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CS461561 Virtual Environments: Principles

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Title: CS461561 Virtual Environments: Principles


1
CS461/561Virtual Environments Principles
ApplicationsIntroduction to Virtools
  • 1-16-2008
  • Prof. Searleman
  • SC375
  • jets_at_clarkson.edu

2
Overview
  • A brief history of VR
  • Introduction to Virtools

3
A Brief History of Virtual Realityhttp//archive.
ncsa.uiuc.edu/Cyberia/VETopLevels/VR.History.html
4
3D Display
1838 - Wheatstone Stereoscope 1849 - Brewster
Stereoscope 1939 Worlds Fair Viewmaster
5
Virtual Reality Systems
Sensorama Morton Heilig, 1956
  • 3D video (side by side 35mm cameras), motion,
    color, stereo sound, aromas, wind effects (using
    small fans), and a seat that vibrated
  • example simulate a motorcycle ride through NYC
    (feel wind, bumpy road and potholes, smell food,
    )
  • Heilig also designed a head-mounted display
    (HMD) in 1960

6
First HMD-Based VR
1965 - The Ultimate Display paper by Ivan
Sutherland 1968 - Ivan Sutherlands HMD -
consisted of two cathode ray tubes (CRTs) mounted
along the users ears - heavy, so needed
support
7
Ivan Sutherland
  • The Ultimate Display (FIPS 1965)
  • Data Visualization A display connected to a
    digital computeris a looking glass into a
    mathematical wonderland.
  • Body Tracking The computer can easily sense the
    positions of almost any of our body muscles.
  • Haptics (Frederick Brooks et al, Univ of North
    Carolina at Chapel Hill, 1971

8
Ultimate Display (cont.)
  • Virtual Environments that mimic real
    environments A chair display in such a room
    would be good enough to sit in. Handcuffs
    displayed in such a room would be confining, and
    a bullet displayed in such a room would be
    fatal.
  • VEs that go beyond reality There is no reason
    why the objects displayed by a computer have to
    follow ordinary rules of physical reality with
    which we are familiar.

9
1983 - Artificial Reality
  • Video Place

10
1985 - Nasa Ames VIVED
Virtual Visual Environment Display
  • LCD-based HMD (from Sony Watchman TVs)
  • DEC PDP 11, Picture System2 graphics computer
    (from Evan Sutherland), and a Polhemus
    noncontact tracker (used to measure head motion)
  • Scott Fisher integrated data gloves into the
    system

By 1988, four 3D virtual sound sources were
added. VIVED evolved into VIEW (Virtual Interface
Environment Workstation)
11
Super Cockpit - Tom Furness
12
FakeSpace Boom Display - early 1990s
13
CAVE - 1992
14
Virtual Workbench-1995 (Responsive Workbench,
Immersidesk, etc.)
15
VPL Founded - 1985
  • First VR Company
  • VPL Research by Jaron Lanier and Thomas Zimmerman
  • Data Glove
  • Term Virtual Reality

16
VR Comes to the Publics Attention
1987 Article by Jim Foley that features the VPL
Data Glove
17
Siggraph 1990
18
1993 - First IEEE Virtual Reality Annual
International Symposium (now IEEE VR)
  • VRAIS 93 in Seattle
  • Research Frontiers in VR workshop at
    Visualization 93
  • Timothy Leary Wasnt Invited

19
1995 - Effectiveness of computer-generated (VR)
graded exposure in the treatment of acrophobia in
American Journal of Psychiatry
20
History VR Systems
  • 1956 - Sensorama
  • 1965 - The Ultimate Display paper by Sutherland
  • 1968 - Ian Sutherlands HMD
  • 1981 - SpaceGraph
  • 1983 - Myron Kruegers Artificial Reality
  • 1985 - NASA Ames VIVED
  • 1986 - Super Cockpit
  • 1992 - The CAVE (at SIGGRAPH)

21
History Happenings
  • 1985 - VPL Founded
  • 1987 - Foleys Scientific American Article
  • 1990 - Hip, Hype and Hope Panel
  • 1993 - First IEEE Virtual Reality Annual
    International Symposium (Now IEEE VR)
  • 1995 - Effectiveness of computer-generated (VR)
    graded exposure in the treatment of acrophobia in
    American Journal of Psychiatry

22
Assignment
  • due today
  • What is the state of the art Virtual Reality?
  • research
  • technologies
  • applications
  • bring a list of URLs to class (to turn in), and
    be prepared to show and discuss one of your
    findings in class

23
What is Virtools Dev?
  • Virtools Dev 4.0 is a development platform for 3D
    visualization
  • It consists of the following components
  • an Authoring application
  • a Behavioral Engine (CK2)
  • a Rendering Engine
  • a Web Player
  • a Software Development Kit (SDK)

24
Virtools Training Notes
Media Design 3DS, Maya, Lightwave
Sound Design .wav, .mp3
Texture, 2D Interface .jpg, .bmp
Specific BB, Interface Visual C
Integration tool Behavioral tool
25
Getting Help
  • Virtools documentation is provided in
    c\Program Files
  • \Virtools\Virtools Dev 4.0\documentation
  • Reference Guide documentation.chm
  • Tutorials
  • MiniSite
  • CMOS
  • VirtoolsResources.rsc

26
Getting Help (cont.)
  • Contact me jets_at_clarkson.edu
  • Internet Based Resources
  • 1. www.virtools.com
  • 2. Virtools Newsletter
  • 3. www.theswapmeet.com
  • 4. User Group mailing list

27
Virtools Packs
  • In addition to the basic functionality provided
    by Dev 4.0, there are a number of add-ons. These
    include
  • VR pack
  • Physics pack
  • AI pack
  • CAD pack
  • Server
  • XBox pack


available in CEC, ITL, etc.
28
1. Virtools Authoring
  • The authoring application allows you to create
    compositions (CMOs) where 3D objects are given
    behaviors and attributes.
  • Virtools is not a modeling application. Other
    applications, such as 3D Studio Max can be used
    to create models, which then can be imported into
    Virtools.

29
2. Behavioral Engine
  • The behavior engine, CK2, processes the behaviors
    of how each object acts in a given environment.
  • Behavior Building Blocks (BBs) are used to
    create behaviors. Virtools has an extensive
    library of BBs.
  • Managers are used to support the behavior engine.
    Examples are the LevelManager, ResourceManager
    and the SoundManager

30
3. Render Engine
  • This performs the graphics rendering, and can be
    customized with the SDK it consists of 2 parts
  • - CK2_3D determines what should be drawn (list of
    visible items)
  • - Virtools Rasterizers, which support Direct X
    and OpenGL, draw the items on-screen

31
4. Web Player
  • The Web Player allows playback of a virtools
    application via a web browser.
  • Virtools compositions (.cmo) can be exported to
    the Web Player (.vmo)

32
5. Software Development Kit
  • The SDK allows you to customize the Behavioral
    Engine and the Render Engine. That is, you can
    write your own functions in C and convert them
    to building blocks.
  • create new behaviors or modify existing ones
  • create new parameter types
  • create media plugins to read any media types
  • replace the Virtools render engine with a render
    engine of your choice
  • create a custom executable file (.exe)
  • modify extend the render engine full source
    code to the rendering engine is provided

33
Basic Concepts
  • Level Manager
  • organizes the composition
  • Schematic
  • used to create, edit, and manage scripts a
    script describes how an object behaves

34
Basic concepts
  • Building Blocks (BBs)
  • a library of behaviors, organized by the type of
    behavior and/or by the type of object to which
    the behavior can be applied
  • Data Resources (default VirtoolsResources)
  • project management tools you can create a new
    data resource for each project
  • Media objects (such as a model, sound, or image)
    are added to the composition by dragging it from
    a Data Resource into the 3D Layout or Level
    Manager

35
Steps to create a composition
  • Import objects (ResourcesImport)
  • Use the Level Manager to set up the object
  • rename it
  • double-click the object to get 3D Object Setup
  • adjust the world coordinates (0,0,0)
  • rotate it as desired
  • change the color textures (if desired)
  • Add lighting
  • Add cameras
  • SET INITIAL CONDITIONS

36
Reminders
  • Save your composition often (say every 15 mins or
    so, or when you make a change in the objects)
  • Set initial conditions whenever you change any
    setting about an object, before you run the
    composition
  • A directory has been set up for the class on
    Atlas
  • S\Classes\Computer Science\cs461\

37
Object Mesh - Material
  • 3D mesh is the wireframe shape for an object
  • A mesh is often shared by several different
    objects to save space
  • A material is wrapped around the mesh
  • materials can be shared
  • color parameters
  • ambient multiplies the scenes ambient color
  • diffuse default surface color, depends on
    lights
  • specular shiny highlights
  • emmisive self-illumination

38
Building Block
  • blue Behavior Inputs (bIn)
  • green Behavior Outputs (bOut)
  • red Parameter Inputs (pIn)
  • violet Parameter Outputs (pOut)

39
BB Operating Cycle
  • BB is inactive
  • At least 1 input is activated gt BB is activated
  • BB reads the input parameters performs its
    function
  • At least 1 output is activated
  • Some BBs stop here (go back to 1) and others
    reactivate themselves even if no input is active
    (go back to 3)

40
Shared Mesh and/or Material
Dependency if you delete Kens mug, you will be
asked about dependencies. If you select full,
Andys mug no longer has a shape!
41
Recap Object, Mesh Material
Objects can share a mesh. A mesh can share a
material. If you delete an object that is sharing
a mesh or material, specify no dependencies
(meaning that it will not delete the shared mesh
or material).
42
File Types
  • .cmo
  • - full composition with both objects scripts
  • - FileSave Composition
  • .vmo
  • - full composition without scripting
  • - cannot be loaded by Dev
  • - used by Web Player or standalone app
  • - FileExport to Virtools Player

43
File Types, cont.
  • .nmo
  • - 1 or more objects, with or without scripts
  • - can be imported into the current composition
  • - ResourcesImport File or Import File As
  • - Useful for dynamic loading
  • .nms
  • - contain either a graph or a script
  • - to save a script, select it, right click,
    select save as give directory name, in the
    Behavior Graph directory of your resources
    folder give description, version, author name to
    appear in the resource window

44
Referential
  • point of reference for a 3D transformation (e.g.
    scale, rotate, translate)
  • used as a parameter input to a BB (pIn)
  • referential value --NULL--
  • means the world coordinate system
  • referential value name of the entity
  • means the local coordinate system

45
Virtools Exercises
  • Virtools Exercise 1
  • complete by today, in class
  • Virtools Exercise 2
  • to be completed on Monday, 1/21/08

46
Virtools Exercises
  • add comment box containing name, date exercise
  • schematics should be neat easy to read
  • make sure all pIns are labelled
  • print the scripts (landscape mode)
  • turn in printouts also copy your composition to
    the course drive (164campnas.camp.clarkson.edu)
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