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Introduction to CS2340

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First milestone: January 21 (DO IT YOURSELF!) First quiz: January 16 ... But there's a big focus on learning, not just lecturing at you. ... – PowerPoint PPT presentation

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Title: Introduction to CS2340


1
Introduction to CS2340
  • Objects and Design
  • Spring 2003

2
This Semester
  • Instructor
  • Bob Waters
  • E-mail watersr_at_cc.gatech.edu
  • Office CoC 120

3
Books this Semester
  • Required Text
  • Guzdial Squeak Object-oriented design with
    multimedia applications
  • Optional
  • Guzdial Rose (Eds) Squeak, Open Personal
    Computing and Multimedia

4
Content of Class
  • Focus on OOA, OOD, OOP
  • OOA CRC Cards
  • OOD UML Class Diagrams
  • OOP Squeak
  • User interfaces Building, design, evaluation
  • Cap of languages focus (follow-on to Languages
    and Translation)

5
Structure of Class
  • You have a major, team-based project
  • Spring 2003 Build, display and manipulate
    financial information for personal portfolio
    management
  • Lectures are here to provide you with theory,
    examples, issues
  • BUT DO COME! Huge differences in grades

6
Grading Policy
  • 25 Midterm
  • 10 Quizzes (3)
  • In-class, open-book, 15-20 minutes
  • 30 Final
  • 35 Project Assignments (7 of them)

IMPORTANT If you had me for 2335, these are not
the same type of extra credit pop quizes. These
are real quizzes!!
7
Resources
  • CoWeb http//coweb.cc.gatech.edu/cs2340/
  • Newsgroup git.cc.class.2340
  • TAs and professor hang out there
  • No guarantee of 24-hour coverage, nor late night
    (nor early morning!) coverage

8
Where to get Squeak, lecture notes
  • On the CoWeb
  • Well be using Squeak 3.2 (latest production
    version, not whats on your CD, but whats on
    your CD should work.)
  • Lecture notes are all on the book CD with updates
    loaded to CoWeb.
  • www.squeak.org

9
On the CoWeb
  • Definition of project
  • Milestones (Turn-ins) - ALL OF THEM
  • Roughly every two weeks
  • First two are individualized, all others are
    team-based
  • First milestone January 21 (DO IT YOURSELF!)
  • First quiz January 16
  • First team milestone January 27
  • FAQs, links to external resources, etc.
  • Cases page where any code can be reused without
    honor code violation!
  • Strongly recommended Whos Who page

10
Project This Semester
  • Personal Financial Management system
  • M1 (individual) Input and manage individual
    accounts, Prepare Sunit tests
  • M2 (individual) Handle multiple users, multiple
    portfolios, add a UI and simple visualization and
    Sunit tests.
  • M3 (team) Design everything. Plan Sunit test
    structure.
  • M4 Prepare basic UI and backend. Allow users to
    visualize information. Provide simple security of
    data.
  • M5 Access networked financial information, add
    watch accounts. Show dynamic stock information.
  • M6 Make account information persistent. Allow
    queries on accounts using a mini-sql language.
  • M7 Present information via web.

11
Philosophy of the Course
  • The course is on design, for novice designers
  • If you know UML, Corba, COM, and XP already,
    great. Most people here dont.
  • But theres a big focus on learning, not just
    lecturing at you.
  • So you have to implement your designs live in
    them. Figure out where theyre bad
  • The course isnt explicitly on programming in
    Smalltalk, but implicitly (to get you design
    feedback), it is. Quizzes will focus on Smalltalk
    programming and OO design principles

12
Why Smalltalk?
  • Why not Java? Why not C?
  • Marvin Minsky If you only know something in one
    way, you dont know it at all.
  • Faculty agreed that you should see something not
    C-based. General concensus that smalltalk is a
    necessary language for CS background.
  • Other reasons
  • Great for UI/Prototyping
  • Different model for programming Embedded
    environment
  • All the sources are there for everything

13
Why this class can be aggravating
  • Its not about job skills, per se
  • No Delphi or Visual Basic here
  • Few job postings for Squeak these days (but
    increasing number for Smalltalk)
  • Its about ways of thinking that are core to CS,
    about ways of designing programs
  • About where the core ideas of computers today
    came from
  • Its about designing, critiquing designs, making
    tradeoffs, and making choices
  • Languages come and goprinciples remain.
  • Squeakers hate documentation

14
Approach of Book (and elsewhere)
  • Concrete before Abstract
  • Build things before design them
  • Learning involves testing and failure
  • You have to try things in Squeak
  • Generation and Inquiry, over Transmission
  • There is no Squeak API
  • But there are lots of great tools for poking
    through the system
  • We'll teach the tools to help you learn how to
    figure it out for yourself

15
How I Learned to Program
  • Fortran
  • IBM 360 Assembler
  • IBM 1130 Assembler
  • PL/I
  • COBOL
  • RPG
  • Basic
  • 6502 Assembly
  • Pascal
  • C
  • C, VC
  • Ada
  • Prolog
  • Java
  • sml (scheme)
  • Smalltalk

Also Information Systems Planning/Design,
Network Management, Project Management and
Scientific Data Reduction (Flight Test)
16
Important Notes
All projects must be done as a team. See me
Early about team problems and team
members Hitchhikers Couch Potatoes Team
Grades are team grades, but team members can be
fired! Let me know early about pacing problems.
Too Slow, Too Fast, Too Superficial
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