Title: Project Based Learning
1Project Based Learning
- Module Four
- Map the Project Part I
2Project Based Learning
Module 2 Craft the Driving Question
Module 1 Begin With the End in Mind
Module 3 Plan the Assessment
Module 4 Map the Project
Module 5 Manage the Process
3Outcomes Map the Project
- Participants will be able to
- Organize Tasks and Activities for their Project
- Decide How to Launch the Project
- Gather Resources
- Draw a Storyboard
4Our Focus
- Focus first on the learner.
- Think about what kids need to learn and how they
can learn it best. - Don't be distracted by the question,
- What can I use these tools for? Instead ask,
What can these tools do for the students?
5What Motivates Us To Complete a Project?
6(No Transcript)
7Your Project Map For Planning
- THINK-PAIR-SHARE-SQUARE
- Think -- On your own complete this chart to
determine what skills you will need to
successfully begin to implement Project Based
Learning in your classroom. - Pair-Share Make certain that you have included
all the skills that you will need. - Square -- What conclusions could you draw about
you future staff development needs?
8Where are we headed? Why are we going there?
- Think purposely about how you will indicate to
students the end result. - You need to know and SO do the kids!
9What will allow the students the chance to
experience the big ideas realistically?
What activities will help students explore the
essential questions?Equip students for the final
performance through appropriate instruction.
10Hook the students through engaging provocative
entry points.
Thought-provoking questions, statements,
problems, oddities, challenges.
Inside Looking Out
11Organize Tasks and Activities
12Organize Tasks and Activities
- Direct instruction What content knowledge do
students need to succeed? - Skill-building Do students know how to succeed
in the project? - Culture-building Are students ready to manage
themselves?
13Online Project Examples
14(No Transcript)
15Online Project Examples
- Thinkquest
- http//www.thinkquest.org/
- Searchable gallery of projects.
- Best Internet Site for Kids by Common Sense
Media Apr. 2005.
16Online Project Examples
- Macromedia Innovation Program
- http//www.macromedia.com/resources/innovation/
- Recognizes the creators of innovative websites
and applications built with Macromedia products
17Online Project Examples
- The Paly Voice
- http//voice.paly.net/
- Home of the Palo Alto High School journalism
programs.
18Online Project Examples
- The WebQuest Portal
- http//webquest.sdsu.edu/
- What is a WebQuest?
- A WebQuest is defined as "an inquiry-oriented
activity in which some or all of the information
that learners interact with comes from resources
on the Internet."
19- Bernie Dodge stood at the chalkboard in an empty
classroom pointing to a row of three boxes he had
just drawn. The first he'd labeled "learning
inputs" and the last "learning outcomes." But the
one in the middle excited him
20- "Transformations."
- The goings-on in the minds of learners that take
the raw information and work with it until it's
transformed into new knowledge, constructed into
new meaning. From that day back in 1995, this has
been the definitive focus of the WebQuest
strategy. - Tom March-ozline.com
21Evaluating WebQuests
- Lets compare a series of WebQuests using the
WebQuest format - Here we get the chance to compare five different
Quests from four different points of view.
22Our Process
- We will use our groups of four
- Each member of the group has a specific role
- Each individual will judge the Quest from his or
her assigned point of view
- The Four Roles
- Efficiency Expert
- Affiliator
- Altitudinist
- Technophile
23What the heck does that mean?
241. The Efficiency Expert Believes
- Time is very valuable!
- Too much time is wasted on unfocused activities
- WebQuests give maximum bang for the buck
- You like short, unambiguous activities that teach
small things well - If the Quest is longterm, it had better deliver a
deep understanding of the topic at hand
252. The Affiliator Believes
- The best activities are those where students work
together - The best WebQuests create a need for discussion
and consensus - WebQuests where students work alone are not your
cup of tea
263. The Altitudinist Believes
- Higher level learning is the most important thing
for you - Factual recall is a waste of time
- The only reason to bring technology into schools
is to provide the opportunity for analysis,
synthesis and the ability to take a stand on
issues - Creative expression is an important goal for the
learner
274. The Technophile Believes
- The Internet is way cool.
- The best WebQuests are the ones that make best
use of the technology. - The better the students learn to use animation,
video, audio and graphics the better you like it. - If you cant use the Web to the fullest, dont
bother.
28Our Process
- This part of the activity will be limited to 50
minutes - Meet in your group and determine roles
- Examine the sites individually (no more than 10
minutes per website)
29Now That You Know Your Role
- Examine each WebQuest site listed
- Jot down notes as you look at the site
- Stay in character as you look at the sites on
your own - Dont compare notes until you get back into your
group - Do not spend more than 10 minutes on any website
30And next
- Reconvene as a group.
- Poll your members to get the two best and two
worst sites. - Assign one member of the group to record your
thoughts. - Come to a compromise consensus as to your teams
nominations for best and worst and why. - Be prepared to share with whole group.
31Explore Online Projects
- WebQuest Portal
- http//webquest.sdsu.edu/
32Now for the Debriefing
- Use your collective notes
- Share your conclusions with the whole group
- What conclusions can you draw about making
WebQuests successful in your classroom.
33Project Design Criteria
- Meet standards?
- Engage students?
- Focus on essential understandings?
- Encourage higher-level thinking?
- Teach literacy and reinforce basic skills?
34Project Design Criteria
- Allow all students to succeed?
- Use clear, precise assessments?
- Require the sensible use of technology?
- Address authentic issues?