WP3: Language Evolution - PowerPoint PPT Presentation

About This Presentation
Title:

WP3: Language Evolution

Description:

to design a population such that it is capable of evolving one (or ... 'Cabbage' Category. Category. Aspects of language learning. Establishing joint attention ... – PowerPoint PPT presentation

Number of Views:37
Avg rating:3.0/5.0
Slides: 19
Provided by: paulv150
Category:

less

Transcript and Presenter's Notes

Title: WP3: Language Evolution


1
WP3 Language Evolution
  • Paul Vogt
  • Federico Divina
  • Tilburg University

2
Objectives (from Annex I)
  • to design a population such that it is capable
    of evolving one (or possibly more) languages that
    enables them to optimize cooperation.
  • A secondary objective is to design the experiment
    such that the agents will discover communication
    as a useful strategy and find ways to use this
    strategy effectively.

3
Tasks
  • Task 3.1 Define () the required set-up for
    evolving language, learning how to use
    communication and how to react properly on
    linguistic communication (). Year 1 M3.1
  • Task 3.2 Implement the code for under 3.1 defined
    specifications and integrating the results
    achieved in tasks 2.2 and 2.3. Year 2 D3.1
  • Task 3.3 Perform experiments with the system as
    implemented in task 3.2. Started Year 2
  • Task 3.4 Report on the experiments performed.
    Started Year 2

4
Overview
  • State of WP3
  • Language games
  • Preliminary results
  • Social learning of skills
  • Outlook final year
  • Conclusions

5
Language games
Form
Cabbage
Referent
6
Aspects of language learning
  • Establishing joint attention
  • pointing
  • Cross-situational learning
  • statistical co-occurrences across situations
  • Feedback
  • not reliable
  • Principle of contrast
  • associations with existing meanings lower initial
    score

7
Experiments
  • Aim To test effect of learning mechanisms on
    language development
  • Conditions
  • Fixed controller (no individual learning)
  • Reproduction, but no evolution
  • Socialness gene randomly set
  • Possible actions move, turn, pick-up, eat, mate,
    talk shout
  • Possible topics features of one object
  • Fixed categories
  • Initial population size 100
  • Simulated for 36,500 time steps (100 NTYears)

8
Some statistics
  • Per time step 27 language games initiated
    (total simulation 1 million games)
  • 42 of games accompanied by pointing gesture
  • 12 of games accompanied by feedback signal
  • 50 of games no pointing, nor feedback

9
Varying No. of Features
Divina Vogt, Proc. EELC, 2006
10
Excluding learning mechanisms
Vogt Divina, Interaction Studies, in press
11
Social learning
  • Assuming communication has evolved, how can
    language be used to acquire new skills?

12
Example
A1
h
f
E
hungry,have-food, eat
h,f,E
13
Example
A1
A2
h
h
T
E
f
M
T
E
L
h,f,T
h,f,E
hungry,no-food,talk
14
Example
A2
h
T
E
M
E
L
h,f,T
h,f,E
15
Example
A2
h
T
E
f
M
T
E
L
h,f,T
h,f,E
16
Will it work?
  • Good question, we dont know...
  • RL has (at least) 2 ways of deciding which nodes
    to insert
  • Random insertion
  • Intelligent insertion
  • Our feeling is that second option could be more
    effective and integrates language evolution
    social learning elegantly

17
Outlook final year
  • Integrating social learning (mostly done) also
    using telepathy
  • Performing experiments to
  • Improve model regarding accuracy
  • Evolve language that aids survival social
    learning
  • Focus of interest
  • Language diffusion
  • Emergence of dialects
  • Social learning
  • (Grammar)
  • Define language specific challenges

18
Conclusions
  • Made great progress
  • Language games work well beyond chance, but could
    be improved
  • Social learning of skills defined, implemented,
    but not integrated
  • Still much to do...
Write a Comment
User Comments (0)
About PowerShow.com