Title: ELearning in the Real World
1E-Learning in the Real World
- D. Verne Morland Herbert L. Bivens
- Managing Partner Principal Consultant
- 19 November 2003
2Agenda
- The Evolution of e-Learning
- The Importance of Instructional Design
- Building e-Learning Courses
- Creating New Courses
- Converting Existing Courses
- The Benefits of e-Learning
- Measuring Learning Effectiveness
- E-Learning the Learning Organization
3What Exactly Is e-Learning?
- What does e mean to you?
- Electronic
- Easy
- Entertaining
- Enlightening
- Economical
- Efficient
- Educational
Effective Enlightening Emerging Eliminates
Paper Engaging Evaluating Empowering
4What Exactly Is e-Learning?
- e-Learning is
- engaging, entertaining, electrifying learning
that can be delivered - everywhere and every time in an
- exciting electronic format to
- elated and enthusiastic students.
5The Evolution of e-Learning
- Computer-based Training (CBT)
- Mainframes (1970s)
- Personal Computers (1980s)
- CD-ROMs (early 1990s)
- Web-based Training (WBT)
- Text-based (mid-1990s)
- Graphical (late-1990s low bandwidth)
- Multimedia (2000 high bandwidth)
WBT
CBT
1970
1980
1990
2000
6New Focus on Blended Learning
- Continuing evolution from brick and mortar campus
- Increased availability of technologies
- Rejuvenation of Instructional Design
7Blended Learning What Is It?
- Appropriate blend of technology, process, and
instructional strategies to achieve successful
learning - Matching subject matter, learning styles, and
delivery media into a successful learning
experience
8When to Use Blended Learning
- Dispersed Workforce
- Variety of Technologies Available
- Necessary Resource Commitments
- Nature of the Training Problem
- Diversity of Training Need
9How Do We Learn Best?
- Direct experience
- Experimentation
- Seeing and doing
- Mentoring
- Sharing ideas
- Self discovery
10Learning Environments
Future Learner Centered
Past Instructor Centered
- Lecture
- Student Listener
- Individual
- Instructor-Source
- Stable Content
- Homogeneity
- Facilitation
- Collaborator
- Team Learning
- Instructor- Guide
- Fast Pace
- Diversity
11Training Mantras
- OLD Instructor or Content-centered
knowledge-based - NEW Learner-centered
- performance based
Stolovitch and Keeps, Telling Aint Training,
2003
12Collaborative Learning Environments
- Critical Thinking
- Problem-solving
- Teaming
- Peer/mentor feedback and coaching
13Developing E-Learning
- Knowing the Learners
- Understanding the Environment
- Developing Effective Instructional
Strategies and Methods - Creating Interaction
- Cross Functional Teaming and Commitment
- Integrating Learner Support
- Evaluate and Monitor
- Organizational Commitment
14Importance of Instructional Design
- Non-completion rates of bad e-learning
- Learning professionals being held accountable for
results - ROI learning and human performance driving
strategy - Need effective process for course development
- Bottom Line Focus on Content Not Technology
Infrastructure
15Creating New E-Learning Courses
- Instructional Design Process
- Media Selection
- Instructional Strategies/Methods
16Instructional Design Process
Design
Analysis
Evaluate
Implement
Develop
17Major Media Selection Factors
- Learning Effectiveness
- Cost Effectiveness
- Practicality
18Map of Learning Delivery Methods
19Instructional Methods
- Instructional Article
- Lecture
- Interview
- Expert Guest
- Group Discussion
- Group Exercises
- Question and Answer
- Role Play
- Case Studies
- Simulations
20Blended Learning Framework
Design
Define an Overall Blended Learning Framework
Goals/Objectives Audience - Work
Environment Instructional Methods Media Time for
Learning Resources
Define Content
21Case Study Retail Decisions
- The Business
- Retail Decisions is a business intelligence
solution for retailers. It consists of a set of
reports organized into application families, by
retail functional area. Retail Decisions gives
retailers a big head start over doing it
themselves.
22Case Study Retail Decisions
- Learning Goals
- Describe the ten applications in the Teradata
Retail Decisions solution - Position Retail Decisions appropriately within
the Teradata Retail Portfolio - Explain the business value of the Retail
Decisions solution in the context of the business
improvement opportunity (BIO) results chain and
how Retail Decisions derives its power from a
combination of technical and business enablers
23Developing the Framework
- 2 The Power of Retail Decisions learning
activities - Read Field Guide chapters 4-7 and 12-13
- Do ?? exercise(s)/quizzes online
- Prepare for group discussions, as described in
Field Guide - Participate in Web Seminar session 2
- 3 Retailers Hot Spots and the Competition
learning activities - Read Field Guide chapters 8-12 and 14
- Do ?? exercise(s)/quizzes online
- Prepare for group discussions, as described in
Field Guide - Participate in Web Seminar session 3
24(No Transcript)
25(No Transcript)
26Converting Courses to e-Learning
- Mantra
- User-centered performance based
- Analyze and deconstruct existing course (break
into learning objects) - Design new blended learning framework
- Re-purpose content to work in new formats and
delivery methods
27Reliability-Based Manufacturing
- Welcome and introductions
- E1 Student self-audit (10 questions)
- L1 Introduce R-BM Models
- E2 Student introductions (identify problems)
- L2 Business-level Overview
- L3 Reliability-Based Maintenance
- B1 Team Self-audits
- L4 Reliability-Based Operations
- B2 Analyze operations issue
- L5 Reliability-Based Design
28Classroom Blended Learning
Day 1
Day 2
Key Sn Sync point for instructor-class
interaction
29Benefits of e-Learning for Learners
- Learner-focused Learn at your own pace review
and practice as much or as little as you need - The learner determines when learning will take
place - Allows learner to remain engaged in current
projects and tend to important business while
being trained - Greater access to Subject Matter Expert (SME)
knowledge (audio and
video clips)
30Benefits of e-Learning for Companies
- Low cost delivery
- Easy access simplified logistics
- Rapid update with new information
- Leverage similar learning for employees,
partners, and customers - Link learning to electronic documentation and
company experts - Link learning to communities of practice
31Measuring Learning Effectiveness
- Kirkpatrick Model of Assessment
- Level 1 Reaction
- Level 2 Learning
- Level 3 Behavior
- Level 4 Results
- Level 5 Return on Investment (ROI)
Academia
Business
Dr. Donald Kirkpatrick, 1975
32Measuring Learning Effectiveness
- ROI Learning Scorecard
- The Learning and Growth Perspective
- Courses, completion, certification, community,
employee sat. - The Business Process Perspective
- Recruiting, retention, quality, innovation
- The Customer Perspective
- Customer sat., company positioning (vendor -gt
partner) - The Financial Perspective
- Revenue, productivity, margin, income
33E-Learning the Learning Organization
- Anytime, anywhere self-study
- Learning connects with Knowledge Management (KM)
- Learning connects with Communities of Practice
(CoP) - Learning becomes Object-Oriented
- Continuous independent and interconnected learning
34Discussion
- Questions, comments, suggestions
35The Online Learning Center
Welcome message
Link to first HH online course
Discussion forums for new communities of practice
(CoP)
36Course Home Page
37Course Topics
Topic description
Instructional articles
Unit quiz
Student journal
38Case Study
Quick navigation
Engagement question
Answer choices
39Retail CoP Forum
Quick navigation
Forum charter
Click to start a new discussion
40Forum Posting
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Message