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Multistage Mathematics Instruction

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Title: Multistage Mathematics Instruction


1
Multi-stage Mathematics Instruction
  • Jeff Knisley
  • East Tennessee State University
  • MAA-Southeastern Section, Spring 2005

2
I enjoy teaching
  • Teaching is its own reward.
  • The satisfaction of seeing students progress
  • The joy of studying and sharing mathematics for a
    living
  • The mutual benefit of the student-teacher
    relationship
  • Favorite Quote They wont care what you know
    until they know that you care.

3
But are they learning anything
  • Performance doesnt always imply learning
  • In the 70s, a student was taught MACSYMA but not
    Calculus
  • Student Aced a series of MIT Calculus Tests
  • I have often wondered
  • Are they learning, or are they just good at
    taking my tests?
  • How close are they to understanding a concept
    well enough to put it to good use?
  • How can I make mathematics and problem solving
    less frustrating for them?

4
How do students learn math?
  • Early on, I felt I had to have an answer to this
    question in order to teach at all.
  • Reviewed Math Education Research
  • Explored Cognitive and Applied Psychology
  • Had some experience in Artificial Intelligence
  • I combined the research, some observations, and
    some simple experiments into a macro-model of
    how a student learns math

5
Outline
  • Mathematics Education, Applied Psychology
  • What the Experts say about learning
  • Some observations and simple experiments
  • A Macro-model for mathematical learning
  • As a guide for implementing new curricula
  • Not an exact description of mathematics students
  • Using the model to identify Best Practices
  • As an indicator of what works and what doesnt
  • As a guide for using Technology in mathematics

6
What the Experts SayMath. Ed.
  • Individual Learning Styles
  • Some students are visual learners, some learn by
    synthesizing ideas, some learn by imitation
  • Each student has a preferred learning style
  • Preferred style used to construct concepts
  • Kolb Learning Model
  • Those who learn by building on previous
    experience
  • Those who learn by trial and error
  • Those who learn from detailed explanations
  • Those who learn by implementing new ideas
  • Much of this from R. Felder, Engineering
    Education

7
What the Experts SayPsychology
  • Learning Models
  • Different people associate new ideas to old ones
    at different rates
  • Different people memorize information at
    different rates
  • Individual Differences in Skill Acquisition
  • Give subjects simple air traffic control game
  • First they discover simple heuristicshow to land
    planes, how to create holding patterns
  • Their game abilities improve in jumps as they
    develop strategies that allow sophisticated
    actions

8
What the Experts sayAI
  • Heuristic reasoning
  • Associates a pattern with an action
  • Closest Pattern determines method used
  • Criteria for closest often yields incorrect
    result
  • Is knowledge without understanding
  • Heuristics Rote Learning
  • Reduces learning to a set of rules to memorize
  • Replaces comprehension with association

9
Example Heuristic Reasoning
Problem Simplify
10
Observation Math Learning Types
  • Kolb Learning styles translated into math
  • Allegorizers They prefer form over function, and
    often ignore details
  • Integrators They want to compare and contrast
    the known with the unknown.
  • Analyzers They desire logical explanation and
    detailed descriptions
  • Synthesizers They use known concepts like
    building blocks to construct new ideas.
  • Other models yield similar Math Styles

Allegory (noun) figurative treatment of
one subject under the guise of another
(Webster)
11
Experiment Pythagorean Theorem
  • Procedure
  • Present an example right triangle with sides
    given and hypotenuse unknown
  • Prove the Pythagorean theorem and use it to
    determine the hypotenuse
  • Measure the three sides of the triangle and show
    it satisfies Pythagorean theorem
  • Distribute paper with right triangle with unknown
    hypotenuse ( and rulers)

?
12
Expected Observations
  • Allegorizers (_at_ 15 of sampled students)
  • They reduce learning to a set of Case Studies
  • They look in the text for a worked example
  • Integrators (_at_ 60 of sampled students)
  • Ruler is known, Hypotenuse is unknown
  • They use the ruler to measure the hypotenuse
  • Analyzers (_at_ 20 of sampled students)
  • They use the Pythagorean theorem
  • They seem to want a logical explanation
  • Synthesizers (A handful, at best)
  • Use theorem and explore to find a 3-4-5 triangle

13
Observation Topic implies Style
  • Style is a function of student and topic
  • A student may be an analyzer in Linear Algebra
  • Same student may be an allegorizer in Statistics
  • We resort to Heuristics when all else fails
  • Math Ed research shows that even the best
    students fail to understand limits
  • Students pass tests on limits by resorting to
    heuristicsmemorization and pattern-based
    association

14
Definition of the Macro-Model
  • Students acquire new concepts by progressing
    through 4 stages of understanding
  • Allegorization A new concept is described in
    terms of existing knowledge (i.e., intuitively)
  • Integration Comparative analysis is used to
    distinguish new concept from known concepts
  • Analysis New concept becomes part of existing
    knowledge. Connections and explanations follow.
  • Synthesis New concept is used as a building
    block to establish new theories, new strategies,
    and new allegories

15
The Importance of Allegories
  • Learning begins with allegory development
  • New concept stated in a familiar context
  • Allegory is description within the given context
  • Insufficient allegorization prevents learning
  • Failure to Allegorize forces a Heuristic Approach
  • Some good students have sophisticated heuristics

16
Example Chess without Allegories
Valid moves for a given token are determined by
tokens type. Each player attempts to capture the
others F token.
Each player receives 8 A tokens, 2 each of
B, C, and D tokens, and 1 each of E and
F tokens
17
Discussion Learning Chess
  • Context is Medieval Military Figures
  • Game pieces themselves are allegories
  • Pawns are numerous but have limited abilities
  • Knights can Leap over objects
  • Queens have unlimited power
  • Capture the King is the allegory for winning
  • Colors are allegories
  • White Versus Black
  • Battles take place when 2 pieces occupy the
    same square on the checkerboard

18
Components of Integration
  • Student now understands allegorically that there
    is a new concept to be acquired
  • Places a label on the new idea i.e., a
    definition
  • Definition places concept into a mathematical
    setting
  • Compare and Contrast
  • How is new concept like known concepts?
  • How does new concept differ from known concepts?
  • We often neglect this stage
  • Visual Comparisons are the most powerful
  • Technology can be used to produce comparisons

19
Tangent Planes
Which plane, A and B, is tangent to the surface
20
Analysis of a New Concept
  • The new concept takes on its own character
  • Explanations and origins are developed
  • Techniques for use of new concept are developed
  • The new concept becomes one of many characters
  • Connections to existing ideas are established
  • Sphere of influence becomes well-defined
  • What known concepts are related to new concept?
  • How are known concepts modified by the new
    concept?
  • Analysis desires that a great deal of relevant
    information be delivered quickly(i.e., lectures)

21
Synthesis and Problem Solving
  • New idea becomes a tool
  • To create allegories for new ideas
  • To create new versions of existing knowledge
  • To solve problems and prove theorems
  • Strategy development
  • New concept and known concept are combined into
    sophisticated constructions
  • New concept is used to solve problems
  • Applications are desired and explored in depth

22
Identifying Best Practices
  • Too often, instruction is directed at analyzers
  • Lectures and techniques
  • Integrators and Allegorizers are lost/confused
  • Synthesizers may get bored and fall behind,
    making them allegorizers for later material
  • Most Students forced to use heuristics
  • Integrators and Allegorizers memorize rules
  • Analyzers often apply heuristics anyway
  • Example Studies have proven this for Limits

23
Example Uncertainty Principle
  • Physics student asked me to explain Heisenberg
    Uncertainty to him from a Mathematical
    perspective
  • Mathematical If A and B are self-adjoint and
  • AB BA I,
  • where I is the identity operator, and if f is
    in dom(A) n dom(B) vector with f 1, then
  • Af Bf ½
  • The amazing thing is that non-commutivity of A
    and B implies the lower bound

24
Example Heisenberg Uncertainty
  • Proof Define
  • Q(t) (AitB)f 2
  • Expand to show that
  • Q(t) Af 2 t Bf 2 t2
  • Q(t) 0 implies that
  • 4 Af 2 Bf 2 2 1
  • Main Example (Af)(x) xf(x), (Bf)(x) f '(x)
    over L2(R)

25
Heisenberg Uncertainty
  • Mathematically, Uncertainty is tricky
  • f is differentiable a.e., but cannot allow f
    in dom(B) because Bf 0
  • So how to explain the mathematics of uncertainty
    to a physics student?

26
Using the Model
  • Allegory relating derivative to multiplication
    operator
  • Integration Interactive applet where they
    attempt to construct a function that minimizes
    uncertainty

Area under the curve 1
27
Best Practices Defining Roles
  • Role of the Teacher
  • Allegorization Teacher is a story-teller
  • Integration Teacher is a guide
  • Analysis Teacher is an expert
  • Synthesis Teacher is a coach
  • Role of Technology
  • Integration hands on student exploration
  • Technology for integration
  • After Introducing a concept
  • Before extensive lecture on the concept

28
Example Exponential Growth
  • How to introduce the exponential (and later,
    logarithmic growth) to a biology student?
  • Standard
  • so there is 2
  • The fact that yet satisfies y'y does not mean
    all that much to a biology student

29
Using the Model
  • Allegory Birth/Death processes
  • A population growing at a rate of k per hour
    does not reproduce all at once.
  • Instead, reproduction takes place many times per
    hour
  • Exponential growth is a birth process with a
    constant rate in which reproduction takes place
    arbitrarily many times per hour

30
Introductory Systems Ecology
  • Integration
  • Divide time interval 0,t into n short periods,
    where n is a very large integer
  • Having n generations of reproduction means n
    periods where each period has length h t / n
  • Probability of reproduction in each time period
    is kh, which is rate scaled over period
  • Simulation Start with P individuals and let
    each reproduce over 1st period with probability
    kh. Repeat for all n time periods
    (http//faculty.etsu.edu/knisleyj/biomath/birthdea
    th.htm)

31
Introductory Systems Ecology
  • Start with P0 individuals
  • After 1st period P1 P0 kh P0 P0 (1kh)
    individuals
  • After 2nd period P2 P1 kh P1 P0 (1kh)2
    individuals
  • After nth period Pn Pn-1 kh Pn-1 P0
    (1kh)n individuals
  • n arbitrarily large means n approaching 8
  • Definition The exponential function is defined
  • and from this we can derive all properties of the
    exponential.

32
Best PracticesTechnology
  • Technology as intermediate assessment
  • Multivariable Calculus All quizzes are Maple
    worksheets (http//faculty.etsu.edu/knisleyj/multi
    stage/quiz5.mw)
  • Intro Stats
  • 1200 students per semester in our gen ed course
  • 4 stage instruction
  • Lecture Applets Computer Assessment
  • Lecture and Assessment are traditional
  • Applets prepare for graded Minitab activities
  • Technology for extended projects

33
Technology as aid to Student Research
  • Allegory Introduction to research problem,
    where problem is an extension of known result
  • Integration -- Student uses Maple, NetLogo, etc.
    to reproduce or simulate known result
  • Analysis Predict an answer to problem using
    technological extension of known result
  • Synthesis Proof or otherwise solution of given
    research problem

34
Research Examples
  • M.P. began by reproducing a well-known
    agent-based army ant raiding pattern model en
    route to agent-based model of division of labor
    in social insects.
  • P.C. began with simple implementation of classic
    Neural Net algorithm en route to using neural
    nets for data mining micro-array data
  • A.T. began with simple curve-fitting algorithm en
    route to proving a version of the C.H. theorem
    for a class of elliptic operators

35
Summary
  • Allegory (intuition) that leads to integration,
    perhaps via technology and interactive
    assessment, so that they are ready for
    lecture-based analysis that fleshes out the
    concept, and then can begin to synthesize their
    own ideas
  • But students cant create their own allegories or
    coach themselves as synthesizers. Thus, the
    model ultimately predicts the necessity of the
    mutually-beneficial student-teacher relationship.

36
Thank you!
  • Any Questions?
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