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A Mixed Method for Common Input Devices Evaluation

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Title: A Mixed Method for Common Input Devices Evaluation


1
A Mixed Method for Common Input Devices
Evaluation
  • Murni Mahmud

2
Outline
  • Research Overview
  • Research in input devices
  • Understand users and their abilities
  • Research questions and objectives
  • Experimental Design
  • Design and procedures
  • Results
  • The users
  • Relationship between ability and performance
  • Perception and attitude
  • User behaviour model and microstrategies
  • Summary
  • Conclusions
  • Contributions
  • Limitations and future work

3
Research Background
  • Input Devices Evaluation
  • Most studies use the Fitts' Law task as
    recommended by ISO-9241.
  • Fitts' Law tasks are experimental tasks, which
    sometimes may not represent realistic settings.
  • Many research in input device evaluation focus on
    specific group of users children, adult or older
    adults users.
  • Knowing the user
  • Analyse user characteristic general abilities,
    physical abilities and skills (Sutcliffe, A.
    1995).
  • Model Human Processor (MHP) consider 3 abilities
    for information processing cognitive, motor and
    perceptual in MHP (Card, Moran Newell, 1983).
  • User sensitive inclusive design (Newell, A. F.
    Gregor, P., 2000).
  • Psychometric Tests
  • Assessment tool to measure sensitivity, memory,
    intelligence, aptitude or personality, for
    example the Kit of Factor-Referenced Cognitive
    Tests, the Bender Visual Motor Gestalt test and
    Differential Ability Scores.
  • Psychometric Test in HCI influence of perceptual
    speed in information retrieval (Allen, 1994) and
    influence of ability in data entry task (Czaja et
    al., 1998).

4
Questions and Objectives
  • Research Questions
  • What are the relationships between user ability
    and task performance for selected input devices
    in different contexts of use?
  • What are user perceptions of usability of the
    selected input devices in different contexts of
    use?
  • What is the user behaviour when using input
    devices and does it influence task performance?
  • Research Objectives
  • To investigate if there is any correlation
    between user ability, user perception and user
    task performance when using input devices in
    different contexts of use.
  • To study if a particular input device is superior
    in terms of task performance and user perception
    in a particular context of use. In specific, what
    are the qualities that make one input device
    superior to another.
  • To investigate user behaviour when using input
    devices for different tasks.

5
Experimental Design
  • Demographics questionnaire
  • Elicit subject background, experience using the
    internet, computers and input devices.
  • Psychometric Tests
  • Mini Mental State Exam (MMSE) for cognitive
    ability.
  • Identical Pictures (IP) for perceptual speed.
  • Simple Reaction Time (SRT) for motor ability.
  • Tasks and Input Devices
  • Browsing a website (browsing point and select).
  • Playing a solitaire card game (dragging point,
    drag and drop).
  • Input Devices Mouse, Tablet-with-Stylus, Touch
    Screen.
  • Pre-task and Post-task Rating
  • Ease of use and difficulty ratings (5 liked
    scale).
  • Interview
  • Elicit user justification for ratings and
    experience using input devices.

6
Tasks and Input Devices
  • Browsing Dragging

Mouse Tablet-with-Stylus Touch Screen
7
Psychometric Tests
  • Cognitive MMSE
  • Naming
  • Repetition
  • Comprehension
  • Reading
  • Writing
  • Drawing
  • Time Orientation
  • Place Orientation
  • Registration of Three Words
  • Serial 7s As a Test of Attention and Calculation
  • Recall of three words
  • Motor SRT
  • Perceptual Identical Picture

8
Results User Ability and Performance
  • Demographics
  • 60 participants, age from 12 to 75 years M30.6,
    SD18.19.
  • Computer/Internet Experience gt 2years (6 months
    30 years)
  • Device Experience Mouse (M8.1,SD5.75)
    Tablet-with-stylus (M0.4, SD0.97) Touch
    Screen (M2.0, SD2.26)
  • User Ability
  • MMSE a stable cognitive ability (Med28.23).
  • IP a reasonably high perceptual speed score
    (80.66).
  • SRT better completion time when using a Mouse
    (281ms), followed by a touch screen (362ms) and a
    Tablet (378ms).
  • Significant correlation perceptual speed and SRT
  • User Performance Comparison
  • Browsing NS - (1) Touch Screen (2) Mouse (3)
    Tablet
  • Dragging SIG (1) Mouse (2) Touch Screen (3)
    Tablet
  • Relationship between User ability and Performance
  • Significant correlation perceptual speed, motor
    and user performance in dragging task.

9
Results User Perception
  • Ratings
  • Pre-task (1) Mouse (2) Touch screen (3) Tablet
  • Post-task Improved (1) Mouse (2) Touch screen
    (3) Tablet
  • Browsing (ease of use) (1) Mouse (2) Touch
    screen (3) Tablet
  • Dragging (ease of use) (1) Mouse (2) Tablet (3)
    Touch screen
  • General task (ease of use) (1) Mouse (2) Touch
    screen (3) Tablet
  • Qualities of Input Devices
  • Attitude
  • ve Mouse Effectiveness, Ease of use,
    Familiarity
  • -ve Tablet Effectiveness, Physical Environment
  • ve Touch Screen Accessibility and Familiarity

10
Results User BehaviourSimplistic Models
Dragging
Browsing
11
Partial Models
Browsing
Dragging
12
Structured Models
Browsing
Dragging
13
Results Microstrategies
14
Results Microstrategies
15
Results Microstrategies
16
Summary Measures forInput Devices Evaluation
Objective Measurements
  • Quality and Attitude (content analysis)
  • Issues in evaluation (content analysis)
  • Ability (Psychometrics Tests)
  • Performance (time, steps, errors)
  • Behaviour (Microstrategies)

Quantitative Approach
Qualitative Approach
Subjective Measurements
  • Perception (pre-task and post-task ratings and
    preferences)
  • Health (self-reported)
  • Self-reported Behaviour Model (State-diagram)

Contexts Input Devices and Tasks
17
Conclusions
  • Q1 To identify the relationship between user
    ability and task performance.
  • User motor and perceptual ability are correlated
    with user performance in the dragging task.
  • Q2 To study the user perception of usability of
    input devices.
  • Mouse was perceived as the easiest device for
    browsing, dragging and general tasks.
  • Tablet-with-stylus was considered as the most
    difficult for browsing and general task.
  • Touch screen was found as the most difficult for
    dragging.
  • Qualities Effectiveness, Ease of Use,
    Familiarity, Satisfaction, Physical Environment,
    Efficiency, Accessibility
  • Q3 To investigate the users behaviour.
  • Self reported behaviour model in state diagram
    Simplistic, Partial and Structured.
  • Low-level behaviour microstrategies for SRT,
    First click and first drag for all devices.

18
Contributions
  • Augment input device evaluation method
  • Incorporates psychometric tests to measure user
    ability where a specific certification is not
    required.
  • Introduces real tasks in the natural working
    environment for evaluating input devices to
    obtain objective performance measure.
  • Elicits pre-task and post-task subjective rating
    to obtain subjective performance measure, elicits
    user justification
  • Conducts an evaluation of input devices with wide
    range of participant age.
  • Produce empirical evidences
  • Successful use of common psychometric tests to
    measure ability robust SRT test
  • Significant correlation between user ability and
    user performance in using input devices
    perceptual and motor for dragging task.
  • Consistency between objective measures and
    subjective measures where subjective measures
    explain and support the objective measures.

19
Contributions (cont.)
  • Qualities of input devices
  • show that effectiveness, ease of use and
    familiarity are the top three qualities of input
    devices evaluation in a wider user population.
  • indicate that attitude toward the quality
    reflects the user perception of the input
    devices.
  • User behaviour models and microstrategies
  • enhance a descriptive model of user behaviour of
    using input devices which were derived from
    self-reported procedure simplistic, partial and
    structured.
  • extend slow and fast microstrategies for a
    tablet-with-stylus and a touch screen for a
    click, the first point-and-select of browsing
    task and the first point-select-drag-drop of
    dragging task.

20
Limitations and Future Work
  • Limitations
  • Deliberate selection of input devices only a
    mouse, a tablet-with-stylus and a touch screen.
  • Selection of psychometric tests MMSE is good for
    screening but less effective for measuring user
    cognitive ability.
  • Future Work
  • Applying the mixed method for evaluating more
    input devices when the influence of ability is
    important devices for people with impairment,
    advance input devices such as body tracking
    device in virtual reality.
  • Using the mixed method as a general framework for
    evaluation which could be applied in any
    interface or other devices evaluation.
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