Title: Data Link Layer Protocols
1Data Link Layer Protocols
- Flow Control in Data Link Layer
2Flow Control Initial Assumptions
- Simplex Channel
- Infinite buffer capacity with the receiver
- Error free transmission
- Network layer at the senders end is always ready
with data - No need for flow control
3Protocol Definitions
Continued ?
Some definitions needed in the protocols to
follow. These are located in the file protocol.h.
4Protocol Definitions(ctd.)
Some definitions needed in the protocols to
follow. These are located in the file
protocol.h.
5Unrestricted Simplex Protocol
6Some assumptions dropped
- Infinite capacity in the buffer of the receiver.
- Need for flow control
- Stop-n-Wait protocol
- Sender sends a frame
- And waits for a signal in the form of a dummy
frame - No seq no. is required since the line is still
error free
7Simplex Stop-and-Wait Protocol
8Further assumptions dropped
- The channel is noisy, frames may be damaged or
lost - Good scene data frame reaches intact, ack sent
back and received, next frame sent - Bad scene
- Data frame damaged or lost ..hence no ack
sender times out and resends .. No problems - Data frame reaches intact but Ack lost .. Times
out ..resends.. Receiver receives duplicate
frames..Problem
9Problem of Duplicate frames
- Solution
- Keep a sequence number for each frame to
distinguish between the new frame and a duplicate
frame. - How large should be the sequence number? Or
- What should be minimum number of bits required
for the sequence number? - The only ambiguity at the receiver is between two
successive frames.. Say m and m1 and never
between m-1 and m 1 .. Its only after the ack
for m-1 reaches back intact mth frame is sent..
And once mth frame reaches intact at the
receivers end .. Story of m-1th frame is over ..
However depending upon whether ack of mth frame
reaches back intact or not either mth or m1 th
frame is sent .. hence only 1 bit is sufficient
10A Simplex Protocol for a Noisy Channel
A positive acknowledgement with retransmission
protocol.
Continued ?
11A Simplex Protocol for a Noisy Channel (ctd.)
A positive acknowledgement with retransmission
protocol.
12Further assumption dropped
- Channel is simplex ..
- So, Now communication is two way .. I.e. Duplex
channel - Interleave data and ack .. So ..a kind field is
required to specify whether the frame contains
data or ack. - Piggyback ack on data frame
13Sliding Window Protocol(Duplex)
- At any instant of time, the sender maintains a
set of sequence numbers corresponding to frames
it is permitted to send this includes - frames not yet sent
- Frames sent but not yet acknowledged .. May have
to be sent again - This corresponds to the senders window. When a
packet comes from the NL ..it is appended in the
window and when an ack arrives for a frame..it is
deleted from the buffer(and from the window)
14Sliding Window Protocol(Duplex)
- Similarly, the receiver also maintains a set of
sequence numbers corresponding to frames it is
permitted to accept. - When a frame arrives, its seq number is
checked..if it falls in the window it is accepted
else discarded .. Once an ack is sent for a frame
it is deleted from the window so that duplicate
frames are not accepted. - Sliding window gives the DLL the flexibility to
accept the frames in any order but they must be
handed over to the NL in order.
15Sliding Window Protocols (2)
- A sliding window of size 1, with a 3-bit sequence
number. - (a) Initially.
- (b) After the first frame has been sent.
- (c) After the first frame has been received.
- (d) After the first acknowledgement has been
received.
16Sliding Window Protocols
- A One-Bit Sliding Window Protocol
- A Protocol Using Go Back N
- A Protocol Using Selective Repeat
17A One-Bit Sliding Window Protocol
Continued ?
18A One-Bit Sliding Window Protocol (ctd.)
19How does it handle duplicate frames
- Say when an Ack is lost A times out and
resends.. - Both A and B are wanting to send a packet
numbered 0, or one can imagine they have both
sent out packets with seq no. 1 and are waiting
for its ack.
20- A sends A0, seq 0, ack 1, B sends B0, seq0,
ack 1, but B0 is lost. - B gets the packet A0 but ack is not the one
required .. It resends B0 with the ack of A0
I.e. A0, seq 0 and ack 0, (This is a duplicate
of the ack that was lost) also it increments the
FE .I.e FE becomes 1. - Duplicates of A0,0,1 are rejected since their seq
number (0) dont match the FE(1). However B sends
the duplicate of the above again. - If this is also lost.. A duplicates and then B
duplicates and so on.
21- Eventually one of the duplicates of B reaches A
..I.e. the ack required by A (remember both are
waiting for ack of packet 0 in the beginning) and
A sends another packet .. A1 with seq 1 and ack
0 that for B0 it just received. - This was a good scene problem was only due to
noisy channel .. Ack were being lost
22Bad scene duplicates without transmission error
- When B sends before receiving a frame from A.
23A One-Bit Sliding Window Protocol (2)
- Two scenarios for protocol 4. (a) Normal
case. (b) Abnormal case. The notation is (seq,
ack, packet number). An asterisk indicates where
a network layer accepts a packet.
24Further assumption dropped
- So far, implicitly, we have assumed that the time
of transmission is negligible. I.e. the time
frame takes to reach the receiver and the ack to
travel back is negligible.
25Long propagation delays
- Consider a 50 kbps satellite channel with a round
trip delay of 500 msec (10-3 sec). - To send a frame of size 1000 bits ..it takes
1000/50kbps 20msec. - At t0, the sender sends the first bit and at
- t 20 msec (1000/50,000 sec 1/50 sec
1000/50 msec 20msec), it sends the last bit. - At t 270 msec, the frame completely reaches the
receiver. - Not before t 520 msec , the ack arrives back at
the receiver ( it will be later than this). This
means that the sender was blocked for 500 msec
out of 520 msec.
26Contd..
- That means
- Long propagation delays
- High bandwidth
- And, short frame length
- Is bad in terms of channel efficiency.
- A large window size is needed at the senders end
whenever the bandwidth round trip delay is
large.
27Pipelining
- Imagine in the above example, if the sender could
send more frames without waiting for the ack for
the first one, the channel could have been
utilized more efficiently. This technique is
called pipelining.
28Pipelining
- Imagine the scenario, when the sender always has
something to send until the ack for the first
frame arrives .. Best scenario, right? - Clearly this is not Stop-n Wait.
29Pipelining contd
- Let
- Channel capacity is b bits/sec
- Frame size l bits,
- Round trip propagation time is R
- The time required to transmit a single frame is
l/b. - So, in stop n wait, the line is busy for l/b
time and idle for R time, thus the line
utilization is - l/b divided by l/b R l/(l bR).
- If l lt bR, the efficiency will be less than 50.
30Pipelining over noisy channels
- What if one or more frames is errored.
- Two options
- Throw away all the subsequent frames and go back
and start resending from the damaged frame. This
corresponds to size 1 window in the receiver. -
Go back N Protocol - Buffer the subsequent frames and wait for the
damaged frame to be resent, once that comes
handover the frames in proper order to the
NL-Selective Repeat Protocol
31Comparison
- Trade off between the bandwidth utilization and
the buffer space in the receiver.
32A Protocol Using Go Back N
- Pipelining and error recovery. Effect on an
error when - (a) Receivers window size is 1.
- (b) Receivers window size is large.
33Issues
- For a maxseq 7, Number of outstanding frames
can only be 7 and not 8. To see why, let us
consider what happens when 8 frames are allowed
to be outstanding .. That is the scene is - Sender has sent out 8 frames
- The piggybacked ack for frame 7 finally comes to
the sender. - Now suppose the sender has 8 outstanding frames,
07 - Now sender sends next frame 0, if it is lost, if
B has a frame to send, B will send the
piggybacked ack for 7.
34- Next, the sender sends the next frame 1 without
waiting for the ack for 0, now suppose this is
also lost, again B has a frame to send,then B
will again send ack for 7. - And so on .. Sender sends all the outstanding
frames, 07 - Suppose all of them are lost, the receiver will
still send the ack of the last frame received
I.e. 7. - Now sender has no way of knowing, whether all the
frames were lost or since it has received ack for
7..all the frames reached intact.
35Solution
- The problem is solved by keeping at most 7
instead of 8 outstanding frames, say - 0-6 in the first batch, and
- 7,0-5 in the second
- If all the frames in the second batch are lost,
sender may keep on receiving ack for frame 6
which is not in senders window and hence it will
know that frames were lost.
36Sliding Window Protocol Using Go Back N
Continued ?
37Sliding Window Protocol Using Go Back N
Continued ?
38Sliding Window Protocol Using Go Back N
Continued ?
39Sliding Window Protocol Using Go Back N
40Sliding Window Protocol Using Go Back N (2)
- Simulation of multiple timers in software.
41A Sliding Window Protocol Using Selective Repeat
Continued ?
42A Sliding Window Protocol Using Selective Repeat
(2)
Continued ?
43A Sliding Window Protocol Using Selective Repeat
(3)
Continued ?
44A Sliding Window Protocol Using Selective Repeat
(4)
45Issues in Selective Repeat
- 7 frames 0-6 are sent,
- Received, ack-ed, and window of the receiver
advanced to 7,0-5 - All ack lost
- Sender times out and resends frame 0-6
- At receiver, 0-5 accepted, buffered(since next
frame it is expecting is 7) as new frames and
ack-ed (Ack 6) and 6 discarded and acked as a
duplicate - Sender advances its window to 7,0-5
- Sends packets 7,0-5
46- 7 is accepted and passed onto the NL
- 0 and others are rejected as duplicate and the
previous buffered frames are passed on to the NL
- wrong packets!!!! - Order in which packets are sent
- P0p6, p0p6, p7, p0(new)p5(new)
- Order in which packets are handed over to NL of
the receiver - P0p6,p7,p0p5(duplicate) and rest are discarded
including the new frames
47Solution
- Keep the window size 4
- That is half the range of permitted sequence
numbers.
48A Sliding Window Protocol Using Selective Repeat
(5)
- (a) Initial situation with a window size seven.
- (b) After seven frames sent and received, but not
acknowledged. - (c) Initial situation with a window size of four.
- (d) After four frames sent and received, but not
acknowledged.
49Programming Assignments
- Make Groups of two and,
- Implement
- Sliding window protocol with CRC on a duplex
channel - Go Back N protocol with Hamming Code on a duplex
channel - Implementation of the channel must be clearly
defined. - There must be two copies of the same program
running simultaneously, ( For example, on time
sharing basis on the same machine, say in two
different windows.) if required some
synchronization may be added between the two
processes. Alternatively, threads could be used. - Will tell you more about the points on which your
programs will be evaluated. Few are - Acks incorporated or not, piggybacked or not,
channel is truly duplex or not etc
50I Acknowledge
- Help from the following site
- http//www.cs.vu.nl/ast/
- In preparing this lecture.