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ELearning in the Real World

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3 Retailer's Hot Spots and the Competition learning activities ... Greater access to Subject Matter Expert (SME) knowledge (audio and video clips) ... – PowerPoint PPT presentation

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Title: ELearning in the Real World


1
E-Learning in the Real World
  • D. Verne Morland Herbert L. Bivens
  • Managing Partner Principal Consultant
  • 19 November 2003

2
Agenda
  • The Evolution of e-Learning
  • The Importance of Instructional Design
  • Building e-Learning Courses
  • Creating New Courses
  • Converting Existing Courses
  • The Benefits of e-Learning
  • Measuring Learning Effectiveness
  • E-Learning the Learning Organization

3
What Exactly Is e-Learning?
  • What does e mean to you?
  • Electronic
  • Easy
  • Entertaining
  • Enlightening
  • Economical
  • Efficient
  • Educational

Effective Enlightening Emerging Eliminates
Paper Engaging Evaluating Empowering
4
What Exactly Is e-Learning?
  • e-Learning is
  • engaging, entertaining, electrifying learning
    that can be delivered
  • everywhere and every time in an
  • exciting electronic format to
  • elated and enthusiastic students.

5
The Evolution of e-Learning
  • Computer-based Training (CBT)
  • Mainframes (1970s)
  • Personal Computers (1980s)
  • CD-ROMs (early 1990s)
  • Web-based Training (WBT)
  • Text-based (mid-1990s)
  • Graphical (late-1990s low bandwidth)
  • Multimedia (2000 high bandwidth)

WBT
CBT
1970
1980
1990
2000
6
New Focus on Blended Learning
  • Continuing evolution from brick and mortar campus
  • Increased availability of technologies
  • Rejuvenation of Instructional Design

7
Blended Learning What Is It?
  • Appropriate blend of technology, process, and
    instructional strategies to achieve successful
    learning
  • Matching subject matter, learning styles, and
    delivery media into a successful learning
    experience

8
When to Use Blended Learning
  • Dispersed Workforce
  • Variety of Technologies Available
  • Necessary Resource Commitments
  • Nature of the Training Problem
  • Diversity of Training Need

9
How Do We Learn Best?
  • Direct experience
  • Experimentation
  • Seeing and doing
  • Mentoring
  • Sharing ideas
  • Self discovery

10
Learning Environments
Future Learner Centered
Past Instructor Centered
  • Lecture
  • Student Listener
  • Individual
  • Instructor-Source
  • Stable Content
  • Homogeneity
  • Facilitation
  • Collaborator
  • Team Learning
  • Instructor- Guide
  • Fast Pace
  • Diversity

11
Training Mantras
  • OLD Instructor or Content-centered
    knowledge-based
  • NEW Learner-centered
  • performance based

Stolovitch and Keeps, Telling Aint Training,
2003
12
Collaborative Learning Environments
  • Critical Thinking
  • Problem-solving
  • Teaming
  • Peer/mentor feedback and coaching

13
Developing E-Learning
  • Critical Success Factors
  • Knowing the Learners
  • Understanding the Environment
  • Developing Effective Instructional
    Strategies and Methods
  • Creating Interaction
  • Cross Functional Teaming and Commitment
  • Integrating Learner Support
  • Evaluate and Monitor
  • Organizational Commitment

14
Importance of Instructional Design
  • Non-completion rates of bad e-learning
  • Learning professionals being held accountable for
    results
  • ROI learning and human performance driving
    strategy
  • Need effective process for course development
  • Bottom Line Focus on Content Not Technology
    Infrastructure

15
Creating New E-Learning Courses
  • Instructional Design Process
  • Media Selection
  • Instructional Strategies/Methods

16
Instructional Design Process
Design
Analysis
Evaluate
Implement
Develop
17
Major Media Selection Factors
  • Learning Effectiveness
  • Cost Effectiveness
  • Practicality

18
Map of Learning Delivery Methods
19
Instructional Methods
  • Instructional Article
  • Lecture
  • Interview
  • Expert Guest
  • Group Discussion
  • Group Exercises
  • Question and Answer
  • Role Play
  • Case Studies
  • Simulations

20
Blended Learning Framework
Design
Define an Overall Blended Learning Framework
Goals/Objectives Audience - Work
Environment Instructional Methods Media Time for
Learning Resources
Define Content
21
Case Study Retail Decisions
  • The Business
  • Retail Decisions is a business intelligence
    solution for retailers. It consists of a set of
    reports organized into application families, by
    retail functional area. Retail Decisions gives
    retailers a big head start over doing it
    themselves.

22
Case Study Retail Decisions
  • Learning Goals
  • Describe the ten applications in the Teradata
    Retail Decisions solution
  • Position Retail Decisions appropriately within
    the Teradata Retail Portfolio
  • Explain the business value of the Retail
    Decisions solution in the context of the business
    improvement opportunity (BIO) results chain and
    how Retail Decisions derives its power from a
    combination of technical and business enablers

23
Developing the Framework
  • 2 The Power of Retail Decisions learning
    activities
  • Read Field Guide chapters 4-7 and 12-13
  • Do ?? exercise(s)/quizzes online
  • Prepare for group discussions, as described in
    Field Guide
  • Participate in Web Seminar session 2
  • 3 Retailers Hot Spots and the Competition
    learning activities
  • Read Field Guide chapters 8-12 and 14
  • Do ?? exercise(s)/quizzes online
  • Prepare for group discussions, as described in
    Field Guide
  • Participate in Web Seminar session 3

24
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25
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26
Converting Courses to e-Learning
  • Mantra
  • User-centered performance based
  • Analyze and deconstruct existing course (break
    into learning objects)
  • Design new blended learning framework
  • Re-purpose content to work in new formats and
    delivery methods

27
Reliability-Based Manufacturing
  • Welcome and introductions
  • E1 Student self-audit (10 questions)
  • L1 Introduce R-BM Models
  • E2 Student introductions (identify problems)
  • L2 Business-level Overview
  • L3 Reliability-Based Maintenance
  • B1 Team Self-audits
  • L4 Reliability-Based Operations
  • B2 Analyze operations issue
  • L5 Reliability-Based Design

28
Classroom Blended Learning
Day 1
Day 2
Key Sn Sync point for instructor-class
interaction
29
Benefits of e-Learning for Learners
  • Learner-focused Learn at your own pace review
    and practice as much or as little as you need
  • The learner determines when learning will take
    place
  • Allows learner to remain engaged in current
    projects and tend to important business while
    being trained
  • Greater access to Subject Matter Expert (SME)
    knowledge (audio and
    video clips)

30
Benefits of e-Learning for Companies
  • Low cost delivery
  • Easy access simplified logistics
  • Rapid update with new information
  • Leverage similar learning for employees,
    partners, and customers
  • Link learning to electronic documentation and
    company experts
  • Link learning to communities of practice

31
Measuring Learning Effectiveness
  • Kirkpatrick Model of Assessment
  • Level 1 Reaction
  • Level 2 Learning
  • Level 3 Behavior
  • Level 4 Results
  • Level 5 Return on Investment (ROI)

Academia
Business
Dr. Donald Kirkpatrick, 1975
32
Measuring Learning Effectiveness
  • ROI Learning Scorecard
  • The Learning and Growth Perspective
  • Courses, completion, certification, community,
    employee sat.
  • The Business Process Perspective
  • Recruiting, retention, quality, innovation
  • The Customer Perspective
  • Customer sat., company positioning (vendor -gt
    partner)
  • The Financial Perspective
  • Revenue, productivity, margin, income

33
E-Learning the Learning Organization
  • Anytime, anywhere self-study
  • Learning connects with Knowledge Management (KM)
  • Learning connects with Communities of Practice
    (CoP)
  • Learning becomes Object-Oriented
  • Continuous independent and interconnected learning

34
Discussion
  • Questions, comments, suggestions

35
The Online Learning Center
Welcome message
Link to first HH online course
Discussion forums for new communities of practice
(CoP)
36
Course Home Page
37
Course Topics
Topic description
Instructional articles
Unit quiz
Student journal
38
Case Study
Quick navigation
Engagement question
Answer choices
39
Retail CoP Forum
Quick navigation
Forum charter
Click to start a new discussion
40
Forum Posting
Quick navigation
Subject
Message
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