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CSCE 715: Network Systems Security

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Alice authorizes a transfer of funds from her account to Bob's account ... it without shifting window in the hope that those skipped sequence numbers may arrive later ... – PowerPoint PPT presentation

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Title: CSCE 715: Network Systems Security


1
CSCE 715Network Systems Security
  • Chin-Tser Huang
  • huangct_at_cse.sc.edu
  • University of South Carolina

2
A Scenario of Replay Attack
  • Alice authorizes a transfer of funds from her
    account to Bobs account
  • An eavesdropping adversary makes a copy of this
    message
  • Adversary replays this message at some later time

3
Replay Attacks
  • Adversary takes past messages and plays them
    again
  • whole or part of message
  • to same or different receiver
  • Encryption algorithms not enough to counter
    replay attacks

4
Freshness Identifiers
  • Sender attaches a freshness identifier to message
    to help receiver determine whether message is
    fresh
  • Three types of freshness identifiers
  • nonces
  • timestamps
  • sequence numbers

5
Nonces
  • A random number generated for a special occasion
  • Need to be unpredictable and not used before
  • Disadvantage is not suitable for sending a stream
    of messages
  • Mostly used in challenge-response protocols

6
Timestamps
  • Sender attaches an encrypted real-time timestamp
    to every message
  • Receiver decrypts timestamp and compares it with
    current reading
  • if difference is sufficiently small, accept
    message
  • otherwise discard message
  • Problem is synchronization between sender and
    receiver

7
Sequence Numbers
  • Sender attaches a monotonically increasing
    counter value to every message
  • Sender needs to remember last used number and
    receiver needs to remember largest received
    number

8
Operation of Sequence Numbers
  • Sender increments sequence number by 1 after
    sending a message
  • Receiver compares sequence number of received
    message with largest received number
  • If larger than largest received number, accept
    message and update largest received number
  • If less than largest received number, discard
    message

9
Problem with Sequence Numbers
  • IPsec uses sequence number to counter replay
    attacks
  • However reorder can occur in IP
  • Messages with larger sequence number may arrive
    before messages with smaller sequence numbers
  • When reordered messages with smaller sequence
    numbers arrive later, they will be discarded

10
Anti-Replay Window Protocolin IPsec
  • Protect IPsec messages against replay attacks and
    counter the problem of reorder
  • Sender puts a sequence number in every message
  • Receiver uses a sliding window to keep track of
    the received sequence numbers

11
Anti-Replay Window
1
w
2
3

sequence numbers


received before
right edge r
r-w1
not yet received
assumed received
  • w is window size
  • r is right edge of window
  • Assume s is sequence number of next received
    message
  • Three cases to consider

12
Cases of Anti-Replay Window
  • Case i if s is smaller than sequence numbers in
    window, discard message s

1
w
s
r
13
Cases of Anti-Replay Window
  • Case ii s is in window
  • if s has not been received yet, then deliver
    message s
  • if s has been received, then discard message s

1
w
s
r
s
(deliver)
(discard)
14
Cases of Anti-Replay Window
  • Case iii if s is larger than sequence numbers in
    window, then deliver message s and slide the
    window so that s becomes its new right edge

window before shift
1
w
1
w
window after shift
15
Properties of Protocol
  • Discrimination
  • receiver delivers at most one copy of every
    message sent by sender
  • w-Delivery
  • receiver delivers at least one copy of each
    message that is neither lost nor suffered a
    reorder of degree w or more, where w is window
    size

16
Problem with Anti-Replay Window
  • Receiver gets s, where s gtgt r
  • Window shifts to right
  • Many good messages that arrive later will be
    discarded

window before shift
window after shift
1
w
1
w
r
discarded good msgs
17
Automatic Shift vs. Controlled Shift
  • Automatic shift window automatically shifts to
    the right to cover the newly received sequence
    number without any consideration of how far the
    newly received sequence number is ahead
  • Controlled shift if the newly received sequence
    number is far ahead, discard it without shifting
    window in the hope that those skipped sequence
    numbers may arrive later

18
Three Properties of Controlled Shift
  • Adaptability
  • receiver determines whether to sacrifice a newly
    received message according to the current
    characteristics of the environment
  • Rationality
  • receiver sacrifices only when messages that could
    be saved are more than messages that are
    sacrificed
  • Sensibility
  • receiver stops sacrificing if it senses that the
    messages it means to save are not likely to come

19
Additional Case with Controlled Shift
  • Case iv s is more than w positions to the right
    of window
  • receiver estimates number of good messages it is
    going to lose if it shifts the window to s
  • if the estimate is larger than d1, where d is
    the counter of discarded messages, and d1 is
    less than dmax, then receiver discards this
    message and increments d by 1
  • otherwise, receiver delivers the message, shifts
    the window to the right, and resets d to 0

20
Another Problem with Anti-Replay Window
  • Computer may reset due to transient fault
  • If either sender or receiver is reset and
    restarts from 0, then synchronization on sequence
    numbers is lost

21
Scenario of Sender Reset
  • If p is reset, unbounded number of fresh messages
    are discarded by q

p
q
seq 50
seq 50
49
48
3
2
1
0

reset
seq 0
fresh yet discarded by q
22
Scenario of Receiver Reset
  • If q is reset, it can accept unbounded number of
    replayed messages

inserted by adversary
p
q
seq 50
seq 50
49
48
3
2
1
0

reset
seq 0
replayed yet accepted by q
23
Overcome Reset Problems
  • IPsec Working Group if reset, the SA is deleted
    and a new one is established -- very expensive
  • Our solution periodically push current state of
    SA into persistent memory if reset, restore
    state of SA from this memory

24
SAVE and FETCH
  • When SAVE is executed, the last sequence number
    or right edge of window will be stored in
    persistent memory
  • When FETCH is executed, the last stored sequence
    number or right edge of window will be loaded
    from persistent memory into memory

25
SAVE at Sender
  • s is sequence number at p
  • Every Kp messages, p executes SAVE(s) to store
    current s in persistent memory
  • In spite of execution delay, SAVE(s) is
    guaranteed to complete before message numbered
    sKp is sent

26
FETCH at Sender
  • When p wakes up after reset, p executes FETCH(s)
    to fetch s stored in persistent memory
  • After FETCH(s) completes, p executes SAVE(s2Kp)
    and waits
  • After SAVE(s2Kp) completes, p can send next
    message using seq s2Kp

27
Convergence of Sender
  • Assume when p resets, SAVE(s) has not yet
    completed, and the last sent seq is st, t lt Kp
  • When p wakes up, s-Kp will be fetched
  • Therefore, adding 2Kp to fetched seq guarantees
    that next sent seq is fresh

28
Results of SAVE and FETCH
  • When p is reset, some sequence numbers will be
    abandoned by p, but no message sent from p to q
    will be discarded provided no message reorder
    occurs
  • When q is reset, the number of discarded messages
    is bounded by Kq
  • When p or q is reset, no replayed message will be
    accepted by q

29
Next Class
  • Address Resolution Protocol (ARP) and its
    security problems
  • Secure ARP
  • Read paper on website
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