is not contracted in this fashion. - In 45-976 we examine strategic interactions
within the workplace in greater depth.
12Regional markets
- A prominent feature of geographically based
markets, such as personal services, retailing,
distribution, and travel is that the regional
markets overlap. - Thus competition in one market can spill over
into the next, creating a cascading effect. - Perhaps nowhere is this more evident than in the
airline industry.
13Airline pricing cascades
- In this example, American competes with Delta,
Delta also competes with United, United competes
with Delta, and US Airways, while US Airways only
competes with United. - Thus the payoff to US Airways is unaffected by
rivalry between American and Delta.
14The first rule of strategy Backward induction
- Sometimes called a rollback equilibrium the
principle of backwards induction shows how finite
games of complete information can be solved. - Rule 1 Look ahead and reason back.
15A followers advantage
- Through orders bookings and sales, first entrants
typically learn about potential demand earlier
than later entrants. - If these data cannot be kept confidential, then
followers can use the data. - Over on the right we see that Eagle decides
whether to enter or not, only after seeing what
Cheetah has done and the effects on demand.
16Folding back and simplifying the game tree
- If Cheetah begins an air service then Eagle will
enter only if demand is high. - If Cheetah does not create the service, then
Eagle will not get the information on demand. - In that case we can exchange the order of the
moves of Eagle and nature.
17A further reduction
- Taking expected values we are left with a very
simple game tree. - Cheetah should stay out, and Eagle should enter.
18The value of withholding data on demand
- Now suppose Cheetah can prevent Eagle from having
access to data on the profitability of its new
route. - In this case Eagle can see whether Cheetah
entered or not, but not the state of demand.
19Air service -redrawn
- The game is equivalent to the picture on the
right. -
- Both firms must move before the state of demand
is revealed.
20Air service further reduction
- Taking the expectation over the payoffs yields a
further simplification. - Now Cheetah will enter confident that Eagle will
stay out.
21Philips and Sony compete in the introduction of
CD players
- In 1982 Philips could commit immediately to
building a CD processing capacity in the US or
postpone its decision and continue to import from
Europe. - Philips knew its leading competitor, Sony, might
enter if Philips postponed its decision, but that
Sony would become informed about demand before
Philips. - The numbers are taken from a study by A. M.
McGahan 1994.
22An alternative representation of the Philips
Sony CD production
- This is a perfect information game because we can
exchange the order in which Sony and popular
buyers move. - Using the first rule one can prove that Philips
should wait, and then build (if demand is high),
because Sony will stay out.
23Silicon valley circa 1996
- Just after TCPIP protocol was settled, a euphoria
enveloped programmers and investors, who thought
the internet would turn the world into a global
village. - Notice that in this game the venture capitalist
has the same information as the innovator.
24The extensive form redrawn
- Redrawing the same game to reflect the
uncertainty of both parties, we see that this is
a perfect information game. - If 10p 2(1-p) 5, that is p 3/8, then the
innovator should request funding, and the venture
capitalist should fund the project. - Otherwise the innovator should ignore the
opportunity.
25Lecture summary
- We discussed how to take a business situation and
put it in a form amenable to strategic analysis. - We derived our first rule of play. In perfect
information games look ahead and reason back. - We showed that there are many games that have
perfect information, although it may not appear
that way at first.