Title: Incomplete Information
1Incomplete Information
This lecture shows how to analyze games that have
more complicated information sets than complete
information games. This requires us to apply
rules, already learned in previous lectures, to
more complicated settings.
2Incomplete information games
- All games are either complete information games
or incomplete information games. - Therefore simultaneous move and perfect
information games are not games of incomplete
information. - A game has incomplete information if one player,
when making her move, does not know information
that would affect her choice that was known by
another player when he had moved at an earlier
point in the game, that is at a predecessor node. - Read Chapter 12, Incomplete Information Games
in Strategic Play.
3Defining incomplete information games
- Suppose one player called Alpha moves before
another player Beta does. That is Alphas
decision node precedes Betas. - If Alpha is more informed than Beta about an
event that occurred before either of them had the
opportunity to move, then they are playing a game
of incomplete information. - Alpha might wish to signal to Beta his knowledge
through his move, or he might wish to confuse
Beta, depending on their strategic
complementarities.
4What kind of information?
- Incomplete information can arise from two
sources - Knowledge about a players past move
- For example Gamma moves first, followed by Alpha
and then Beta. Alpha sees Gammas move, Beta sees
Alphas move, but Beta does not see Gammas move. - Knowledge about an earlier move by nature
- Change the name of Gamma to nature in the above
example, and let natures move be a random
variable.
5Incomplete information induced by earlier moves
of other players
First we shall analyze two games in which one
player knows more about a second players
previous move than a third player.
6Predators
This game features a corrupt government, a poorly
run state enterprise and an opportunistic foreign
investor wrestle for mineral and oil wealth.
7Why Predators is anincomplete information game
- When the foreign investor decides near the end of
the game whether to withdraw or commit, he does
not know whether the state enterprise has is
trying steal his assets or not. - However if the government moves at all, it moves
before the investors makes his final decision,
and in that case knows that the state enterprise
has indeed decided to try stealing the foreigners
assets.
8Governments seize assets given the opportunity
A dominant strategy for the government in this
game is to seize foreign assets when presented
with the opportunity to do so.
9The reduced game upon anticipating the
governments choice
- We now reduce the game by conditioning on the
governments dominant strategy. - If the government seizes its assets, the foreign
firm should withdraw if it can. - If its assets were left intact, it should commit.
10A further reduction of the predator game
- Folding back the final decisions of the foreign
investor, the further reduction yields a
simultaneous move game. - Note the state owned enterprise has a dominant
strategy to propose a joint venture.
11Quality control
- Manufacturers do not consistently produce
flawless products despite legions of consultants
who have advised them against this policy. - Retailers help guard against flawed products by
returning some of the defective items sent, and
lending their brand to the ones they retail. - Consumers cannot judge product quality as well as
retailers and producers, since each one
experiences only a tiny fraction of the end
product. - What is an acceptable defect rate, how often
should retailers return defective items, and what
are the implications for consumer demand?
12Total quality management
13If the consumer always buys . .
- To solve this game we first remark that the
consumer plays a mixed strategy in equilibrium.
This claim can be established by contradicting
the alternative hypothesis that she plays a pure
strategy. - Suppose she always buys the product.
- Then the retailer would never return a defective
one, and the producer would specialize in
producing defective products. - Thus the consumer only purchases defective
products, and this is not a best response to the
strategies of the manufacturer and the retailer.
14If the consumer never buys . . .
- But if the customer never buys the product, the
retailer would always return defective ones. - In this case the manufacturer specializes in
produced flawless products. - It now follows that the strategy of not buying is
not a best response - Therefore the consumer follows a mixed strategy.
15Defining the probabilities in the TQM problem
- Let q denote the probability that the retailer
offers a defective product item sale. - Let r denote the probability the shopper buys the
item. - Let p be the probability a producer produces a
flawless item. - Both probabilities are strictly positive.
receiving both kinds of products is strictly
positive. - If the shopper mixes between buying and not
buying the product, then she must be indifferent
between making either choice.
16A schematic
17Solving for r, the probability of buying
- If 0 between offering a defective product and
returning it. - In that case
-
- 3r - 2(1 - r) -1
- ? 3r 2 2r -1
- ? 5r 1
- ? r 0.2
18How to solve for p and q
- Once we substitute for r 0.2 in the shoppers
decision, we are left with the diagram - q is chosen so that the producer is indifferent
between production methods - p is chosen so that the shopper is indifferent
between buying and not buying.
19Solving q,the probability of offering the product
- The producer will only mix between defective
and flawless items if the benefit from both are
equated - 6r (1 - r)q - 3(1 - q) 3r (1- r)
- ? 2q 3 3q 1.4
- ? 5q 4.4
- ? q 0.88
20Solving for p, the probability of producing a
flawless product
- Investigating the cases above shows that in a
mixed strategy equilibrium r 0.2 and q 0.88. - Since the shopper is indifferent between buying
the item versus leaving it on the shelf, there
are no expected benefits of acquiring the item -
- 9p - 10(1 - p)q 0 ? (9 10q)p 10q
- ? p 44/89
21Offering a partial refund
We now modify the game slightly. If the customer
buys a defective product, she receives partial
compensation.
22A different outcome
- In this case the manufacturer has a weakly
dominant strategy of specializing in the
production of flawless goods. - Recognizing this, the shopper picks a pure
strategy of buying. - Realizing that the shopper will buy everything
she is offered, the retailer never returns its
merchandise to the manufacturer (and indeed there
is never any reason too).
23Lecture summary
- We defined games of incomplete information as the
complement of complete information games. - Then we explained how games of incomplete
information might arise. - The tools used to solve simultaneous move and
perfect information games can be combined to
solve games of incomplete information. - We analyzed two examples of incomplete
information generated within a three player game.
24Incomplete Information due to Nature
This lecture considers four games where nature is
the source of the incomplete information, and
discusses the costs and benefits of making
players more informed.
25Starting a new business
- Seeking outside funding for a new business is
tricky because the entrepreneur seeking support
typically knows much more about the probability
of success than the angel or the venture
capitalist.
- In this game the entrepreneur reaches one of
three information nodes before he decides whether
to approach a potential business partner or not,
but the partner does not know which node the
entrepreneur reached.
26Folding back from natures nodes
The analysis of this game can be somewhat
simplified by investigating the reduced game
27The strategic form
- There are 8 strategies for the entrepreneur,
listed as rows in the matrix and 2 strategies for
the potential partner (the columns). - Calculating the expected payoffs for each
strategy pair we obtain the strategic form for
this game.
28Dominated strategies for the entrepreneur
- Inspecting the entrepreneurs strategies we see
that the fourth and the eighth are dominated by
the second and the sixth respectively. - Similarly mixing the second with the sixth
strategies rule out the third and fifth.
29Dominance solvable
- Once strategy eight is ruled out, Decline is a
dominant strategy for the potential partner. - The entrepreneur goes solo, unless there is
nothing to be had.
30Cost of incomplete information
- The expected value of this game, the sum of the
expected values to each player, from playing the
solution is - 0.1 8 0.5 1.6 1.6
- In a perfect information game, where the partner
is as equally informed as the entrepreneur, it is
easy to prove the expected value of the game is - 0.1 (20 10) 0.5 1.6 3.8
- Moreover the expected value of maximizing the sum
to both players is - 0.1 (20 10) 0.5 (8 - 2) 6
31The alternative of corporate research
- This solution to this game illustrates the
problem that practically every independent
inventor faces in funding his research for
commercial development. - One alternative is for large companies to conduct
research in-house, where scientists and inventors
are paid a fixed wage to develop new products
with company equipment and support, the profits
from their discoveries being distributed as
dividends to shareholders. - This approach creates two other problems
- Workers resign from the company start their own
firms just before they announce major discoveries
- Researchers on wages lack motivation.
32Aircraft Mechanic
- Hiring expert help, when you are the residual
claimant, is also fraught with costs associated
with incomplete information. - We examine this question from the viewpoint of a
companys ultimate status symbol, its executive
jet fleet.
33Background log on Aircraft Mechanic
- The flight crew notice the turbines emit a new
noise when they start to turn over, although it
disappears before executive management boards, so
the passengers are unaware of any differences. - Executive personnel decide whether to have the
plane checked into unscheduled maintenance, at a
cost of 200. - If the problem is severe there will be an
additional cost of 800 in parts plus 400 labor.
If left unchecked, and the problem is severe, an
extra 800 will later be spent in parts. - If the plane is checked, the (outsourced)
mechanics advise personnel whether the noise
signals whether the engines require new parts or
not.
34Aircraft mechanic reduced
- Folding back the resolution of uncertainty that
occurs if personnel ignores the noise, we see the
expected loss to the firm from taking no action
is 1000, and the expected payout to the mechanic
is 200. - Should personnel have the plane checked?
35Aircraft mechanic Strategic form for subgame
- If personnel has the plane checked, the following
subgame ensues, which we present in strategic
form. - Note the strategy Authorize is dominated by
Ignore.
36Best replies in thereduced strategic form
- Only two cells do not have at least one arrow
leading out. - They are the only pure strategy Nash equilibrium.
- Both involve the Personnel choosing ignore.
- In both equilibrium the expected payoffs are the
same.
37Cost of incomplete information
- The expected cost to Personnel from having the
plane checked is 1200, because the mechanics
advice is sought and then ignored. - Therefore the solution to the game is not to have
the plane checked. - An alternative arrangement to owning a corporate
fleet is to outsource executive air travel, by
leasing, partial sharing, or relying on an
air-taxi service that owns and maintains its own
fleet. - In the latter case the executive air-taxi service
would solve a perfect information game with its
own mechanics using backwards induction.
38Air-taxi service
- The solution to this game yields the Air taxi
service losses of 800 and benefits for the
mechanic of 400. - Personnel should be willing to pay Air taxi up to
200 rent to rid itself of its incomplete
information problem, while the mechanic should be
willing to take a wage cut of 200 to get the
extra business.
39Product development race
Often companies do not know precisely how much
competition they will face before launching a new
product
40Strategic form ofproduct development race
Both firms have a dominant strategy to advertise
the product, which determines the unique solution
to this game.
41An industry newsletter
Now suppose a newsletter is produced to keep
firms abreast of the latest developments. The
extensive form becomes
42Sub-games
- There are three proper sub-games beginning at
nodes 2, 3, and 4. - If Thompson is the only firm to develop the
product, it should advertise rather than choose a
low price, and similarly for Smith.
- The sub-game starting node 4, when both firms
develop the product, illustrates the prisoners
dilemma. The unique solution is for both firms to
charge the low price.
43The strategic cost of better information
- This example shows that more information about an
industry could sometimes hurt it. - Additional information helps firms to identify
situations where their positions are opposed to
each other, and induce competition that might
lead to the detriment of all firms.
44Industrial espionage
- What happens if only one firm can acquire the
information about its rival, with the new payoffs
shown?
- In this version of the game thompson has
implanted a spy in smith who cannot steal the
technology, but keeps thompson abreast of news
about smiths product development. - How should Smith behave? How does this compare
with the solution(s) where there is no spy?
45Medical malpractice
- One problem health insurance providers face is
fraudulent behavior by doctors who prescribe
treatment for healthy clients. - Consider the following extensive form game
46Strategic form of medical malpractice
- In the strategic form of the game, we see that
ignore is a dominated strategy. - Furthermore the best replies indicate that the
game has a unique mixed strategy Nash equilibrium.
- Solving, the patient takes the treatment with
probability 5/6, while the doctor prescribes
treatment 1/4 of the time to healthy patients. - Thus healthy patients receive the treatment with
probability 5/24, about 20 of the time.
47Diagnostic test
- Is it profitable to administer a test that
verifies whether someone is ill or not?
- Solving the perfect information game, the doctor
will only prescribe treatment to sick patients,
who will always take it.
48Gains from testing
- The solution to the perfect information game
yields an expected benefit of 84 to the patient
and 6 to the doctor. - In the malpractice game, the expected benefit to
the patient is - (382 50 1584 544)/64 74
- while the expected benefit to the doctor is
- (32 - 38 156 514)/ 64 5.3
- Together the patient and doctor are willing to
pay up to 10.6 to administer the diagnostic test.
49Lecture summary
- We analyzed several games of incomplete
information that are induced by chance events,
that is beyond the control of the players. - We showed that firm boundaries and its core
competencies are partly defined by its the
strategic implications of its knowledge base. - We also proved that in a strategic context the
old adage that more information is better is
fallacious. - Finally we proved that if ethical principles are
widely held and acknowledged profitability and
consumer satisfaction is increased. In our
example a diagnostic test preventing medical
malpractice served the same purpose.