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Exchanging Cultures EC Game

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Each player becomes a diplomat who must attempt to understand the cultures of ... of the fruit through two holes that are bored through the ... – PowerPoint PPT presentation

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Title: Exchanging Cultures EC Game


1
Exchanging Cultures (EC) Game
  • EC is a diplomatic game within Second life with
    both short term and long term goals.
  • Short term Interact with and complete the games
    within EC
  • Long term Create virtual communities and
    relationships based on the exchange of cultural
    items such as dances, art, recipes, clothing, and
    images of other places for travelers/explorers.
  • Each player becomes a diplomat who must attempt
    to understand the cultures of the people that
    he/she is building relationships with, as well as
    share elements of his/her own culture

2
Game Play
  • Each player starts at the World Exchange
    Cultural Center or WECC, which is the
    headquarters of the EC game.
  • WECC is represented by a geographic globe which
    will be floating and rotating in the air
  • This globe is a gate for accessing continents,
    regions, and cultures that the player will
    interact with by touch the part of the globe that
    he/she wishes to experience
  • When a player enters the WECC they receive a
    number of cultural items that they will need to
    complete the challenges
  • Next, the player chooses a region on the globe
    and touches it, the avatar is then transported to
    the corresponding culturally-themed room

3
Game Play cont.
  • Once in a room the player will face a challenge
    before he/she can return to the main room
  • The player will need the items they received at
    the beginning in order to complete these
    challenges
  • If the challenge is properly completed then the
    player receives a reward, another cultural item
    from the room
  • The player may then return to the main room and
    choose his next destination/challenge
  • Players may track their progress

4
The Globe
  • Click on a continent, and then your avatar
    will be transported to the corresponding room
    with five cultural objects.
  • Example of objects

Chopsticks
Drum
Maracas
5
Building with cultural rooms
6
Continental Rooms
  • Rooms will feature riddles, quiz questions,
    descriptions, and games for the players
  • The player may be asked a question about an
    object in his or her avatars possession.
  • The questions and riddles will help the player
    figure out
  • what object to leave in the room before
    departing.
  • For example
  • They are made from the fruit of the higuera tree,
    which are
  • common throughout Puerto Rico. After taking out
    the pulp
  • of the fruit through two holes that are bored
    through the
  • dried shell, small pebbles are introduced into
    them. What instrument
  • should you leave in this room?

7
South American Room
Example of room (Prototype)
Game ----
Cultural Items
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