Title: Design: HOW to implement a system
1Design HOW to implement a system
- Goals
- Satisfy the requirements
- Satisfy the customer
- Reduce development costs
- Provide reliability
- Support maintainability
- Plan for future modifications
2Design Issues
- Architecture
- User Interface
- Data Types
- Operations
- Data Representations
- Algorithms
3Design
- System design (high level design)
- Focus on architecture
- Identification of subsystems
- Object design (lower level design)
- Modules and their implementations
- Focus on data representations and algorithms
4System Design
- Choose high-level strategy for solving problem
and building solution - Decide how to organize the system into subsystems
- Identify concurrency / tasks
- Allocate subsystems to HW and SW components
5System Design
- Major conceptual and policy decisions
- Approach for management of data stores
- Access mechanism for global resources
- Software control mechanism
- Handle boundary conditions
- Prioritize trade-offs
6Design Principles
- Consider alternative approaches
- Do pro and con analysis
- Delay decisions until superior choice is clear
- Isolate decisions so alternative implementations
can be evaluated later - Avoid unnecessary embellishments
- But dont oversimplify
7Design Principles (cont.)
- Make design traceable to requirements
- Use uniform documentation style
- Reuse existing designs when possible
- Keep design simple unless performance,
maintainability, etc. DEMAND otherwise
8Design Principles (cont.)
- Define interfaces between modules carefully
- Consider how to handle the unexpected
- Dont code!!
- Document decisions
- Review, review, review . . .
9System Architecture
- Overall organization of system into subsystems
- Decide basic interaction patterns
- Numerous architectural styles for different
applications - Architecture provides context for detailed design
decisions
10Subsystem Identification
- Divide system into a manageable number of
components - Each major component is a subsystem
- Subsystem groups components with common
properties/function
11Subsystem
- Collection of
- Classes
- Associations
- Operations
- Events
- Constraints
- Interrelated
- Good cohesion
- Well-defined, small interface with other
subsystems - Low coupling
- Identified by the service it provides
12Subsystem Discussion
- Provide services for other sub-systems
- Group of related functions
- Share a common purpose
- Divide system into components (gt20)
- Subsystems are decomposed . . .
- Module is the lowest level of subsystem
13Subsystem Relationships
- Client-Server relationship
- Client subsystems actively drive the system by
requesting services provided by a server
subsystem - Peer-to-peer relationship
- Subsystems interact and communicate to accomplish
a common goal
14Client-Server Relationship
- Server supplies services for clients
- Need not know identity of clients
- Need not know interface of clients
- Client calls server
- Client knows interface of server
- Server performs some service and returns a result
15Peer-to-Peer Relationship
- Subsystems call one another
- The results of/responses to calls may not be
immediately visible - Subsystems must know the interfaces of other
subsystems - More likely to have communication dependencies
16Strategies for Decompositions
- Layers Horizontal decomposition
- Open
- Closed
- Partitions Vertical decomposition
- System topology
- General decompositions
17Layered Subsystems
- Set of virtual worlds
- Each layer is defined in terms of the layer(s)
below it - Knowledge is one way Layer knows about layer(s)
below it - Objects within layer can be independent
- Lower layer (server) supplies services for
objects (clients) in upper layer(s)
18Example Layered architecture
Interactive Graphics Application Windows
Operations Screen Operations Pixel
Operations Device I/O Operations
19Closed Architectures
- Each layer is built only in terms of the
immediate lower layer - Reduces dependencies between layers
- Facilitates change
20Open Architectures
- Layer can use any lower layer
- Reduces the need to redefine operations at each
level - More efficient /compact code
- System is less robust/harder to change
21Properties of Layered Architectures
- Top and bottom layers specified by the problem
statement - Top layer is the desired system
- Bottom layer is defined by available resources
(e.g. HW, OS, libraries) - Easier to port to other HW/SW platforms
22Partitioned Architectures
- Divide system into weakly-coupled subsystems
- Each provides specific services
- Vertical decomposition of problem
23Ex Partitioned Architecture
Operating System
Virtual Memory Manage- ment
File System
Process Control
Device Control
24Typical Application Architecture
Application package Window graphics Screen
graphics Pixel graphics Operating system Computer
hardware
User dialogue control
Simulation package
25System Topology
- Describe information flow
- Can use DFD to model flow
- Some common topologies
- Pipeline (batch)
- Star topology
26Ex Pipeline Topology
Compiler
source program
Lexical analyzer
Semantic analyzer
token stream
abstract syntax tree
code sequence
object code
Code generator
Code optimizer
27Ex Star Toplogy
Monitoring system
Alarm
Sensors
sensor status
On/Off signals, alarm type
SafeHome software
commands, data
Telephone line
Control panel
number tones
display information
28Modularity
- Organize modules according to resources/objects/da
ta types - Provide cleanly defined interfaces
- operations, methods, procedures, ...
- Hide implementation details
- Simplify program understanding
- Simplify program maintainance
29Abstraction
- Control abstraction
- structured control statements
- exception handling
- concurrency constructs
- Procedural abstraction
- procedures and functions
- Data abstraction
- user defined types
30Abstraction (cont.)
- Abstract data types
- encapsulation of data
- Abstract objects
- subtyping
- generalization/inheritance
31Cohesion
- Contents of a module should be cohesive
- Improves maintainability
- Easier to understand
- Reduces complexity of design
- Supports reuse
32 (Weak) Types of cohesiveness
- Coincidentally cohesive
- contiguous lines of code not exceeding a maximum
size - Logically cohesive
- all output routines
- Temporally cohesive
- all initialization routines
33(Better) Types of cohesiveness
- Procedurally cohesive
- routines called in sequence
- Communicationally cohesive
- work on same chunk of data
- Functionally cohesive
- work on same data abstraction at a consistent
level of abstraction
34Example Poor Cohesion
package Output is procedure DisplayDice( . .
.) procedure DisplayBoard( . . .)
Dice
I/O device
Output
Board
35Example Good Cohesion
package Dice is procedure Display ( . . .)
procedure Roll( . . .)
Dice
I/O device
Board
36Coupling
- Connections between modules
- Bad coupling
- Global variables
- Flag parameters
- Direct manipulation of data structures by
multiple classes
37Coupling (cont.)
- Good coupling
- Procedure calls
- Short argument lists
- Objects as parameters
- Good coupling improves maintain-ability
- Easier to localize errors, modify
implementations of an objects, ...
38Information Hiding
- Hide decisions likely to change
- Data representations, algorithmic details, system
dependencies - Black box
- Input is known
- Output is predictable
- Mechanism is unknown
- Improves maintainability
39Information Hiding
40Abstract data types
- Modules (Classes, packages)
- Encapsulate data structures and their operations
- Good cohesion
- implement a single abstraction
- Good coupling
- pass abstract objects as parameters
- Black boxes
- hide data representations and algorithms
41Identifying Concurrency
- Inherent concurrency
- May involve synchronization
- Multiple objects receive events at the same time
with out interacting - Example
- User may issue commands through control panel at
same time that the sensor is sending status
information to the SafeHome system
42Determining Concurrent Tasks
- Thread of control
- Path through state diagram with only one active
object at any time - Threads of control are implemented as tasks
- Interdependent objects
- Examine state diagram to identify objects that
can be implemented in a task
43Management of Data Stores
- Data stores permit separations between subsystems
- Internal or external
- Common types of data stores
- Files
- Databases
44File Data Stores
- When to use a database
- Require access to voluminous data at fine levels
of detail by multiple users - Access can be efficiently managed with DBMS
commands - Application must port across many HW and OS
platforms - Store is to be accessed by multiple application
programs
45Database Data Stores
- Advantages
- Infrastructure support
- Common interface
- Standard access language (SQL)
- Disadvantages
- Performance penalty
- Awkward programming language
46File Data Stores
- When to use file data stores
- Data does not fit structure of DBMS
- Voluminous data that is low in information
density - Raw data
- Volatile data
- only retained for a short time
47Global Resources
- Identify global resources and determine access
patterns - Examples
- physical units (processors, tape drives)
- available space (disk, screen, buttons)
- logical names (object IDs, filenames)
- access to shared data (database, file)
48Software Control Mechanism
- How SW will control interactions between objects
- Internal control
- flow of control within a process
- External control
- flow of externally-visible events among objects
- Uniform control style for objects
49Internal Control
- Under control of programmer
- Structured for convenience
- efficiency, clarity, reliability, . . .
- Common types of control flow
- Procedure calls
- Quasi-concurrent inter-task calls
- Concurrent inter-task calls
50External Control
- Procedure-driven systems
- Event-driven systems
- Concurrent systems
51Procedure-driven systems
- Control resides within the program code
- procedure issues request, waits for reply, then
continues execution - System state defined by
- program counter, stack of procedure calls, local
variables
52Event-Driven Systems
- Control resides within a central dispatcher
- calls to the dispatcher send output or enable
input - dispatcher invokes procedures when events occur
(call back) - state maintained
- using global variables, or
- by dispatcher for procedures
53Concurrent Systems
- Control resides concurrently in independent tasks
- Events are implemented as messages between tasks
- OS schedules tasks for execution
54Boundary Conditions
- Initialization
- Constants, parameters, global variables, tasks,
guardians, class hierarchy - Termination
- Release external resources, notify other tasks
- Failure
- Clean up and log failure info
55Identify Trade-off Priorities
- Establish priorities for choosing between
incompatible goals - Implement minimal functionality initially and
embellish as appropriate - Isolate decision points for later evaluation
- Trade efficiency for simplicity, reliability, . .
.