Title: UWP Offense
1UWP Offense
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2Offensive Goals
- Goals
- To outscore our opponent. VICTORY!
- To score six times a game.
- To out-hit and punish every defense we face.
- To average 400 yards of total offense.
- To be one of the Top 5 DIII offenses in the
nation.
3Offensive Objectives
- ATTACK We will play a fast break, up-tempo
attack. We will force each opponent to react and
adjust to our offense. We will always use
intelligence and conditioning to our advantage. - GATA We will GET AFTER THEIR ASS! This is
the cornerstone principle of Platteville
Football. - ELIMINATION OF SIWs Its tough enough to beat
your opponent. Take away the negative plays to
ensure that we dont beat ourselves. TURNOVER
RATIO is the number one factor in winning and
losing college football games. - SCORE The object of our offense is to score. We
will score first, fast, and we will finish the
fourth quarter. We will maximize the Red Zone and
we will take advantage of every turnover that our
defense creates by scoring points. - TEAM Foremost, we must be come a true team. On
and off the field, we act as one, united as a
whole group, where together we can accomplish
greatness.
4Philosophy
- Attitude
- Spread the Field
- Multiple Looks for the Defense
- Throw to Uncovered Receivers
- Hurt the Blitz
- Game Planning
5Attitude
- A.M.F.
- Play with poise through the good and the bad.
- Score one more point than our opponent.
- Out hit and out physical our opponent.
6Spread the Field
- Use Formations and Motions
- Forces the defense to declare their coverage and
blitzes. - Easier for the quarterback to read coverage.
- Helps the run game (5 to 6 simple plays).
- Create mismatches.
7Multiplicity
- Different Looks for the Defense
- Secondary Different Formations, Motions,
Routes. - Linebackers Run Game, Play Action, Screens,
Drop-back. - D-Line Basic Run Game, 3 to 4 Protections,
Screens
8Uncovered Principle
- Make Them Cover You Up
- By Alignment, Motion, and Shifts.
- By Bubble Screen.
- This forces defensive adjustments that help in
protection and in running game.
9Uncovered Principle
- Rules
- Any receiver that is not covered up and can catch
the ball and gain 4 yards. - Only throw on 1st and 2nd downs or on 3rd down
with less than 5 yards to go.
10Uncovered Receivers - Orange
- Throwing Uncovered
- The receiver may widen his alignment or switch
his stance. - The QB will catch the snap and get the ball to
receiver as quick as possible - The receiver show his numbers to the QB, secure
the ball, run to daylight. - All other receivers will block the most dangerous
man.
11Uncovered Receivers - Orange
12Uncovered Bubble - Silver
- Foot Race to the Sidelines
- Used mostly in a trips formation
- No cut-back, until you get to the numbers
- Receivers block the most dangerous man
13Uncovered Bubble - Silver
- Throwing Uncovered Bubble
- The QB catches the snap, delivers the ball on the
up-field shoulder, fades back after the throw. - The receiver will have his inside foot up in his
stance and runs the bubble, secures the ball,
runs to the sidelines.
14Uncovered Bubble - Silver
- Throwing Uncovered Bubble
3 0n 2
NO Cut-back
15Uncovered
Down
Orange, Orange
Set, Go
Play Call Chase Left
16Hurt the Blitz
- Recognize it Protect it Attack it!
- Protections must be simple (man scheme).
- Attack (must have a game plan).
- Sight adjustments
- Hot routes
- Bring in extra protection
- Screens
- No back/Quick Game
17Game Planning
- The Right Tools in the Toolbox
- Must be able to adjust during game.
- Routes must be adjustable.
- Must have the right tools in the toolbox.
18Offensive Mechanics
- Multiple with Simplicity
- Focus Only On The Words That Affect You
- Learn To See The Big Picture
19Huddle Procedure
20Play Calls
- Running Game - Words
- Passing Game - Numbers
21Running Game
Basic Play Call Dive Right
Tells us the running play we are running.
Tells us the direction we are running the play to.
22Passing Game
Basic Play Call
962
The last number indicates what concept we are
running in our routes. It also indicates where
the strength is located (odd left, even right)
The first number indicates the protection and the
release of the running back.
The second number indicates the formation and the
series that we are running.
23Cadence
- On First Sound
- Down
- On One
- Down Blue Blue, Set Go
- On Two on Two
- Down Blue Blue, Set Go, Go
- Hard Count
- Down Blue Blue, Set Go Go, Go, Go
- On Repeat
- Down Blue Blue, Set Go, Go, Set Go
24Color Phase
- Orange
- Silver
- Red White
- Black Blue
- Gold
- Brown
- Uncovered
- Uncovered Bubble
- Right
- Left
- 39
- 32
25Terminology
- Personnel
- Split Ends
- Wings
- X/Z
- W/Y
- R
26Terminology
- Terms
- Wide Side (Field)/Short Side (Boundary)
- Front-side/Back-side
- Split
- Landmark
- Trouble
- Run/Quick Check
27Terminology
- Terms
- R.A.C.
- A.M.F.
- D.A.
- Sight Adjust
- 6 Second Rule
- Q Receiver
286 Second Rule
- Doing the Little Things
- Where do I align, according to the formation?
- How does my assignment affect my split?
- What is my assignment?
- What coverage is the defense in?
- How does the coverage affect my assignment?
- Who is the Q Receiver? Who causes the sight
adjustment?
29Formations
30Formations
31Tuesday8-20-02
32The Playbook
- Passing Game
- 15/16
- 32
- 31 Double
- 39 (Angle)
33Chase
3415/16
35The Quick Game
- 30s
- Our 3-step passing game is the 30s series. This
is the BREAD AND BUTTER of our offense. We
will throw it at anytime, anywhere on the field.
We prefer to use it against covers 3 and 1 or
against the blitz. This is a high percentage
series. The completion should be 80 - 85.
These are the only pass plays we teach. The
basic concepts do not apply to the 30s. We can
run these plays out of most of our formations,
but a majority of the time we like to run them
from Doubles, Trips, or Panther.
3632 (Brown)
3739 (Gold)
3831 Double
39Tuesday8-20-02
40Motion
- Motion is the second part of how we get aligned
before we want the ball snapped. We use motion
in our offense for specific, defined
purposes. The basics of our motions will be first
in the play call. A player and a type of motion
will be the few words before the play. We will
designate WHO we want to be in motion and we will
designate WHAT type of motion we want. The QB
will control final destination with the snap
count. It is vital to our offense that our WRs,
RBs, and QBs know who has to be on the line of
scrimmage and who has to be off.
41Motions
- Ram/Lion
- Player Specific
- Out
- In
42Q Receiver
- Q Receiver within all of our passing
concepts, we will have a player built in that
will break off his route so the QB has a quick
option against the blitz. The QB and WRs must
always know who is the Q and who makes him adjust
his route.
43The Playbook
- Passing Game
- 25/26
- 981/982
- 961/962
- 951/952
44Zone
4525/26
46Vertical Concept 1-2
- 1-2 signify the Vertical Concept in our
offense. This concept allows our offense to
attack and stretch the defense toward the end
zone. The vertical passing game is a staple of
our offense. We normally will designate our
areas of attack as 18-22 yards down the field.
The specific parts of the field that this concept
attacks include 4yards outside of the numbers
on each side of the field, 2 yards outside each
hash mark, and in some cases directly down the
middle of the field. We will also have a lower
level control route. This concept will be used
against any kind of coverage we see, whether it
is Man-to-Man, any zone concept.
47981/982
48961/962
49951/952
50Wednesday8-21-02
51The Playbook
- Passing Game
- Slip Screen
- 983/984
- 963/964
- 953/954
52Speed Speed Dog
53Slip Screen Right/Left
54Smash Concept 3-4
- The Smash Concept is one of the best ways we have
of putting pressure on two deep coverage by
creating situations where the cornerback cannot
cover two people he will see a six yard hitch in
front of him and have a deeper-developing flag
route behind him. Depending on the coverage and
situation, we can use it to attack down the field
on the deep outside edge, or underneath as a
ball-control pass. This concept is good against
Cover 2 primarily, but we can and will use it vs.
Cover 3 and Man-to-Man defenses.
55983/984
56963/964
57953/954
58Smoke
- This Route Package may or may not change the
route combination. The QB will semi role to the
call. The receivers routes will most likely be
deeper since the QB is rolling to them. The
back-side receivers routes will change into a
crossing concept on different levels. We may
also use throwbacks to keep the defense honest.
5983/84 Smoke
60Wednesday8-21-02
61The Playbook
- Passing Game
- 85/86
- Y W Shake
- GO
62Dallas
6385/86
64Double Moves
- We like to tag a double move route to our base
plays to keep the defense honest. Our shake
route is a corner post. The receiver will push
vertical and then break to the corner for three
steps, then plant and break to the post. The
other double move we employ is a Go route. This
can be tagged off a slant and a post. The
receiver will push vertical and break the
slant/post for two steps then break back to the
outside.
6584 Smoke Y Shake
66982 Go
67Thursday8-22-02
68The Playbook
- Run Game
- Goal Line - Roy/Lee
- Dive/Dive Lead
- Chase/Chase Lead
- Belly/Belly Lead
- Sneak/Fake Run Sneak
- Speed Dog
- Dive Counter G
- Passing Game
- Play Action Uncovered
- Trail
- Texas
69Goal Line Offense
- In goal line and short yardage situations we will
use a tight end formation. We have the ability
to use two tight ends and adjust our backfield to
a one or two back set. Out of this formation we
can still run our basic passing package. We will
use four or five basic running plays. The key to
success in this formation is aggressive blocking
and the mentality that we are going to get the
first down or touchdown.
70Goal Line Formations
71Goal Line Formation Adjustments
8
4
3
5
7
6
1
2
72Goal Line Formation Adjustments
- Open Tells the back-side Tight End to flex to a
WR position. - Strong Tells R to align between the front-side
Guard and Tackle. - Weak Tells R to align between the back-side
Guard and Tackle. - Gun Tells the QB we are in shotgun and the
backs to align in split backs. - Wing Tells the Y to align 1 by 1 off the
front-side tackle. - Over Tells the back-side Tackle to align
outside the front-side tackle.
73Dive/Lead Dive
74Chase/Lead Chase
Roy 4 Chase Right
75Belly/Lead Belly
76Sneak/Fake Run Sneak
77Speed Dog
78Dive Counter G
79Play Action Uncovered
- Play Action Uncovered Bubble
- Attacks a double edge player
- Simple play action fake
- Another big play opportunity
80Uncovered
- Play Action Uncovered Bubble
Fake Chase 16
81Trail
- This Route Package utilizes a Crossing route with
an Angle route behind it. This is very good in
short yardage and against teams that want to wall
off our shallow crossing package. Like Follow,
we tag one player and Trail. Trail tells the
next player outside that he will be doing the
crossing route. So in Trips right, if we say W
Trail, the next WR outside, Y, would be doing the
crossing Route. This is also a front-side and
back-side tag.
82Trail
W Trail
Y
W
83Texas
- This Route Package compliments our vertical
passing game. The R-back is running an angle
route, the Wing has a seam choice, and the Split
End runs a hook route.
84Texas
85Thursday8-22-02
86Shift
- Shifting is a type of motion we will use to
change our alignments before the ball is snapped.
Shifts and Motions different because when we
shift all players will reset before the ball is
snapped. We use shifts in our offense for
specific, defined purposes some of which include
- To disguise our intentions/delay defensive
recognition - To create personnel advantages
- To create coverage problems or checks
- To force the coverage to bump, changing personnel
and alignment - The basics of our shifts, like our motions, will
be first in the play call. All shift are player
specific. We will designate WHO we want shift and
WHAT shift we want. The QB will control when he
wants the shift. It is vital to our offense that
our WRs, RBs, and QBs know who will be shifting
their alignments on each call.
87Stem
88The Playbook
- Passing Game
- 85/86 Iowa
- 180 East/West
- 160 East/West
- Cluster 150 East/West
89R/Q Draw
9085/86 Iowa
91Mesh Concept 0 East/West
- Our 0 concept is known as the Mesh Concept, and
it attacks the underneath edge of coverage very
rapidly, many times from a tightened environment.
This concept creates multiple rubs by
incorporating different crossing routes. Our
Mesh Concept is a quick rhythm concept, whose
primary purpose is to attack man-to-man defense
by creating match-up problems and multiple rubs.
With this in mind we also have a zone better
built into the mesh concept. This concept, we
believe, attacks most of the defenses we will
face. Since 0 is only a single number, East and
West will be used to identify the formation
strength, with East being right and West being
left.
92180 East/West
93160 East/West
94Cluster 150 East/West
95Friday8-23-02
96The Playbook
- Passing Game
- 987/988
- 967/968
- 957/958
- Fresno
- Baltimore
97Bronco
98Mustang
99987/988
100967/968
101957/958
102Fresno
- This Route Package is a reverse Flat-Curl package
on the front-side. This is good versus 2-Deep
coverage. The Split End runs a whip route, and
the wing runs a hook route. The wing wraps the
LB. He must find the window. The R-Back sits
down over the box.
103Fresno
104Baltimore
- This Route Package is a reverse Flat-Curl package
on the back-side. This is good versus 2-Deep
coverage. The Split End runs a whip route, and
the wing runs a hook route. The wing wraps the
LB. He must find the window.
105Baltimore