Title: Vectors
1Chapter-3
2Chapter 3 vectors
- In physics we have Phys. quantities that can be
completely described by a number and are known as
scalars. Temperature and mass are good examples
of scalars. - Other physical quantities require additional
information about direction and are known as
vectors. Examples of vectors are displacement,
velocity, and acceleration. - In this chapter we learn the basic mathematical
language to describe vectors. In particular we
will learn the following -
Geometric vector addition and subtraction
Resolving a
vector into its components
The
notation of a unit vector
Addition and subtraction vectors by components
Multiplication of a vector by a scalar
The scalar (dot) product of two vectors
The vector (cross) product of two vectors
3Ch 3-2 Vectors and Scalars
- Vectors Vector quantity has magnitude and
direction - Vector represented by arrows with length equal to
vector magnitude and arrow direction giving the
vector direction - Example Displacement Vector
- Scalar Scalar quantity with magnitude only.
- Example Temperature,mass
4Ch 3-3 Adding Vectors Geometrically
- Vector addition
- Resultant vector is vector sum of two vectors
- Head to tail rule vector sum of two vectors a
and b can be obtained by joining head of a
vector with the tail of b vector. The sum of
the two vectors is the vector s joining tail of a
to head of b - sa b b a
5Ch 3-3 Adding Vectors Geometrically
- Commutative Law Order of addition of the vectors
does not matter - a b b a
- Associative Law More than two vectors can be
grouped in any order for addition - (ab)c a (bc)
- Vector subtraction Vector subtraction is
obtained by addition of a negative vector
6Check Point 3-1
- The magnitude of displacement a and b are 3 m and
4 m respectively. Considering various orientation
of a and b, what is - i) maximum magnitude for c and ii) the minimum
possible magnitude?
a
b
c-max
ii) c-mina-b3-41
a
-b
c-min
7Ch 3-4 Components of a Vector
- Components of a Vector Projection of a vector on
an axis - x-component of vector
- its projection on x-axis
- axa cos?
- y-component of a vector
- Its projection on y-axis
- aya sin?
- Building a vector from its components
- a ?(ax2ay2) tan ? ay/ax
8Check Point 3-2
- In the figure, which of the indicated method for
combining the x and y components of the vector d
are propoer to determine that vector?
- Ans
- Components must be connected following
head-to-tail rule. - c, d and f configuration
9Ch 3-5 Unit Vectors
- Unit vector a vector having a magnitude of 1 and
pointing in a specific direction - In right-handed coordinate system, unit vector i
along positive x-axis, j along positive y-axis
and k along positive z-axis. - a ax i ay j az k
- ax , ay and az are scalar components of the
vector - Adding vector by components r ab
- then rx ax bx ry ay by rz axz bz
- r rx i ry j rz k
10Ch 3-6 Adding Vectors by components
- To add vectors a and b we must
- 1) Resolve the vectors into their scalar
components - 2) Combine theses scalar components , axis by
axis, to get the components of the sum vector r - 3) Combine the components of r to get the vector
r - r a b
- aaxi ay j b bxibyj
- rxax bx ry ay by
- r rx i ry j
11Check Point 3-3
- Ans
- a) ,
- b) , -
- c) Draw d1d2 vector using head-to-tail rule
- Its components are ,
- a) In the figure here, what are the signs of the
x components of d1 and d2? - b) What are the signs of the y components of d1
and d2? - c) What are the signs of x and y components of
d1d2?
12Ch 3-8 Multiplication of vectors
- Multiplying a vector by a scalar
- In multiplying a vector a by a scalar s, we get
the product vector sa with magnitude sa in the
direction of a ( positive s) or opposite to
direction of a ( negative s)
13Ch 3-8 Multiplication of vectors
- Multiplying a vector by a vector
- i) Scalar Product (Dot Product)
- a.b a(b cos?)b(a cos?)
- (axiayj).(bxibyj)
- axbxayby
- where b cos? is projection of b on a and a
cos? is projection of a on b
14Ch 3-8 Multiplication of vectors
- Since a.b ab cos?
- Then dot product of two similar unit vectors i or
j or k is given by - i.ij.jk.k1 (?0, cos?1)
- is a scalar
- Also dot product of two different unit vectors is
given by - i.jj.kk.i 0 (?90, cos?0).
15Check Point 3-4
- Vectors C and D have magnitudes of 3 units and 4
units, respectively. What is the angle between
the direction of C and D if C.D equals - a) Zero
- b) 12 units
- c) -12 units?
- a) Since a.b ab cos? and a.b0 cos? 0 and ?
cos-1(0)90? - (b) a.b12, cos? 1 and
- ? cos-1(1)0?
- (vectors are parallel and in the same
direction) - (c) b) a.b-12, cos? -1 and
- ? cos-1(-1)180?
- (vectors are in opposite directions)
16Ch 3-8 Multiplication of vectors
- Multiplying a vector by a vector
- ii) Vector Product (Cross Product)
- c ax b absin?
- c (axiayj)x(bxibyj)
- Direction of c is perpendicular to plane of a
and b and is given by right hand rule
17Ch 3-8 Multiplication of vectors
- Since a x b ab sin ? is a vector
- Then cross product of two similar unit vectors i
or j or k is given by - ixi jxj kxk 0 (as ?0 so sin ?0).
- Also cross product of two different unit vectors
is given by - ixjk jxk i kxi j
- jxi -k kxj -i ixk-j
18Ch 3-8 Multiplication of vectors
- If aaxi ayj and bbxibyj
- Then c axb
- (axi ayj )x(bxibyj)
- axi x (bxi byj) ayj (bxibyj)
- axbx(i x i ) axby(i x j) aybx(jx i )
ayby(j x j) - but ixi0, ixjk jxi-k
- Then caxb (axby-aybx) k
19Check Point 3-5
- Vectors C and D have magnitudes of 3 units and 4
units, respectively. What is the angle between
the direction of C and D if magnitude of C x D
equals - a) Zero
- b) 12 units
a) Since a xb ab sin? and axb0 sin ? 0 and ?
sin-1 (0) 0?, 180? (b) a xb 12, sin ? 1 and
? sin-1(1)90?