Incomplete Information - PowerPoint PPT Presentation

About This Presentation
Title:

Incomplete Information

Description:

Aircraft Mechanic ... Background log on Aircraft Mechanic ... Aircraft mechanic reduced ... – PowerPoint PPT presentation

Number of Views:83
Avg rating:3.0/5.0
Slides: 50
Provided by: vesnapra
Category:

less

Transcript and Presenter's Notes

Title: Incomplete Information


1
Incomplete Information
This lecture shows how to analyze games that have
more complicated information sets than complete
information games. This requires us to apply
rules, already learned in previous lectures, to
more complicated settings.
2
Incomplete information games
  • All games are either complete information games
    or incomplete information games.
  • Therefore simultaneous move and perfect
    information games are not games of incomplete
    information.
  • A game has incomplete information if one player,
    when making her move, does not know information
    that would affect her choice that was known by
    another player when he had moved at an earlier
    point in the game, that is at a predecessor node.
  • Read Chapter 12, Incomplete Information Games
    in Strategic Play.

3
Defining incomplete information games
  • Suppose one player called Alpha moves before
    another player Beta does. That is Alphas
    decision node precedes Betas.
  • If Alpha is more informed than Beta about an
    event that occurred before either of them had the
    opportunity to move, then they are playing a game
    of incomplete information.
  • Alpha might wish to signal to Beta his knowledge
    through his move, or he might wish to confuse
    Beta, depending on their strategic
    complementarities.

4
What kind of information?
  • Incomplete information can arise from two
    sources
  • Knowledge about a players past move
  • For example Gamma moves first, followed by Alpha
    and then Beta. Alpha sees Gammas move, Beta sees
    Alphas move, but Beta does not see Gammas move.
  • Knowledge about an earlier move by nature
  • Change the name of Gamma to nature in the above
    example, and let natures move be a random
    variable.

5
Incomplete information induced by earlier moves
of other players
First we shall analyze two games in which one
player knows more about a second players
previous move than a third player.
6
Predators
This game features a corrupt government, a poorly
run state enterprise and an opportunistic foreign
investor wrestle for mineral and oil wealth.
7
Why Predators is anincomplete information game
  • When the foreign investor decides near the end of
    the game whether to withdraw or commit, he does
    not know whether the state enterprise has is
    trying steal his assets or not.
  • However if the government moves at all, it moves
    before the investors makes his final decision,
    and in that case knows that the state enterprise
    has indeed decided to try stealing the foreigners
    assets.

8
Governments seize assets given the opportunity
A dominant strategy for the government in this
game is to seize foreign assets when presented
with the opportunity to do so.
9
The reduced game upon anticipating the
governments choice
  • We now reduce the game by conditioning on the
    governments dominant strategy.
  • If the government seizes its assets, the foreign
    firm should withdraw if it can.
  • If its assets were left intact, it should commit.

10
A further reduction of the predator game
  • Folding back the final decisions of the foreign
    investor, the further reduction yields a
    simultaneous move game.
  • Note the state owned enterprise has a dominant
    strategy to propose a joint venture.

11
Quality control
  • Manufacturers do not consistently produce
    flawless products despite legions of consultants
    who have advised them against this policy.
  • Retailers help guard against flawed products by
    returning some of the defective items sent, and
    lending their brand to the ones they retail.
  • Consumers cannot judge product quality as well as
    retailers and producers, since each one
    experiences only a tiny fraction of the end
    product.
  • What is an acceptable defect rate, how often
    should retailers return defective items, and what
    are the implications for consumer demand?

12
Total quality management
13
If the consumer always buys . .
  • To solve this game we first remark that the
    consumer plays a mixed strategy in equilibrium.
    This claim can be established by contradicting
    the alternative hypothesis that she plays a pure
    strategy.
  • Suppose she always buys the product.
  • Then the retailer would never return a defective
    one, and the producer would specialize in
    producing defective products.
  • Thus the consumer only purchases defective
    products, and this is not a best response to the
    strategies of the manufacturer and the retailer.

14
If the consumer never buys . . .
  • But if the customer never buys the product, the
    retailer would always return defective ones.
  • In this case the manufacturer specializes in
    produced flawless products.
  • It now follows that the strategy of not buying is
    not a best response
  • Therefore the consumer follows a mixed strategy.

15
Defining the probabilities in the TQM problem
  • Let q denote the probability that the retailer
    offers a defective product item sale.
  • Let r denote the probability the shopper buys the
    item.
  • Let p be the probability a producer produces a
    flawless item.
  • Both probabilities are strictly positive.
    receiving both kinds of products is strictly
    positive.
  • If the shopper mixes between buying and not
    buying the product, then she must be indifferent
    between making either choice.

16
A schematic
17
Solving for r, the probability of buying
  • If 0 between offering a defective product and
    returning it.
  • In that case
  • 3r - 2(1 - r) -1
  • ? 3r 2 2r -1
  • ? 5r 1
  • ? r 0.2

18
How to solve for p and q
  • Once we substitute for r 0.2 in the shoppers
    decision, we are left with the diagram
  • q is chosen so that the producer is indifferent
    between production methods
  • p is chosen so that the shopper is indifferent
    between buying and not buying.

19
Solving q,the probability of offering the product
  • The producer will only mix between defective
    and flawless items if the benefit from both are
    equated
  • 6r (1 - r)q - 3(1 - q) 3r (1- r)
  • ? 2q 3 3q 1.4
  • ? 5q 4.4
  • ? q 0.88

20
Solving for p, the probability of producing a
flawless product
  • Investigating the cases above shows that in a
    mixed strategy equilibrium r 0.2 and q 0.88.
  • Since the shopper is indifferent between buying
    the item versus leaving it on the shelf, there
    are no expected benefits of acquiring the item
  • 9p - 10(1 - p)q 0 ? (9 10q)p 10q
  • ? p 44/89

21
Offering a partial refund
We now modify the game slightly. If the customer
buys a defective product, she receives partial
compensation.
22
A different outcome
  • In this case the manufacturer has a weakly
    dominant strategy of specializing in the
    production of flawless goods.
  • Recognizing this, the shopper picks a pure
    strategy of buying.
  • Realizing that the shopper will buy everything
    she is offered, the retailer never returns its
    merchandise to the manufacturer (and indeed there
    is never any reason too).

23
Lecture summary
  • We defined games of incomplete information as the
    complement of complete information games.
  • Then we explained how games of incomplete
    information might arise.
  • The tools used to solve simultaneous move and
    perfect information games can be combined to
    solve games of incomplete information.
  • We analyzed two examples of incomplete
    information generated within a three player game.

24
Incomplete Information due to Nature
This lecture considers four games where nature is
the source of the incomplete information, and
discusses the costs and benefits of making
players more informed.
25
Starting a new business
  • Seeking outside funding for a new business is
    tricky because the entrepreneur seeking support
    typically knows much more about the probability
    of success than the angel or the venture
    capitalist.
  • In this game the entrepreneur reaches one of
    three information nodes before he decides whether
    to approach a potential business partner or not,
    but the partner does not know which node the
    entrepreneur reached.

26
Folding back from natures nodes
The analysis of this game can be somewhat
simplified by investigating the reduced game
27
The strategic form
  • There are 8 strategies for the entrepreneur,
    listed as rows in the matrix and 2 strategies for
    the potential partner (the columns).
  • Calculating the expected payoffs for each
    strategy pair we obtain the strategic form for
    this game.

28
Dominated strategies for the entrepreneur
  • Inspecting the entrepreneurs strategies we see
    that the fourth and the eighth are dominated by
    the second and the sixth respectively.
  • Similarly mixing the second with the sixth
    strategies rule out the third and fifth.

29
Dominance solvable
  • Once strategy eight is ruled out, Decline is a
    dominant strategy for the potential partner.
  • The entrepreneur goes solo, unless there is
    nothing to be had.

30
Cost of incomplete information
  • The expected value of this game, the sum of the
    expected values to each player, from playing the
    solution is
  • 0.1 8 0.5 1.6 1.6
  • In a perfect information game, where the partner
    is as equally informed as the entrepreneur, it is
    easy to prove the expected value of the game is
  • 0.1 (20 10) 0.5 1.6 3.8
  • Moreover the expected value of maximizing the sum
    to both players is
  • 0.1 (20 10) 0.5 (8 - 2) 6

31
The alternative of corporate research
  • This solution to this game illustrates the
    problem that practically every independent
    inventor faces in funding his research for
    commercial development.
  • One alternative is for large companies to conduct
    research in-house, where scientists and inventors
    are paid a fixed wage to develop new products
    with company equipment and support, the profits
    from their discoveries being distributed as
    dividends to shareholders.
  • This approach creates two other problems
  • Workers resign from the company start their own
    firms just before they announce major discoveries
  • Researchers on wages lack motivation.

32
Aircraft Mechanic
  • Hiring expert help, when you are the residual
    claimant, is also fraught with costs associated
    with incomplete information.
  • We examine this question from the viewpoint of a
    companys ultimate status symbol, its executive
    jet fleet.

33
Background log on Aircraft Mechanic
  • The flight crew notice the turbines emit a new
    noise when they start to turn over, although it
    disappears before executive management boards, so
    the passengers are unaware of any differences.
  • Executive personnel decide whether to have the
    plane checked into unscheduled maintenance, at a
    cost of 200.
  • If the problem is severe there will be an
    additional cost of 800 in parts plus 400 labor.
    If left unchecked, and the problem is severe, an
    extra 800 will later be spent in parts.
  • If the plane is checked, the (outsourced)
    mechanics advise personnel whether the noise
    signals whether the engines require new parts or
    not.

34
Aircraft mechanic reduced
  • Folding back the resolution of uncertainty that
    occurs if personnel ignores the noise, we see the
    expected loss to the firm from taking no action
    is 1000, and the expected payout to the mechanic
    is 200.
  • Should personnel have the plane checked?

35
Aircraft mechanic Strategic form for subgame
  • If personnel has the plane checked, the following
    subgame ensues, which we present in strategic
    form.
  • Note the strategy Authorize is dominated by
    Ignore.

36
Best replies in thereduced strategic form
  • Only two cells do not have at least one arrow
    leading out.
  • They are the only pure strategy Nash equilibrium.
  • Both involve the Personnel choosing ignore.
  • In both equilibrium the expected payoffs are the
    same.

37
Cost of incomplete information
  • The expected cost to Personnel from having the
    plane checked is 1200, because the mechanics
    advice is sought and then ignored.
  • Therefore the solution to the game is not to have
    the plane checked.
  • An alternative arrangement to owning a corporate
    fleet is to outsource executive air travel, by
    leasing, partial sharing, or relying on an
    air-taxi service that owns and maintains its own
    fleet.
  • In the latter case the executive air-taxi service
    would solve a perfect information game with its
    own mechanics using backwards induction.

38
Air-taxi service
  • The solution to this game yields the Air taxi
    service losses of 800 and benefits for the
    mechanic of 400.
  • Personnel should be willing to pay Air taxi up to
    200 rent to rid itself of its incomplete
    information problem, while the mechanic should be
    willing to take a wage cut of 200 to get the
    extra business.

39
Product development race
Often companies do not know precisely how much
competition they will face before launching a new
product
40
Strategic form ofproduct development race
Both firms have a dominant strategy to advertise
the product, which determines the unique solution
to this game.
41
An industry newsletter
Now suppose a newsletter is produced to keep
firms abreast of the latest developments. The
extensive form becomes
42
Sub-games
  • There are three proper sub-games beginning at
    nodes 2, 3, and 4.
  • If Thompson is the only firm to develop the
    product, it should advertise rather than choose a
    low price, and similarly for Smith.
  • The sub-game starting node 4, when both firms
    develop the product, illustrates the prisoners
    dilemma. The unique solution is for both firms to
    charge the low price.

43
The strategic cost of better information
  • This example shows that more information about an
    industry could sometimes hurt it.
  • Additional information helps firms to identify
    situations where their positions are opposed to
    each other, and induce competition that might
    lead to the detriment of all firms.

44
Industrial espionage
  • What happens if only one firm can acquire the
    information about its rival, with the new payoffs
    shown?
  • In this version of the game thompson has
    implanted a spy in smith who cannot steal the
    technology, but keeps thompson abreast of news
    about smiths product development.
  • How should Smith behave? How does this compare
    with the solution(s) where there is no spy?

45
Medical malpractice
  • One problem health insurance providers face is
    fraudulent behavior by doctors who prescribe
    treatment for healthy clients.
  • Consider the following extensive form game

46
Strategic form of medical malpractice
  • In the strategic form of the game, we see that
    ignore is a dominated strategy.
  • Furthermore the best replies indicate that the
    game has a unique mixed strategy Nash equilibrium.
  • Solving, the patient takes the treatment with
    probability 5/6, while the doctor prescribes
    treatment 1/4 of the time to healthy patients.
  • Thus healthy patients receive the treatment with
    probability 5/24, about 20 of the time.

47
Diagnostic test
  • Is it profitable to administer a test that
    verifies whether someone is ill or not?
  • Solving the perfect information game, the doctor
    will only prescribe treatment to sick patients,
    who will always take it.

48
Gains from testing
  • The solution to the perfect information game
    yields an expected benefit of 84 to the patient
    and 6 to the doctor.
  • In the malpractice game, the expected benefit to
    the patient is
  • (382 50 1584 544)/64 74
  • while the expected benefit to the doctor is
  • (32 - 38 156 514)/ 64 5.3
  • Together the patient and doctor are willing to
    pay up to 10.6 to administer the diagnostic test.

49
Lecture summary
  • We analyzed several games of incomplete
    information that are induced by chance events,
    that is beyond the control of the players.
  • We showed that firm boundaries and its core
    competencies are partly defined by its the
    strategic implications of its knowledge base.
  • We also proved that in a strategic context the
    old adage that more information is better is
    fallacious.
  • Finally we proved that if ethical principles are
    widely held and acknowledged profitability and
    consumer satisfaction is increased. In our
    example a diagnostic test preventing medical
    malpractice served the same purpose.
Write a Comment
User Comments (0)
About PowerShow.com