Title: Do Business Students Benefit From Playing Economics Classroom Games?
1Do Business Students Benefit From Playing
Economics Classroom Games?
- Economics Network Mini Project
- Mike Walsh
- Coventry University
- Ref DEE conf 09 TCs and games business v4
2(1) Introduction
- Students state a preference for active learning
- Classroom games and experiments help
- Promote active learning
- Introduce / embed economic concepts
- Address differing learning styles
- Business students find economics relatively
difficult
3- Project assessed if games improved the learning
experience, and if students acquired selected
threshold concepts - Consider year 1 Business students on a compulsory
economics module - No economics beyond year1
- Promote understanding and working knowledge
(Salami 2005) - YOU WILL PLAY THE PRODUCTION GAME
4(2) Method
- Two workshop groups 1 control group
- Lectures
- Introduce a concept
- Run games
- Give limited feedback in lecture
- Follow up exercises with two research groups
5 - Evaluation
- Short answer questions in summative assessment
(EXAM) - Student questionnaires to evaluate student
satisfaction with the learning process
6(3) Games
- Game Production game
- Simplified Tennis Ball Game
- Threshold concepts considered Marginality and
economic modelling. - Resources developed
- Worksheet focusing on cost rather than production
theory, particularly understanding of AC MC - Problematic in the past
- Linking results to perfect competition exit of
BA from regional air routes - http//www.economicsnetwork
7Number of workers (L) Output(Q) (bricks) Total Fixed Cost Total Variable Cost Total Cost Marginal Cost (?TC/?Q) Average Variable Cost Average Fixed Cost Average Cost
0
1
2
3
4
5
6
7
8- Game Deal or no deal.
- Threshold concept considered Opportunity cost
- Deal or No deal
- Game International Trade Game
- Threshold concepts considered Elasticity,
opportunity cost, partial equilibrium - http//www.economicsnetwork
- Game Exchange Rates
- Threshold concepts considered Partial
equilibrium and economic modelling
9(4) Results
10(a) Economics Network Questionnaire April-May
2008
- Student satisfaction with games high
11I found the economics classroom games useful
4 or 5 on the Likert scale - strongly / very
strongly agreeing with the statement N 51
12The classroom games helped link economics to
business issues
13Which game was most useful (score of 4 or 5)?
-
- Production Game 80
- International Trade Game 74
- Exchange Rate Game 65
- Deal or No Deal 44
14(b) Coventry University Module Questionnaire May
2008)
- Selected student answers to the question What
were three good things about the module? - Games explain the real world
- The use of games and case studies to emphasis
points - Action learning is also included within lectures
(games, videos etc) - Students are able to get more involved in
lectures. The lectures keep my attention
15(c) Summative Assessment
- May 2008 Exam
- Students had to identify and explain threshold
concepts that were relevant to business
situations
16Threshold concept Study group marks (n54) Control group marks (n24)
Opportunity cost marginal question 24 26
Economic modelling question 58 38
Overall exam mark 48 45
17(5) Conclusions
- Games made economics more interesting
- Need follow up activities
- No clear evidence from exam questions regarding
acquisition of threshold concepts - Games take up valuable time, but benefits can
outweigh the costs
18Bibliography
- Emerson T and Taylor B, Comparing Student
Achievement Across Experimental and
Lecture-Orientated Sections of a Principles of
Microeconomics Course, Sothern Economic Journal,
70 (3) - Hedges M, (2004), Case study Tennis Balls in
Economics, Economics Network - Holt C, (1999), Teaching Economics With
Classroom Experiments, Southern Economic
Journal, 65 (3) - Meyer J and Land R, (2002), Threshold Concepts
and Troublesome Knowledge (1) linkages to ways
of thinking and practicing within the
disciplines, ISL 2002 Conceptual Paper - Salami M, (2005) Teaching Economic Literacy
Why, What and How', International Review of
Economics Education, vol 4, issue 2