Texture Mapping from Watt, Ch' 8 - PowerPoint PPT Presentation

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Texture Mapping from Watt, Ch' 8

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Simulation for surface perturbation without adding polygons to the mesh ... Artist adjusts image and re-render for results 'Painting' Textures ... – PowerPoint PPT presentation

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Title: Texture Mapping from Watt, Ch' 8


1
Texture Mapping from Watt, Ch. 8
  • Jonathan Han

2
Topics Discussed
  • Texture Map to Models
  • Bump Maps, Light Maps
  • Environment (Reflection) Mapping
  • 3D Textures
  • Interactive Texture Mapping

3
What is Mapping?
  • Assigning colors to the
  • pixels on a 3D model to
  • simulate. . .
  • Color
  • Specular color
  • Surface perturbation
  • Transparency

4
2D Texture Maps to Polygon Mesh Objects
  • Association of 2 coordinate systems between the
    mesh and the map
  • Inverse Mapping vs. Forward Mapping
  • Bilinear Interpolation
  • Problem is parametrization of object surface

5
Mapping by Intermediate Surface
  • Map -gt (S map) Simple 3D shape -gt (O map)
    Projection onto complex mesh
  • Plane, cylinder, cube, spheres all possible
    intermediate shapes

6
O Mapping
7
O Mapping Result
8
Bi-Cubic Parametric Patch
  • If an object is already a quadric or a cubic,
    then the surface possess a coordinate system that
    covers every point already.
  • Simply multiply u and v by the resolution in
    pixels to obtain location on texture map

9
Parametric Example
10
Parametric Patch (contd)
  • Divide mesh up to individual parametric surfaces,
    and place the texture over each

11
Parametric Patch (contd)
  • Assign (u, v) coordinates to points on mesh
    surface, and interpolate between these points

12
Billboards
  • Technique to create pseudo-realistic 3D objects
    when viewed in constricted directions

13
Bump mapping
  • Simulation for surface perturbation without
    adding polygons to the mesh
  • The lighting changes per-pixel to achieve said
    simulation

14
What is a Bump Map?
  • Array of values that represent objects height
    variation on small scale
  • Combined with surface normal to evaluate lighting
    equation

15
Light Maps
  • Like Bump Maps, Light Maps store information on a
    surface thats not just color
  • Simulate localized lighting
  • Same map applied to multiple mesh to create the
    same lighting pattern

16
Light Maps Example
No light maps
With light maps
17
Environmental Mapping
  • To substitute expensive ray-tracing for modelling
    shiny objects, 2D environment map are textured
    onto the object.

18
Creating an Environmental Map
  • Sphere map
  • Render scene from opposite angle of output
    camera, and apply as texture map
  • Problem Inaccurate when the object is round

19
Creating an Environmental Map
  • Ball Map
  • Create a mirrored sphere and place at approximate
    location of object render the sphere.
  • Problem Non-uniform sampling at non-original
    viewpoint

20
Creating an Environmental Map
  • Cube Map
  • Place a camera at location of object and remove
    object take snapshots at 6 directions.

21
Extended Environmental Mapping
  • Surface Properties
  • 2 maps diffuse and specular, combined like in
    Phong shading
  • Diffuse Indexed by surface normal
  • Specular Indexed by reflected view vector

22
3-D Texture Domains
  • Instead of a 2D texture pattern, why not make the
    texture 3D?
  • Circumvent problems in texture compression and
    texture continuity
  • Problem Only have texture that are defined in 3D

23
Easy Example
  • If Z-axis integer is even, make it red. If not,
    make it white.

24
Easy Example No. 2
  • Sine and ramp functions

25
3D Noise
  • Used to distort existing texture to form
    irregular and interesting patterns

26
Perlins Noise Lattice
  • The Perlins Method of Noise Generation
  • Lattice of points (i,j,k), where i, j, and k are
    integers each assigned a random number. Values
    between i, j, and k linearly (or otherwise)
    interpolated

27
Adjusting Noise
  • Instead of noise(x,y,z), we can use
    noise(fx,fy,fz) a to fine-tune result
  • f frequency
  • a - amplitude

28
Creating Recognizable Textures
  • Turbulate stripes to emulate marble texture
  • (marble(x) marble_colour (sin(x turbulence(x))

29
3D Textures for Animation
  • Emulate flame by adding time dimension to 3D
    Texture Map
  • Successive slices of noise rendered for
    flickering flame

30
Interactive Texturing
  • Assist artists in creating helpful textures
  • Applet
  • Applet

31
Interactivity in Texturing Symmetrical Models
  • Model placed in bounding box
  • Artist paints profile texture as 2D image
  • Image plane-textured onto the model
  • Artist adjusts image and re-render for results

32
Painting Textures
  • Artist paints textures onto models directly
  • Imbues shading, glossiness, as well as pattern to
    model spontaneously as artist selects it

33
Implementing Texture Paint
  • Auxiliary frame buffer item buffer created
  • Screen cursors location on model gives pointer
    to position on object surface
  • Requires parametrized surface divide objects
    surface into numerous micropolygons

34
Discussion
  • Additional possibilities for clever ways around
    expensive modelling?
  • Applications for 3D textures and noise? In
    combination with environmental mapping? In
    combination with light maps and bump maps?
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