Title: Lecture 2: Overview of Operating System
1Lecture 2 Overview of Operating System
- Operating System
- Spring 2017
2Outline
- What is Operating System
- OS as User/Computer Interface
- Services provided by OS
- OS as Resource Manager
- Evolution of OS
- Major Achievements of OS
3What is Operating System?
- An operating system is a program that controls
the execution of application programs and acts as
an interface between applications and the
computer hardware. - Three objectives of operating systems
- Convenience
- Makes a computer more convenient to use
- Efficiency
- Allows the computer system resources to be used
in an efficient manner - Ability to evolve
- Permit the effective development, testing, and
introduction of new system functions without
interfering with service
4OS as User/Computer Interface
Application Programs
Utilities
Operating-System
Computer Hardware
5Services provided by the operating systems
- Program Development
- OS provides a variety of facilities and services,
such as editors and debuggers, to assist the
programmer in creating programs. Typically, these
services are in the form of utility programs
that, while not strictly part of the core of the
OS, are supplied with the OS and are referred to
as application program development tools. - Program Execution
- A number of tasks need to be performed before we
can execute a program. Instructions and data must
be loaded into main memory. I/O devices and files
must be initialized, and other resources must be
prepared. The OS handles these duties for the
user.
6Services provided by the operating systems (cont.)
- Access to I/O Devices
- Each I/O devices requires its own peculiar set of
instructions or control signals for operating.
The OS provides a uniform interface that hides
these details so that the programmer can access
such devices using simple reads and writes. - Controlled Access to File
- The OS must provide protection mechanisms to
control access to the files for different users.
Certain files can read only, or write only, or
execute only. The OS must enforce the access
mechanism. - System Access
- In the case of a shared or public system, the OS
control access to the system as a whole and to
specific system resources.
7Services provided by the operating systems (cont.)
- Error Detection and Response
- A variety of errors can occur while a computer
system is running - Internal and External hardware errors such as
memory error, device failure, or malfunctions. - Software error such as arithmetic overflow or
underflow, attempt to access forbidden memory
locations - Operating system cannot grant request of
application - Accounting
- Collect usage statistic
- Monitor performance
- Used to anticipate future enhancement
- prepare billing information
8OS as Resource Manager
Computer System
I/O devices
Memory
OS Software
I/O controller
printers
Keyboards etc.
Programs and data
I/O controller
. . .
I/O controller
Auxiliary storage devices, disks, tapes
processor
processor
9OS as Resource Manager (cont.)
- The OS is responsible for controlling and
managing the various resources of a computer
system. - The OS functions in the same way as an ordinary
computer software, i.e., it is a program or suite
of programs executed by the processor - The OS frequently relinquishes control of the
processor and must depend on the processor to
allow it to regain control - The OS itself doesnt do any useful work.
10Ease of Evolution of an OS
- A major OS will evolve over time for a number of
reasons - Hardware upgrades plus new types of hardware
- New services demanded by users
- Fixer fix holes in OS
11Evolution of OS (1)
- 1940-1950
- No operating system
- Run as an open shop
- User signs up for certain time to use it
12Evolution of OS (2) - Simple Batch Systems
- mid 1950s - mid 1960s
- User no longer has direct access to the machine
- Submit the job to an operator who batches the
jobs together sequentially and places the entire
batch on the input device - Often jobs of a similar nature can be bundled
together to further increase economy
13Evolution of OS (2) - Simple Batch Systems
(cont.)
- Job Control Language (JCL)
- Special type of programming language
- Provide instruction to the monitor
JOB user_spec identify the user for
accounting purposes FORTRAN
load the FORTRAN compiler source program cards
LOAD load the compiled
program RUN run the
program data cards EOJ
end of job JOB user_spec
identify a new user LOAD application RUN data
EOJ
14Evolution of OS (2) - Simple Batch Systems
(cont.)
- Need additional hardware features to support the
batch OS - Memory Protection protect the OS from being
wiped out - Timer prevent the job run infinitely
- Privileged Instruction
- certain instruction can only be executed by OS,
and not by user. - I/O could only be performed in monitor
(supervisor) mode, - CPU runs in supervisor mode or user mode
- Interrupts
- early models did not have this capability.
- Later models have.
- Make more efficient use of resources
Note Some memory is given to OS and some
processor time is given to OS. But we
are still better off because machine is a lot
faster than human operation.
15Evolution of OS (3) - Multiprogrammed Batch
Systems
- 1960s - present
- Several users are in memory at the same time
- Match I/O intensive job with CPU intensive job
- Important to have Interrupt-Driven I/O or DMA to
support multiprogrammed batch system.
16Uniprogramming
- Processor must wait for I/O instruction to
complete before preceding
17Multiprogramming
- When one job needs to wait for I/O, the processor
can switch to the other job
18Multiprogramming
19Evolution of OS (4) - Time-Sharing Systems
- 1970s - present
- To support interactive computing
- In a time-sharing system, multiple users
simultaneously access the system through
terminals, with the OS interleaving the execution
of each user program in a short burst or quantum
of computation. - Context Switching
- A job (now often called process) can get
switched in or switched out. - OS should give the illusion for the process as if
it exists in the CPU continuously
20Batch Multiprogramming versus Time Sharing
Batch Multiprogramming Time Sharing
Principal objective Maximize processor use Minimize response time
Source of directives to operating system Job control language commands provided with the job Commands entered at the terminal
21Evolution of OS (5)
- Real-time computer
- Execute programs that are guaranteed to have an
upper bound on tasks that they carry out. - e.g. guided missile systems, medical monitoring
equipment - Multiprocessor have more than one CPU
- Shared memory multiprocessors
- Access the same memory - memory access must be
synchronized - Distributed memory multiprocessors
- Each CPU has its own associated memory
communication between processors is often slow
and complicated - Networked/Distributed Systems consist of
multiple computers - Networked systems users are aware of the
different computers that make up the system - Distributed systems multiple computers are
transparent to the user.
22Major Achievements of OS
- OS are the most complex software ever developed
- In the last several decades, we have made
several theoretical advances in the development
of OS - Processes
- Memory management
- Information protection and security
- Scheduling and resources management
- Systems structures
23Processes - Definition
- The concept of process is fundamental to the
structure of OS. Many definitions have been
given - A program in execution
- An instance of a program running on a computer
- The entity that can be assigned to and executed
by a processor - A unit of activity characterized by a single
sequential thread of execution, a current state,
and an associated set of system resources.
24Processes
- In a multiprogrammed systems, many jobs are in
progress at the same time. It became impossible
to analyze their interactions. Therefore, there
are many source of errors - Improper Synchronization
- It is often the case that a routine must be
suspended awaiting an event that occurs elsewhere - Failed Mutual Exclusion
- Certain shared resources can only be used by one
user at a time - Nondeterminate Program Execution
- The results of a particular program should depend
only on the input and not on the activities of
other programs in a shared system - Deadlocks
- It is possible for two or more programs to be
hung up waiting for each other - We need to tackle these problems in a systematic
way. The concept of the process provides the
foundation.
25Processes - Components
- We can think of a process as consisting of three
components - An executable program
- The associated data needed by the program
- The execution context of the program
- All information the operating system needs to
manage the process
26Processes
27Memory management
- Process isolation
- The OS must prevent independent processes from
interfering with the data and memory of each
other - Automatic allocation and management
- Programs should be dynamically allocated across
the memory hierarchy as required. - Support for modular programming
- Protection and access control
- Sometimes it is desirable to share data.
Sometimes it is not. The OS must enforce them - Long-term storage
28Virtual Memory
- Allows programmers to address memory from a
logical point of view - While one process is written out to secondary
store and the successor process read in there in
no hiatus
29File System
- Implements long-term store
- Information stored in named objects called files
30Paging
- Allows process to be comprised of a number of
fixed-size blocks, called pages - Virtual address is a page number and an offset
within the page - Each page may be located any where in main memory
- Real address or physical address in main memory
31(No Transcript)
32Virtual Memory Addressing
33Information Protection and Security
- Access control
- Regulate user access to the system
- Information flow control
- Regulate flow of data within the system and its
delivery to users - Certification
- Providing that access and flow control perform
according to specifications
34Scheduling and Resources Management
- A key task of an OS is to manage the various
resources available to it and to schedule their
use by the various active processes. - Any scheduling policy must consider three
factors - Fairness
- Give equal and fair access to all processes
- Differential Responsiveness priorities
- Discriminate between different classes of jobs
- Efficiency
- maximize throughput, minimize response time, and
accommodate as many uses as possible etc.
35System Structure
- Early OS are monolithic
- Later OS are modular
- View the system as a series of levels
- Each level performs a related subset of functions
- Each level relies on the next lower level to
perform more primitive functions - This decomposes a problem into a number of more
manageable subproblems
36System Structure (cont.)
- Microkernel architecture
- assigns only a few essential functions to the
kernel - address space
- interprocess communication (IPC)
- basic scheduling
37System Structure (cont.)
- Modules
- Most modern operating systems implement kernel
modules - Uses object-oriented approach
- Each core component is separate
- Each talks to the others over known interfaces
- Each is loadable as needed within the kernel
- Overall, similar to layers but with more flexible
38Solaris Modular Approach
39Operating System Design Hierarchy
Level Name Objects Example operations
13 Shell User programming environment Statements in shell language
12 User processes User processes Quit, kill, suspend, resume
11 Directories Directories Create, destroy, attach, detach, search, list
10 Devices External devices, such as printer, displays and keyboards Open, close, read, write
9 File system Files Create, destroy, open, close, read, write
8 Communications Pipes Create, destroy, open, close, read, write
40Operating System Design Hierarvichy (cont.)
Level Name Objects Example operations
7 Virtual Memory Segments, pages Read, write, fetch
6 Local secondary store Blocks of data, device channels Read, write, allocate, free
5 Primitive processes Primitive process, semaphores, ready list Suspend, resume, wait, signal
41Operating System Design Hierarvichy (cont.)
Level Name Objects Example operations
4 Interrupts Interrupt-handler Invoke, enable, disable interrupt
3 Procedures Procedures, call stack, display Mark stack, call, return
2 Instruction Set Evaluation stack, microprogram interpreter, scalar and array data Load, store, add, subtract branch
1 Electronic circuits Registers, gates, buses, etc. Clear, transfer, activate, complement
42End
Thank you!