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Static Methods Wrapper Class

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Title: Static Methods Wrapper Class


1
Static MethodsWrapper Class
  • Dr. Hairong Zhao
  • hairong_at_calumet.purdue.edu
  • http//ems.calumet.purdue.edu/mcss/zhao
  • Purdue University Calumet

2
Static Methods
  • Static methods belong to a class and do not
    require any object.
  • The method can be invoked using the class name

3
Predefined Classes with Static Methods
  • Math
  • part of the java.lang package
  • The Math class contains methods that perform
    various mathematical functions
  • Math.pow(2.0, 3.0) Math.sqrt(6.0)
    Math.PI Math.max(2.0, 3.0)
  • Random
  • part of the java.util package
  • provides methods that generate pseudorandom
    numbers
  • System
  • Character

4
Static Methods in Class Character
5
Write the class Circle1
  • instance variables
  • private double radius
  • methods
  • public void setRadius(double newRadius)
  • public double getRadius()
  • public static double area(double radius)

6
Write the class Circle1
7
Write the test class Circle1Demo
  • public class Circle1Demo
  • public static void main(String args)
  • Circle1 myCircle new Circle1( )
  • myCircle.setRadius(2)
  • double myArea myCircle.area(myCircle.get
    Radius())
  • System.out.println("If my circle has
    radius " myCircle.getRadius()
    ", then its area is " myArea)
  • System.out.println()
  • System.out.println("Please choose a new
    radius for me")
  • Scanner keyboard new Scanner(System.in)
  • double newRadius keyboard.nextDouble(
    )
  • myCircle.setRadius(newRadius)
  • System.out.print("Now my circle has a new
    radius "
  • newRadius)
  • System.out.println(" and its area is "
    Circle1.area(newRadius))

8
Using an Object to Call a Static or non-static
Method
  • An object of the class can be used to call a
    static method of the class even though it is more
    common to use the class name to call the static
    method.
  • You cannot invoke a nonstatic method, or refer to
    instance variables within a static method unless
    you create and use a calling object for the
    nonstatic method.

9
Mixing Static and Nonstatic Methods
  • public void showArea( )
  • System.out.println("Area is "
    this.area(radius))
  • public static void areaDialog( )
  • Scanner keyboard new Scanner(System.in)
  • System.out.println("Enter the radius of a
    circle")
  • double newRadius keyboard.nextDouble( )
  • Circle2 c new Circle2( )
  • c.setRadius(newRadius)
  • c.showArea( )

10
Test Methods showArea and areaDialog
11
Putting main in Any Class
  • A class which contains a method main serves two
    purposes
  • It can be run as a program.
  • It can be used to create objects for other
    classes.

12
Putting main in Any Class, cont.
  • A programs main method must be static.
  • A nonstatic method in the same class cannot be
    invoked unless an object of the class is created
    and used as a calling object for the nonstatic
    method.
  • In general, dont provide a method main in a
    class definition if the class will be used only
    to create objects.

13
Putting main in Circle Class
14
Static Variables
  • A class can have static variables and constants
    as well as static methods.
  • public static final double PI 3.14159
  • public static int numberOfInvocations 0
  • The value of a static variable can be changed by
    any method that can access the variable.

15
Static Variables, cont.
  • Like instance variables, static variables
    generally are declared private.
  • They should be read only by accessor methods.
  • They should be changed only by mutator methods.
  • Every object of the class has access to the
    static variable(s) via the (public) accessor and
    mutator methods.

16
Static Variables, cont.
  • Static variables are also called class variables.
  • The primary purpose of static variables (class
    variables) is to store information that relates
    to the class as a whole
  • The number of objects that have been created
  • A constant that applies for all objects, PI,
    interestRate

17
public class StaticDemo private static int
numberOfInvocations 0 public static
void main(String args) int i
StaticDemo object1 new StaticDemo( )
for (i 1 i lt10 i)
object1.outPutCountOfInvocations( )
StaticDemo object2 new StaticDemo( )
for (i 1 i lt10 i)
object2.justADemoMethod( )
System.out.println("Total number of invocations
" numberSoFar( )) public
void justADemoMethod( )
numberOfInvocations //In a real
example, more code would go here.
public void outPutCountOfInvocations( )
numberOfInvocations
System.out.println(numberOfInvocations)
public static int numberSoFar( )
numberOfInvocations return
numberOfInvocations
18
Wrapper Classes
  • Sometimes a primitive value needs to be passed in
    as an argument, but the method definition
    requires an object as the corresponding formal
    parameter.
  • The java.lang package contains wrapper classes
    that correspond to each primitive type

19
Wrapper Classes
  • The following declaration creates an Integer
    object which represents the integer 40 as an
    object
  • Integer age new Integer(40)
  • An object of a wrapper class can be used in any
    situation where a primitive value will not
    suffice
  • For example, some objects serve as containers of
    other objects
  • Primitive values could not be stored in such
    containers, but wrapper objects could be

20
Wrapper Classes, cont.
  • To retrieve the integer value
  • int i n.intValue()
  • primitive type wrapper class extraction method
  • int Integer intValue
  • long Long longValue
  • float Float floatValue
  • double Double doubleValue
  • char Character charValue

21
Shorthand in Java 5.0
  • Wrapping is done automatically in Java 5.0.
  • Integer n 42
  • which is equivalent to
  • Integer n new Integer(42)
  • Similarly
  • int i n
  • is equivalent to
  • int i n.intValue

22
Automatic Boxing and Unboxing
  • Converting a value of a primitive type to an
    object of its corresponding wrapper class is
    called boxing.
  • Integer n new Integer(42)
  • Java 5.0 boxes automatically.
  • Integer n 42

23
Automatic Boxing and Unboxing, cont.
  • Converting an object of a wrapper class to a
    value of the corresponding primitive type is
    called unboxing.
  • int i n.intValue
  • Java 5.0 unboxes automatically.
  • int i n

24
Automatic Boxing and Unboxing, cont.
  • Automatic boxing and unboxing also apply to
    parameters.
  • A primitive argument can be provided for a
    corresponding formal parameter of the associated
    wrapper class.
  • A wrapper class argument can be provided for a
    corresponding formal parameter of the associated
    primitive type.

25
Useful Constants
  • Wrapper classes contain several useful constants
    and static methods such as
  • Integer.MAX_VALUE
  • Integer.MIN_VALUE
  • Double.MAX_VALUE
  • Double.MIN_VALUE

26
Type Conversions
  • Static methods in the wrapper classes can be used
    to convert a string to the corresponding number
    of type int, long, float, or double.
  • String theString 199.98
  • double doubleSample
  • Double.parseDouble(theString)
  • or
  • Double.parseDouble(theString.trim())
  • if the string has leading or trailing whitespace.

27
Type Conversions, cont.
  • Methods for converting strings to the
    corresponding numbers
  • Integer.parseInt(42)
  • Long.parseLong(42)
  • Float.parseFloat(199.98)
  • Double.parseDouble(199.98)

28
Type Conversions, cont.
  • Methods for converting numbers to the
    corresponding strings
  • Integer.toString(42)
  • Long.toString(42)
  • Float.toString(199.98)
  • Double.toString(199.98)

29
Static Constants in Class Boolean
  • The constants in wrapper class Boolean include
  • Boolean.TRUE
  • and
  • Boolean.False
  • but the keywords true and false are much easier
    to use.
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