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Future Cinema

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Title: Future Cinema


1
Future Cinema
2
Cinema
  • The classical cinema can be defined as
    collective experience of one fixed stable
    projector projecting a moving image on one screen
    in one room. Therefore each change of one of
    these factors, for example multiple screens,
    panorama screens, moving projections, different
    rooms, is already an expansion of the
    contemporary practices of cinema.

3
  • The conditions of cinematographic art have
    changed radically over the past years. On the
    verge of a material revolution new possibilities
    of camera and production techniques have emerged
    that also allow new modes of narration and image
    languages.

4
  • FUTURE CINEMA is the first major international
    exhibition of current art practice in the domain
    of video, film, computer and web based
    installations that embody and anticipate new
    cinematic techniques and modes of expression.

5
  • Eija-Liisa Ahtila CONSOLATION SERVICE, 1999
  • Consolation Service follows a young finnish
    couple, Anni and J-P, as they make public their
    decision to divorce. It is set in early spring in
    Helsinki, with its frozen landscape on the cusp
    of thawing.

6
  • Judith Barry Imagination, Dead Imagine, 1991
  • For Imagination, dead imagine 1991 an
    androgynous head is projected as if contained
    within a mirrored Minimalist cube. Sounds of the
    head slowly breathing fill the space. The head is
    serene, waiting. Suddenly a substance pours over
    it from all sides, drenching it in what appears
    to be a bodily fluid. The spectator wants to turn
    away, but cannot. Horror at the repulsive nature
    of the substances is replaced by fascination with
    their beauty as they apparently change into
    majestic but abstract landscapes

7
  • Maurice Benayoun So.So.So. (Somebody,
    Somewhere, Sometime) , 2002
  • So.So.So. is an interactive installation by
    Maurice Benayoun that plunges the onlooker in the
    middle of the moment the one of photography which
    reveals a complex network of characteristic signs
    from our own experience of reality. What the
    visitor finds with the help of VR binoculars is a
    series of spherical panoramas which depict a
    moment, the same one, at 7.47 in the morning in
    different places involving different persons in
    different situations.

8
  • Jean-Louis Boissier La Morale Sensitive , 2001
  • La Morale sensitive takes its title from a
    philosophical project that Rousseau never
    completed, concerning the process of learning and
    experimentation through the phenomenon of
    perception. Using images taken for Rousseaus
    real life works. By moving a hand in a smooth
    gesture over the table, visitors can displace the
    images and produce an act of visual montage.
    Every move excites, evokes, and causes the
    selection and extraction of another word, a text
    excerpt and a new video association.

9
  • Max Dean Mist, 2002
  • Mist is a video projection on three screens,
    arranged in a shallow horseshoe configuration
    that emulates the physical shape of Niagara
    Falls. There are six different apparitions. The
    order of the video sequences of each woman's
    legs' appearances is set up to be at random,
    creating both anticipation and perhaps
    frustration, as a computer orders the playing of
    all six clips before reshuffling and
    re-presenting the six sequences. One may have to
    watch the same pair of legs doing their stint
    several times, or else wait a while to glimpse
    again the performance of a pair particularly
    fancied.

10
  • Perry Hoberman Lets Make a Monster, 2001
  • Perry Hobermans performance accompanies
    Kiasmas extensive summer exhibition, Future
    Cinema. In addition to his installations, Perry
    Hoberman, a media artist from New York, has used
    classic cinematic elements in his art. During
    this live performance Hoberman will be mixing a
    new collage from Hollywood horror movies

11
  • Perry Hoberman The Sub-Division of the
    Electric Light, 1996The Sub-Division of the
    Electric Light is a nostalgia machine allowing
    the viewer to move from room to room and operate
    ancient machine and slide projectors loaded with
    audio-visual footage of strangely shifting
    scenarios. This active intervention into the flow
    of time itself creates a landscape of the history
    of media while at the same time referring to the
    increasing speed of our present day consumption
    of new technologies and to the loss inherent in
    progress.

12
  • Ian Howard SweetStalking, 2001Sweet Stalking
    is an interactive work which requires the viewer
    to explore a narrative relationship played out by
    the main female character.Voyeurism, aspects of
    cinema verite and violent recording techniques,
    rather than recording violence, contribute to the
    sense of stalking the woman and stalking meaning
    in a relationship.

13
  • Isaac Julien Long Road to Mazatlan, 1999The
    presentation will consist of a related trilogy of
    video installations and a recent work, which
    Julien produced during a fall 1999 residency at
    Art Pace in San Antonio, Texas. A catalogue will
    be published to accompany the exhibition. This
    publication will be the most comprehensive book
    on Juliens work and will bring together the
    artists writings for the first time.

14
  • William Kentridge Overvloed, 1999William
    Kentridges dealing with the medium film is in a
    way a documentation of the actual production
    process. When the drawings are filmed in their
    continuous change they become animations as an
    ephemeral metaphor for memory, cognition and
    repression. Overvloed (Dutch flood,
    abundance) was produced in 1999 as a
    site-specific work for the monumental Civic Hall
    in Amsterdam. The film was projected onto its
    vaulted baroque ceiling.

15
  • Julien Maire Demi-Pas, 2002
  • "Demi-Pas" is a short film and is projected
    using a "reversed camera" technique. A projector
    has been converted to house micro-mechanisms that
    produce animated images using a principle similar
    to that of cinematography. "Demi-Pas" thus finds
    its own narrative methods, its own action and
    images, like a kind of projected theater. Real
    objects and photographic material are transposed
    within the projector. The film narrates a tale of
    one man's daily routine and highlighs both the
    simplicity and the complexity of this reality.

16
  • Michael Naimark Be Now Here, 1995-2002
  • Be Now Here is an installation about landscape
    and public places. Visitors gain a strong sense
    of place by wearing 3-D glasses and stepping into
    an immersive virtual environment. The imagery is
    of public plazas on the UNESCO World Heritage
    Centre's list of endangered places - Jerusalem,
    Dubrovnik, Timbuktu, and Angkor, Cambodia
    places both exotic and disturbing. The style is
    ambient, as if the imagery is live.

17
  • Mark Napier The Waiting Room, 2002"The
    Waiting Room" is a virtual space that 50 users
    share through the Internet. The visitors to the
    space are strangers, united by the software, the
    Internet, and the artwork itself. In this space
    the visitor becomes a participant in a moving
    painting. Their actions activate and shape the
    artwork.

18
  • Jim Campbell
  • Church on Fifth Avenue, 2001
  • Illuminated Average 1 Hitchcock's Psycho , 2000

19
  • Bill Seaman The Exquisite Mechanism of
    Shivers, 199733 brief image and musical scenes
    are each based on a sentence of ten words. These
    exquisite image and sound compositions are
    mechanically combined, but internally organized
    by a poetic logic (shivers). The fragmentary
    aspect of splinter as well as the oscillation
    of trembles release appropriate associations,
    as the coherences in meaning of the work are
    formed into sentences of oscillating sense from
    the 330 fragmentations of the menu.

20
  • Maciej Wisniewski Instant Places, 2002
  • Instant Places is a software fiction. It creates
    a network formed ad hoc to connect dispersed data
    places. These data places can stretch over
    multiple computers and multiple networks. They
    are not bound by geography, time and space. The
    installation at the ZKM consisted of two
    computers connected to the network

21
  • Soft(ware) Cinema is a dynamic computer-driven
    media installation. The viewers are presented
    with an infinite series of narrative films
    constructed on the fly by the custom software.
    Using the systems of rules defined by the author,
    the software decides what appears on the screen,
    where, and in which sequence it also chooses
    music tracks. The elements are chosen from a
    media database which at present contains 4 hours
    of video and animation, 3 hours of voice over
    narration, and 5 hours of music.

22
SOFT CINEMA FORM
  • Soft Cinema explorers 4 ideas?
  • 1. "Algorithmic Cinema."?Using systems of rules,
    software controls both the layout of the screen
    (number and positions of frames) and the
    sequences of media elements which appear in these
    frames. ?
  • 2. "Macro-cinema." Soft Cinema imagines how
    moving images may look when the Net will mature,
    and when unlimited bandwidth and very high
    resolution displays would become the norm.?
  • 3. "Multimedia cinema." In Soft Cinema video is
    used as only one type of representation among
    others 2D animation, motion graphics, 3D scenes,
    diagrams, etc.
  • 4. "Database Cinema." The media elements are
    selected from a large database to construct a
    potentially unlimited number of different
    narrative films.?

23
Algorithmic
  • 1. The first is algorithmic editing of media
    materials. Each video clips used in Soft Cinema
    is assigned keywords which describe both the
    "content" of a clip (geographical location,
    presence of people in the scene, etc.) and its
    "formal" properties (dominant color, dominant
    line orientation, contrast, camera movement,
    etc.). Some of the keywords are generated
    automatically using image processing software
    while others are input by hand. The program
    (written in LINGO) assembles the video track by
    selecting clips one after another using a system
    rules (i.e. an algorithm). Diffirent systems of
    rules are possible for instance, selecting a
    clip which is closest in color or type of motion
    to the previous one selecting a clip which
    matches the previous one party in content and
    party in color, repalcing only every other clip
    to create a kind of parallel montage sequence,
    and on on.

24
Algorithmic
25
Database
  • 2. The second idea is database narrative. Rather
    than beginning with a script and then creating
    media elements which visualise it, I investigate
    a diffirent paradigm starting with a large
    database and then generating narratives from it.
    In Soft Cinema, The media elements are selected
    from a database of a few hundred video clips to
    construct a potentially unlimited number of
    different short films.

26
Database
27
Macro-Cinema
  • 3. The third idea is what they call macro-cinema.
    While filmmakers such as Peter Greenaway and Mike
    Figgis have already used a multi-screen format
    for fiction films, thinking about the visual
    conventions of Graphical User Interface as used
    in computer culture gives us a different way to
    do macro-cinema. If a computer user employs
    windows of different proportions and sizes, why
    not adopt the similar aesthetics for cinema? In
    Soft Cinema, the generation of each video begins
    with the computer program semi-randomly breaking
    the screen into a number of square regions of
    different dimensions. During the playback
    different clips are assigned to different
    regions. In this way, software determines both
    temporal and spatial organization of a work, i.e.
    both sequencing of clips and their composition. ?

28
Multi-Media
  • 4. The forth idea is to create a multi-media
    cinema. In Soft Cinema video is used as just one
    type of re presentation among others 2D
    animation, motion graphics (i.e. animated text),
    stills, 3D scenes (as in computer games),
    diagrams, etc. In addition, Soft Cinema
    supplements a "normal" video image with other
    types of lens-based imaginary commonly used today
    by industry, science, medicine and military the
    low resolution web cam image, an infrared image,
    edge-detected image as employed in computer
    vision, etc. While some music videos and artist
    videos already mix some of these different types
    of imagery in one work, Soft Cinema assigns each
    type of imagery to a separate window in order to
    dramatize the new status of ?normal? video,
    photographic and film image today ? no longer the
    dominant but just one source of visual
    information about reality among many others.

29
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