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Virtuality: A fertile and prosperous research field

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To position the current enthusiasm on and research interest in ... Single-Player. Multi-player. Online Communities. Virtual Social Networks. Virtual Teams ... – PowerPoint PPT presentation

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Title: Virtuality: A fertile and prosperous research field


1
Virtuality A fertile and prosperous research
field
  • Niki Panteli
  • N.Panteli_at_bath.ac.uk

2
Virtuality Current Trends
  • Emergence of New Technologies Web 2.0
  • New public discourse Social Networking Sites
  • Research is rapidly moving to new terittories
  • Excitement Anxieties TOO!

3
Aim of the Paper
  • To position the current enthusiasm on and
    research interest in virtual social networks
    within the wider virtuality literature and
    identify inter-dependencies.

4
LEVELS OF VIRTUALITY RESEARCH
Multi-player
Virtual Social Networks
Online Communities
Beyond
Organizations
User Interactions
Within
Virtual Teams Organizations
Single-Player
CMC
Widespread
Limited
Technology Availability
5
Level 1 Computer-Mediated Communication
  • Use/Impact of specific CMC, e.g. email,
    videoconferencing, IM
  • Comparative studies on different CMC CMC vs f2f
  • Emphasis on media richness
  • Appreciation of social construction of
    communication media

6
Level 2 Virtual Teams and Virtual Organizations
  • Interactions at the team and organizational
    levels
  • Appreciation of the challenges involved in
    virtual team collaborations
  • Trust conflict
  • Awareness of the importance of soft human factors
    in virtual behaviour
  • Need to develop strategies for managing virtually

7
Level 3Virtual Communities
  • Research on the formation, development and
    sustainability of communities within the virtual
    environment.
  • Based on common interest
  • Trust, identity, deception
  • Insights into the development of communities in
    unknown virtual spaces for both social and
    professional relationships

8
Level 4 Virtual Social Networks
  • Multi-mediated Massive Multi-player sites
  • Social Networking sites, but not only
  • Rule of the Game change
  • Role and Impact of Commercialization and
    Commodification of VSNs (Kreps and Pearson, 2008)
  • Privacy and data protection ethical
    considerations
  • Social Inclusion/Exclusion Winners vs Losers
  • Heterogeneity of VSNs

9
Final Thoughts
LEVELS OF VIRTUALITY RESEARCH
  • Coherence and Synergy
  • Inter-dependencies
  • Equal importance
  • Virtuality as Prosperous
  • Research Field

Virtual Social Networks
User Interactions
Online Communities
Virtual Teams Organizations
CMC
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