Title: Character Creation Sheet
1Knights of a Forgotten Realm
Character Creation Sheet Character Devolpment
Reference
27 points to be allocated onto Body, Mind,
Spirit Slots Character Attributes. Max Stat of
12 in only one Slot.
HP Stat (Body Spirit) x 5 Aeon HP Stat 4d6
x 5 Hit Body Skill Dominant Stat
Rating Attack Stat ((Body Mind Spirit) /
2) Dominant Stat Rating Magic Stat ((Mind
Spirit) / 2) Dominant Stat Rating Defense
Stat ((Body Mind Spirit) / 3)
2 Resources 3d6 x 100
Stat Check Roll 2d6 below Stat Number Draw
Magic 1d6 Combat Hit Roll Percentile (2d10)
on Hit Junction Abilities Success (ST-ATK-J
etc.) Roll Percentile Damage HP (Attack
Value x Weapon Level) Magic Damage HP (M.
Attack x Magic Level) Status Magic Damage
Spirit Stat Check Aeon Damage -(Mind
Stat x3) x Magic Level -(Mind Spirit
Stats) x 4 -(Body Mind Spirit Stats) x 5
- To buy Character attributes, Levels of such are
subtracted from Creation points. - Auto Abilities may not exceed 2 unless character
has learned Aeon Abilites Abilityx3 or x4. - Rune Slots are bought by expending Exp. Points,
for Hand Slots expend 2 Exp. Points, for Head
Slots expend 3 Exp. Points, you may also use
Creation points and Bonus Points. - Rune Levels are bought same way, expend Points
equal to the Rune level to be bought.
Rune use depends on availabily of points in the
Rune pool Rune Pool Points Rune Level
- For weapon refinement you requiere to pay a fee
of 450g for second level weapons, and maybe give
some refinement items, as for Attack Damage
advancement use the following table
- Exp. Points are only to be expended on
Character Attributes and Rune Levels, AP is used
on Aeon Abilities.
- 3 Types of Aeons Recovery, Status and Attack.
- The cost for further refinements will be
multiplied by 2.5.
If Aeon is KOd, Drawn Magic will be lost.