Title: Fortuitous Limitations to the Utility of Training Systems
1Fortuitous Limitations to the Utility of Training
Systems
Cognitive Systems Human Cognitive Models in
System Design Hosted by Sandia National
Laboratories, University of New Mexico, and
United States Naval Research Laboratory Santa
Fe, New Mexico / July 6th - July 8th, 2005
- Robert S. Kennedy
- RSK Assessments
- Kay M. Stanney
- University of Central Florida
2Who will truly be able to benefit from advanced
training technologies?
- Tools for training and evaluation
- Tools for augmenting performance of individuals
and teams - Tools for automating human performance
- All of these technologies are intended to enhance
training and operational performance - Yet, there may be unforeseen limitations to their
ubiquitous use
3Tools for Training and Evaluation
4Tools for training and evaluation
- Advanced training systems, such as virtual
environments, allow for unprecedented realism and
interactivity - Yet, some individuals may not be able to fully
benefit from such technology due to - Emetic response
- Dropouts
- Individual factors (gender vs. susceptibility)
- Sopite syndrome
- Flashbacks
- Long-term aftereffects
- Perceptual illusions
- At-risk individuals
- Negative training
5Emetic response
- Simulator Exposure 0.1
- Riding in automobiles 1.0
- Virtual Environments 1.5
- Of 1028 participants, 15 (1.46) vomited during
or after exposure - 7 M (1.2 of M) 8 F (1.9 F)
Kingdon, K., Stanney, K.M., Kennedy, R.S.
(2001). Extreme responses to virtual environment
exposure. The 45th Annual Human Factors and
Ergonomics Society Meeting (pp. 1906-1910).
Minneapolis/St. Paul MN, October 8-12, 2001
6Time to emetic response
- 73 of those who had an emetic response did so
within 30 min of exposure - Average exposure
- 26.9 min (/- 15.7 min)
- Range 3 60 min
Kingdon, K., Stanney, K.M., Kennedy, R.S.
(2001). Extreme responses to virtual environment
exposure. The 45th Annual Human Factors and
Ergonomics Society Meeting (pp. 1906-1910).
Minneapolis/St. Paul MN, October 8-12, 2001
7Dropouts
- Of 1097 participants, 133 participants (12)
requested early termination of session (64
M12.1 / 69 F14.9) - Dropout distribution increased as exposure
duration increased - 15min, 9 dropouts16.7
- 60 min, 57 dropouts42.8
Stanney, K.M., Kingdon, K., Kennedy, R.S.
(2002). Dropouts and aftereffects examining
general accessibility to VE technology. The
46th Annual Human Factors and Ergonomics Society
Meeting (pp.2114-2118). Baltimore, MD,
September 29-October 4, 2002.
8Time to dropout
- 50.7 of dropouts did so
within first 20 min of
exposure - Average dropout time
- was 24 min (SD 13.6)
- Range was
- 3 59 minutes
Stanney, K.M., Kingdon, K., Kennedy, R.S.
(2002). Dropouts and aftereffects examining
general accessibility to VE technology. The
46th Annual Human Factors and Ergonomics Society
Meeting (pp.2114-2118). Baltimore, MD,
September 29-October 4, 2002.
9Individual factors
- Individual factors make a difference
- Susceptibility may be more telling than gender
D. Graeber, Dissertation Data
10Sopite Syndrome
- Of 960 participants, 43.8 experienced drowsiness
after VE exposure - Drowsiness positively correlated with VE duration
- 60-min group experienced 54 more severe
drowsiness as compared to 15-min group - May be an indication of sopite syndrome,
characterized by lowered arousal or mood during
or after VE use - If sopite syndrome occurs among VE users, likely
to affect performance without being fully
detected by afflicted person
Stanney, K.M., Kennedy, R.S. (1998).
Aftereffects from virtual environment exposure
How long do they last? Proceedings of the 42nd
Annual Human Factors and Ergonomics Society
Meeting (pp. 1476-1480). Chicago, IL, October
5-9.
11Flashbacks
- Flashbacks (i.e., visual illusion of movement or
false sensations of movement, when not in VE)
experienced immediately after VE exposure by 144
of 960 participants (15.0) - High incidence level for what is thought to be a
rare outcome from VE exposure - Could affect post-exposure performance
Stanney, K.M., Kingdon, K., Nahmens, I.,
Kennedy, R.S. (2003). What to expect from
immersive virtual environment exposure
Influences of gender, body mass index, and past
experience. Human Factors, 45(3), 504-522
12Long-term aftereffects
- Adverse affects post exposure could compromise
human performance - At 2-4 hr post-exposure, 73 of participants
still had symptoms substantially higher than
pre-VE exposure - More than 4 hr after VE exposure, 35 of
participants still reported SSQ symptoms higher
than pre-VE exposure levels
13Long-term aftereffects
n366, number that returned take-home SSQ.
Stanney, K.M., Kingdon, K., Nahmens, I.,
Kennedy, R.S. (2003). What to expect from
immersive virtual environment exposure
Influences of gender, body mass index, and past
experience. Human Factors, 45(3), 504-522
14Total SSQ Severity
32.76
SSQ Mean Score
18.75
1.94
Time Post-Exposure (min)
Stanney, K.M., Kennedy, R.S. (1998).
Aftereffects from virtual environment exposure
How long do they last? Proceedings of the 42nd
Annual Human Factors and Ergonomics Society
Meeting (pp. 1476-1480). Chicago, IL, October
5-9.
15Its Not Over When Its Over
Objectively measured postural instability
Self-report of symptoms
Severity of Symptoms
Repeated Exposures
16Perceptual illusions
- When sensorial transpositions are used in
simulators of VEs (e.g., replace one sense with
another), there is an opportunity for perceptual
illusions to occur - With perceptual illusions, certain perceptual
qualities perceived by one sensory system are
influenced by another sensory system - This can lead to misperceptions upon
post-exposure that could affect operational
performance
17Negative training
- Adopt behaviors in training system that could
negatively impact real world performance - For example, minimize head movements to minimize
pseudo-Coriolis (i.e., experienced when head is
tilted during illusory self-rotation induced by
moving visual stimuli) while doing flight
maneuvers in simulator - Normally pilots do a lot of head and eye
movements, thus may adopt adverse habits
negative habit acquisition to get around
simulator problems
18Tools for Augmenting Performance of Individuals
and Teams
19Tools for augmenting performance of individuals
and teams
- Augmented cognition seeks to substantially extend
human abilities / performance via computational
technologies explicitly designed to address human
information processing (HIP) limitations - Leverage diagnostic psychophysiological (e.g.,
EEG, fNRI) sensors to gauge and detect HIP
bottlenecks and then employ augmentation
strategies to overcome limitations
20Realizing augmented cognition
- To realize augmented cognition, first must
characterize cognitive state to monitor and
appropriately regulate HIP bottlenecks - Use neural signatures as diagnostic tool of
cognitive load, which can be measured in
real-time while an individual interacts with
training / operational system - Yet, some individuals may not be able to fully
benefit from such technology due to - Neurological, psychiatric, sleep disorders, drug
use - Fatigue, environmental stressors, sleep loss
- Effects of practice
21Neurological, psychiatric, sleep disorders, drug
use
- May not be able to obtain diagnostic neural
signatures for those with neurological,
psychiatric and sleep disorders, and those using
illegal or prescription drugs that may affect the
brain (e.g. narcotics, barbiturates or
anti-psychotics)
22Subject state
- Subject states can change how brain carries out
its jobs, thereby altering neural signatures - Fatigue
- Environmental stressors
- Sleep loss
23Effects of practice
- Practice can change what neural signature looks
like - Parts of brain that are activated may change
based on how practiced an individual is - Part of brain used in acquisition of skill may
change to another part of the brain after skill
has been acquired - Neural signatures will have to make allowance for
human practice issue (i.e., habituation)
24Tools for Automating Human Performance
25Tools for automating human performance
- Well-designed automation can enhance human-
system performance - Yet, adaptive automation changes nature of work
- Sometimes given function executed by human, at
other times by automation, and at still others by
both human and computer - Vigilance-arousal continuum
- If offload tasks from executive function, then
ability to monitor those tasks reduced -
complacency - Thus, automation indices should be sensitive to
changes in operator arousal
26Automation surprises
- 28 of the 58 controllers responding to the
survey indicated instances in which they had been
''surprised" by a reconfiguration of the system
that had been carried out by a remote operator
at the time they were not aware of the
reconfiguration, but only discovered it later,
when they tried to perform operations that failed
in the new reconfigured mode. The potential for
such mode errors is perhaps an inevitable
downside of the flexible aspects of some
automation functions.
Wickens, C.D., Mavor, A.S., Parasuraman, R.,
McGee, J.P. (Eds.). (1998). The Future of Air
Traffic Control Human Operators and
Automation. Commission on Behavioral and Social
Sciences and Education. Washington, DC
National Academy Press.
27Automation and trust
- excessive trust of or excessive mistrust of
automation on the part of controllers can lead to
problems. The former can lead to complacency and
reduced situation awareness, the latter to disuse
or under-utilization. (Wickens et al., 1998 - Yet, there are individual differences in
inclination to trust automation
Complacency-Potential Rating (Singh, 1993)
measures propensity to display complacent
behavior and is related to boredom potential and
cognitive failure (Prinzel et al., 2001)
Prinzel, L.J., DeVries, H., Freeman, F.G .,
Mikulka, P. (2001). Examination of automation
induced complacency and individual differences.
Technical Report NASA/TM-2001-211413. Langley
Research Center,, Hampton, VA. Singh, I.L.,
Molloy, R., Parasuraman, R. (1993).
Automation-induced complacency Development of
a complacency-potential scale.
International Journal of Aviation Psychology, 3,
111-122. Wickens, C.D., Mavor, A.S., Parasuraman,
R., McGee, J.P. (Eds.). (1998). The Future of
Air Traffic Control Human Operators and
Automation. Commission on Behavioral and Social
Sciences and Education. Washington, DC
National Academy Press.
28Automation and culture
- Automation is viewed very differently by
different cultures (McClumpha James, 1994) and
thus may be differentially affective based on a
users cultural background
McClumpha, A.J., James, M. (1994).
Understanding automated aircraft. In M. Mouloua
R. Parasuraman (Eds.), Human Performance in
Automated Systems. Hillsdale, NJ Erlbaum.
29Individual factors
- Thus, automation strategy may have to vary by
- Operator arousal
- Complacency potential
- Culture
- and other individual factors
30Conclusions
- While advanced training technologies are intended
to enhance training and operational performance - Unforeseen limitations to their ubiquitous use
include - Adverse effects during and after exposure that
may preclude some individuals from being able to
use the technology - Inability to obtain diagnostic neural signatures
to drive augmentation strategies from some
individuals - Inability to effectively modulate automation due
to individual differences such as operator
arousal, complacency, and culture