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Mousetrap Vehicle 10

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Construction Violations will result in a. Tier 4 placement. ... 4th Tier: Construction or Competition and ... Time Score 31.6 points (15.80 sec x 2 pt/1 sec) ... – PowerPoint PPT presentation

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Title: Mousetrap Vehicle 10


1
Mousetrap Vehicle 10
  • Bro. Nigel Pratt
  • bronigel_at_kellenberg.org

2
Years ago.
  • This is basically what you wanted to do
    (1986-1995)
  • http//www.youtube.com/watch?vHqc9uexNL64
  • The rules were very similar to what we have had
    with Wheeled Vehicle and Battery Buggy in the
    past.
  • BUT THIS YEAR EXCITING CHANGES ARE IN STORE!!!

3
Goal
  • Teams will build a Mousetrap powered vehicle
    to travel 7 m down a track AND BACK as quickly as
    it can and end up as close to the point where it
    started as possible! Low score WINS!

4
Parameters
  • Only one or two unmodified snap mousetraps (bases
    must be lt 6 x 12 cm) may be used as energy
    sources.
  • Unmodified means that all the original parts of
    the mousetrap(s) remain in place.
  • Things may be added to the mousetrap(s), but not
    removed.
  • They could be single spring or multiple spring
    mousetraps.

5
Parameters (contd)
  • All parts of the vehicle must move as a whole,
    i.e. no anchors, tie downs, tethers, launching
    ramps, or other separate pieces are allowed.
  • All of the vehicles kinetic energy must
    originate from the mousetrap(s).
  • Conversion of the mechanical energy of the
    mousetrap(s) spring is permissible, but any
    additional energy sources must be at their lowest
    states at the beginning of the run.

6
Parameters (contd)
  • The vehicle must have a clearly marked fixed
    pointed object on the exterior of the vehicle
    that extends down to 1.0 cm of the tracks
    surface. This fixed point will be used as the
    reference point on the vehicle for all distance
    measurements.

7
Parameters (contd)
  • The vehicles wheel base is the distance measured
    parallel to the direction of travel between the
    center of rotation of the front and rear axles,
    and it must be between 30.0 and 34.0 cm.
  • The vehicles width is the distance measured
    perpendicular to the direction of travel between
    the outermost side of the left and right wheel of
    the vehicles widest axle, and it may not exceed
    25.0 cm.

8
Parameters (contD)
  • Sighting devices which do not use electricity are
    permitted. All sighting devices must be
    permanently attached in a fixed position and
    travel with the vehicle.
  • No part of the vehicle, other than the wheels,
    may contact the floor or tape defining the track
    at any time.

9
The track
  • The competition will be on a straight and level
    lane with a relatively smooth, hard, low-friction
    surface.
  • Three quarter or one inch tape will be used to
    define the tracks starting line, and lines at
    3.5 m, 7.0 m and 8.0 m from the starting line.

10
The track (Contd)
  • The same tape will be used to define the 1.50
    meter lane side boundaries from the starting line
    to the 8 m line.
  • The center of the start line will be indicated
    with an arrow drawn in ink pointing toward the
    inside tape, The 7 m line will be likewise
    marked.
  • The distance between the two arrows will measure
    exactly 7.0 m.

11
The track (contd)
  • Additional space must be provided in all 4
    directions of the lane to allow for the vehicle
    over-running the track.
  • At the National Tournament, there will be 0.50
    meters of additional space outside the lane side
    boundary and there will be 2.00 meters of
    additional space beyond the starting line and the
    8 m line.

12
The track (contd)
  • Every 0.50 meters of additional space beyond the
    8 m line will be marked with tape.
  • The additional space requirements for Regional
    and State tournaments will depend on the
    availability of the venue.
  • Realize that ALL levels of competition SHOULD
    have a similar set up.

13
The competition
  • The students can chose to start their vehicle
    anywhere along the starting line with the
    designated fixed pointer directly above the
    starting line.
  • A target may be placed at the 7 m finish line to
    aid in aligning the vehicle, but must be removed
    before starting each run.

14
The competition (contd)
  • The vehicle must be able to remain at the
    starting position without being touched until the
    trigger is released using a pencil, pen, dowel,
    or similar device.
  • which is not a part of and does not travel with
    the vehicle
  • It is considered a run if the vehicle moves any
    distance after the trigger has been released.
  • So if it doesnt move, its not a considered a
    run.

15
The competition (contd)
  • The students may not push the vehicle nor will
    they be allowed to constrain the vehicle during
    release.
  • The fixed pointer of the vehicle is to cross the
    7 meter line (but NOT the 8 m line) and return as
    closely as possible to the center of the starting
    line as quickly as possible in order to receive
    the best score!!!!

16
The competition (contd)
  • Reversing and stopping mechanisms must work
    automatically. The vehicle may not be tethered
    or remotely controlled in any way to guide it,
    reverse it, or make it stop. Recoil in NOT
    reversing.
  • So, you cant do this.
  • http//www.youtube.com/watch?vVO_k9Hkz_oU

17
The competition (contd)
  • Teams will have 10 minutes of Event Time in which
    to get two runs started.
  • The Event Time will begin when the Event
    Supervisor finishes his instructions to the
    students.
  • Time needed for the Supervisor to take
    measurements after the first run will NOT be part
    of the Event Time.
  • If the second run has started before the 10
    minute period has elapsed, it will be allowed to
    run to completion.

18
The competition (contd)
  • Teams may not follow their vehicle down the
    track.
  • They must wait until called by the Event
    Supervisor to observe their finish distance and
    pick up their vehicle.
  • At this point, the Event Time will resume.
  • Students may take any measurements and make any
    adjustments to their vehicle.

19
The competition (contd)
  • Measurements made by the Event Supervisor are the
    only ones that will be used as the official
    distances.
  • Teams who wish to file an appeal must leave their
    vehicle with the Event Supervisor.

20
scoring
  • The Run Score shall be the sum of the Distance
    Score Lane Bonus Overrun penalty Time
    Score.
  • Negative scores are possible.
  • LOW SCORE shall be the winner.

21
Scoring distance score
  • For vehicles that reach 7 m AND reverse, the
    Distance Score shall be the distance measured in
    centimeters (to 0.1 cm) from the center of the
    starting tape to the tip of the fixed pointer.
  • Penalties
  • Reverse, but lt 7 m and gt 3.5 m add 1000 pts.
  • Reverse, but lt 3.5 m add 2000 pts.
  • Do NOT reverse, Tier 2, Distance Score Absolute
    value of 700 distance from center of the
    starting line to the fixed pointer.

22
Scoring lane bonus
  • There shall be a -20 point Lane Bonus awarded to
    any vehicle whose fixed point remains inside the
    tape defining the 1.50 meter lane between the
    starting line and the 8 meter line while
    traveling in both directions.

23
Scoring overrun penalty
  • If the fixed point of the vehicle crosses the 8
    meter line, an Overrun penalty shall be assessed
    as follows
  • 50 points shall be added for crossing the 8 meter
    line
  • An additional 50 points shall be added for each
    additional half-meter of travel.

24
Scoring time score
  • The Time Score shall be the time of each run in
    seconds measured in 0.01 seconds.
  • The time of the run starts when the vehicle
    begins movement.
  • If the vehicle does not reverse within 3 seconds
    after coming to a stop, the total run time will
    be the time of motion plus the three seconds.
  • If the vehicle reverses direction, the run time
    will stop when ALL motion ceases.

25
Scoring time Score (contd)
  • At Regional competitions, the Time Score shall be
    added as 1 point for every second.
  • At State competitions, the Time Score shall be
    added as 2 points for every second.
  • At National competition, the Time Score will be
    added as 4 points for every second.

26
Scoring Run violations
  • If the vehicle starts moving in the wrong
    direction, it is considered a failed run.
  • If the vehicle is inadvertently started, it is
    considered a failed run
  • Any other violation of the Competition parameters
    (not wearing goggles, etc.) will result in Tier 3
    placement.

27
Scoring construction violations
  • Construction Violations will result in a Tier 4
    placement.
  • Examples include no fixed pointer, no triggering
    device, not the correct dimensions, etc
  • If the device cannot start one run or has 2
    failed runs, the team will receive
    participation points.

28
Scoring - tiers
  • Teams will be ranked in six (or more) tiers using
    the single run that will give them the best
    overall place where
  • 1st Tier Reverses
  • 2nd Tier Doesnt reverse.
  • 3rd Tier Competition Violation
  • 4th Tier Construction or Competition and
    Construction Violations
  • Participation points

29
Scoring (contd)
  • 1st Tie Breaker
  • The team with the lower Distance Score of the
    counted run.
  • 2nd Tie Breaker
  • The 2nd Run Score

30
Scoring example
  • At a State competition, the run took 15.80
    seconds. It crossed both the 7 and 8.5 meter
    marks, but not the 9 meter mark, and ended up
    with its fixed point 18.6 cm from the starting
    line. It stayed within the lane for the entire
    run.
  • Time Score 31.6 points (15.80 sec x 2
    pt/1 sec)
  • Over-run Penalty 100.0 points (50 passed 8.0 m
    50 passed 8.5 m)
  • Distance Score 18.6 points
  • Lane Bonus -20.0 points
  • Run Score 130.2 points (31.6 100 18.6
    20)

31
So how do you make a good one?
  • So for a basic construction
  • http//www.youtube.com/watch?vOOobN0bUxqsfeature
    fvw
  • Things to consider and discuss
  • Dimensions of the vehicle
  • Keep in mind KINETIC ENERGY
  • Mass, friction, efficiency of energy transfer
  • Experienced coach Wisdom re rulers
  • Experienced coach Wisdom re axles

32
  • Wheels
  • - 3 wheeled v. 4 wheeled
  • Type Rubber, balsa, plastic (DVDs), etc
  • Diameter Should both axles have the same size
    wheels?
  • Energy Transfer How will you transfer the energy
    of the spring to the axle for maximum speed?
  • Directly v. Indirect (spring, rubber band)
  • Torque issues are very important here Axle
    thickness
  • Do you want to have the energy delivered very
    fast to the wheels and use momentum to travel
    down the course or should the energy be applied
    at a constant (but slow) rate to the wheels?

33
Squeeze out EVERY mJ you can.
34
(No Transcript)
35
  • Mousetraps Check different manufacturers
    (Victors, Tomcat, Bonide, D-con, Snap E, Clean
    Catch, etc) for Spring Constant which has more
    energy to deliver??
  • Suggestion Design the vehicle for quick
    mousetrap replacement. Velcro, wire ties, etc.
  • String issues
  • entanglement, free string getting caught in the
    axles/wheels
  • Type String that stretches or doesnt
  • Length of drive arm short v. long
  • Please, please forgive us for the following
  • http//www.youtube.com/watch?vwZDSfRe5opo
  • How will you make it reverse???
  • Lets take a brainstorming session..

36
  • Ideas
  • A
  • A
  • A
  • A
  • A
  • A
  • A
  • A
  • A
  • A

37
  • Ideas
  • Each mousetrap drives each way.
  • Two mousetraps drive ½ way then back
  • Use the string to act as brake
  • Use the wing nut/axle brake
  • http//www.youtube.com/watch?vRJwFtkFSuJM
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