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HF 2 Augmented Reality

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Title: HF 2 Augmented Reality


1
Human Factors 2 Augmented Reality
  • Characteristics of AR systems
  • Applications
  • Types of AR
  • Issues in AR

2
Augmented Reality Characteristics
  • Combines real and virtual virtual objects
    superimposed or composited with the real world
    (adding and/or removing)
  • Interactive in real time
  • Registered in 3-D
  • In contrast to VEs, AR supplements reality
    rather than replacing it

3
Components of an AR system
NB AR can be applied to all senses. There are
systems that are being developed that can
accommodate sound, in which the user wears
headphones equipped with microphones.
4
Why use AR?
  • The information conveyed by the virtual objects
    helps the user perform real-world tasks. It
    provides information to the user that is not
    directly available to the users senses
    otherwise.

5
Applications
  • Medical project non-invasive imaging scans (MRI,
    CT, ultrasound) onto the patients body - x-ray
    vision. Particularly useful for minimally
    invasive surgery. Also for guiding precision
    surgery or training.

ultrasound guided needle biopsy
6
Applications
  • Assembly, maintenance and repair Instructions
    available on-site as superimposed 3D drawings
    (video)

7
Applications
  • Visualization e.g. architects may visualize how
    a particular structure will change the view of
    the environment. Or they may employ x-ray
    vision to visualize pipes, electric lines or
    structural supports inside walls (video).
  • Annotation tag objects or enviroments with
    public or private information. E.g. a context
    sensitive (hand-held) display could provide info
    on library books as the user walks around a
    library.

8
NaviCam Rekimoto, UIST94
context-sensitive information assistant
object ID
9
Applications
  • Robot path planning due to long communication
    delays with a real robot, controlling the virtual
    version may be preferable
  • Military aircraft superimpose vector graphics
    onto the pilots view of the world
  • Entertainment e.g. virtual sets merging real
    actors with virtual backgrounds

10
Applications
  • Wearable computing context-sensitive mobile

11
http//www.microopticalcorp.com/
12
Types
  • Optical see-through HMD
  • Video see-through HMD
  • Monitor based AR

13
Optical See-Through HMD
14
Video See-Through HMD
15
Monitor based AR
16
Issues in AR
Whats wrong with this picture?
17
Issues in AR
  • WIMP interface is fundamentally wrong for AR
  • Users are very sensitive to visual offsets (lt1
    min of arc) - HMD trackers and displays cannot
    provide this level of accuracy the registration
    problem (not so much a problem in VEs). Note
    that some applications will demand high accuracy!
  • Static errors optical distortion errors in
    tracking misalignments
  • Dynamic errors end-to-end system latency (pot.
    solutions lag reduction temporal stream
    matching (only w. video based systems) location
    prediction)
  • AR is in its infancy No turnkey, off-the-shelf
    AR systems available much research still needed
    on perceptual, cognitive and social issues
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