Chapter 11 Phase 5 : Worker Competencies Analysis - PowerPoint PPT Presentation

1 / 35
About This Presentation
Title:

Chapter 11 Phase 5 : Worker Competencies Analysis

Description:

Action-relevant constraints & human performance ... No reasoning is required and there is a direct association between a cue and an action ... – PowerPoint PPT presentation

Number of Views:71
Avg rating:3.0/5.0
Slides: 36
Provided by: uiKor
Category:

less

Transcript and Presenter's Notes

Title: Chapter 11 Phase 5 : Worker Competencies Analysis


1
Chapter 11Phase 5 Worker Competencies Analysis
  • ? ? ?

2
Purpose
  • The fifth phase of CWA
  • To address the traditional core concerns of the
    HF and HCI community
  • To identify the competencies that an ideal worker
    should exhibit
  • Two steps to consider
  • To consolidate the requirements imposed by the
    previous phases
  • To determine how those requirements can be met in
    a way that is consistent with human limitations
    and capabilities
  • Modeling tool SRK taxonomy
  • A framework within which domain requirements and
    existing knowledge of human cognition can be
    integrated
  • An example using the DURESS II process control
    microworld

3
The ecological approach revisited
4
  • Funneling in with each successive phase
  • Reducing the degree of freedom
  • From environment constraints to cognitive
    constrains

5
From cognitive constraints to system design
  • There are much knowledge of human capabilities
    and limitations
  • Highly fragmented and applicable only to narrow
    psychological phenomena
  • Potentially relevant to systems design
  • A challenge in worker competencies analysis
  • To pull together requirements of the application
    domain and the relevant subset of existing
    knowledge about human cognition in a integrated
    way
  • To derive practical implications for system design

6
The origin of Skills, Rules, Knowledge taxonomy
  • Rasmussen (1983) ??
  • To help organize relevant knowledge into a form
    that is more useful for system design
  • As Sanderson and Harwood(1988) It is easy to
    misinterpret SRK taxonomy

7
A taxonomy, not a model
  • The taxonomy provides a set of distinctions, not
    a detailed model of psychological processes
  • One of the primary criteria in the development of
    the taxonomy is usefulness, not necessarily
    truth.
  • Each level in the taxonomy corresponds to a
    category of human performance
  • Respecting these distinctions should make it
    easier to develop models for each category of
    human performance

8
Criteria to distinguish categories of human
performance
  • Dependent on its purpose
  • SRK taxonomy is defined by
  • Distinguishing categories of human behavior
    according to fundamentally different ways of
    representing the constraints in the environments
  • Unpack these premises into a series of logical
    steps
  • Goal-directed interaction between a worker and an
    environment depends on constraints
  • Constraints that need to be taken into account
    can be represented by workers in fundamentally
    different ways
  • Each of these ways taking into account
    action-relevant constraints is linked or defines,
    a different categories of human performance

9
Logical steps to unpack the premises
  • Goal-directed interaction between a worker and an
    environment depends on constraints
  • Ex) gravity ? ??
  • Different types of constraints that are relevant
    to the workers current goals work domain
    constraints, control task constraints
  • Constraints that need to be taken into account
    can be represented by workers in fundamentally
    different ways
  • One by reasoning analytically using a symbolic
    representation of Newtons law
  • Two by a set of instructions that would specify
    what actions should be taken
  • Three by an internal embodiment (or implicit
    model) of the relevant dynamics to continuously
    guide actions
  • Each of these ways taking into account
    action-relevant constraints is linked or defines,
    a different categories of human performance (??)

10
Action-relevant constraints human performance
  • KBB is defined by serial, analytical reasoning
    based on a symbolic representation of the
    relevant constraints in the environment.
  • KBB guides action by representing the
    goal-relevant constraints in the environment as
    a mental model
  • RBB is defined by an if-then mapping between a
    familiar perceptual cue in the environment and an
    appropriate action
  • No reasoning is required and there is a direct
    association between a cue and an action
  • RBB guides action by representing the
    goal-relevant constraints in the environment in
    terms of perceptually grounded rules
  • SBB is defined by real-time, direct coupling to
    the environment via dynamic world model
  • Dynamic world model is only an implicit model of
    the environment
  • If skilled in motor control, actions are
    successful without having to represent gravity
    explicitly internally.
  • Just as the representation of information in an
    analog computer corresponds to its physical
    structure
  • By providing a basis for direct coupling and
    parallel, continuous interaction with the world

11
Relation between levels of cognitive control in
SRK taxonomy and the way in which constraints in
the environment are represented and processed
internally
12
Internal representation Skill-based behavior
  • Smooth, automated, and highly integrated patterns
    of action that are performed without conscious
    attention
  • Typical example automated psychomotor activity
    (e.g. walking) that is driven by a continuous
    perception-action loop
  • Anticipatory actions, direct coupling to the
    environment, prototypical temporal-spatial
    patterns, non-verbalized.

13
Internal representation Rule-based behavior
  • Stored rules derived from procedures, experience,
    instruction, or previous problem-solving
    activities
  • Action is goal-oriented but goals are not
    explicitly represented. Goals can only implicitly
    be found in the structure of the rules.
  • The rule will reflect the functional properties
    of the environment that constrain action
  • People are not reasoning they are merely using
    familiar perceptual cues in the environment to
    trigger actions directly
  • Workers are usually aware of their cognitive
    activities at the RBB and thus verbalize their
    thought

14
Internal representation Knowledge-based behavior
  • Deliberate serial search based on an explicit
    representation of the goal and a mental of the
    functional properties of the environment
  • Goals are considered explicitly rather than
    implicitly
  • Slow serial and effortful because it requires
    conscious, focal attention
  • Frequently used unfamiliar situations where
    previous experience is no longer valid and a
    solution must be improvised by reasoning

15
The SRK taxonomy of human performance
16
The role of information interpretation signal,
sign, symbols
  • The three levels are distinguished
  • according to the way in which workers interpret
    information from the environment (Signals, Signs
    and Symbols)
  • by the kinds of internal representation
  • Signals
  • Signals have a strong perceptual basis because
    they are continuous quantitative indicators of
    the time-space behavior of the environment
  • The changing distance between your car and the
    lane markers may be a time-space signal
  • Signs
  • Signs are arbitrary but familiar perceptual cues
    in the environment. They refers to the state of
    the world by convention or by prior experience
  • A red octagon with the word stop may be a sign
  • Symbols
  • Symbols are meaningful formal structures that
    represent the functional properties of the
    environment
  • Your knowledge of the cars components are
    represented as symbols in a mental model (??? ???
    ?? ???? ??? ??? ?? ??? ???? ??)

17
Signal, Sign, Symbol distinctions
  • The concepts refer to the way in which an
    observer interprets information,
  • not just to the form in which information is
    presented
  • The very same display may be interpreted as a
    signals as a sign or as a symbol
  • Signals and signs have a perceptual basis,
    whereas symbols have a semantic basis
  • Both signals and signs refer to perceptual
    properties of the environment such as distance,
    color and size
  • Symbols although they may take a particular form,
    refer to the meaning of the information, not its
    form

18
A hypothetical example showing the difference
between signals, signs and symbols
19
Interactions between levels (I)
  • The interactions between levels are best
    appreciated by adopting a temporal perspective.
  • Synchronous activities
  • Those that occur online and in-real and deal with
    the current situation
  • Workers is directly coupled to spatial-temporal
    properties in the environment
  • Continuous steering your car to make sure that it
    is within the lane markers
  • Synchronic activities
  • Those that occur online and real time, but they
    deal with the sings that are used to trigger new
    SBB activities
  • Such activities fall into the realm of RBB
  • You hear your engine revving up to a familiar
    reference pitch, so you shift gears.
  • For an experienced driver, the act of changing
    gears would take lace at the SBB level (direct
    coupling to the time-space properties of the
    environment

20
Interactions between levels (II)
  • Diachronic activities
  • Occur offline and require evaluation or planning.
    They involve using previous experience to
    interpret the world in terms of signs that could
    trigger SBB activities
  • Those deal with what has occurred in the past and
    may occur again in the future
  • Recognizing a familiar stretch of highway that in
    the past, has been followed by an icy patch of
    road.
  • Achronic activities
  • Occur offline and require evaluation or planning
  • They involve reasoning in symbolic terms , not
    associating actions based on familiar perceptual
    signs.

21
Interactions between the different levels of
cognitive control
22
Avoiding some misconceptions (I)
  • A continuum with completely preattentive,
    automatic processing on the skill-based end and
    completely attentive, controlled processing on
    the knowledge-based end
  • The three ways of interpreting information are
    discrete concepts that do not lie on a continuum.
  • Nothing in between the two (signal and sign)
  • Actions directly on the world are only possible
    at the SBB
  • Actions on the world are driven by automated
    sensorimotor patterns at the SBB level (?? ??)

23
Avoiding some misconceptions (II)
  • To classify tasks as belonging solely to one of
    the three levels in the taxonomy
  • Such an interpretation would be overly simplistic
  • There are interactions among three levels (???
    ??)
  • SBB level is always active and is responsible for
    directing attention, activating higher levels,
    controlling information gathering as well as
    transferring intentions into control of movements
  • The relationship between a particular task and
    levels of cognitive control is not fixed because
    it can be mediated by several variables
  • Workers level of expertise novice may have to
    resort to KBB, but expert may enable RBB
  • The form in which information is presented
    graphic form (lower level), alphanumeric form
    (higher level)
  • The degree to which workers reflect on their
    performance Unreflective worker (using RBB and
    SBB), Reflective worker (using KBB)

24
Examples of its usage
  • A taxonomy of human performance models
  • Stages of skill acquisition
  • Theories of expertise effects in the memory
    recall
  • A framework for interface design for complex
    sociotechnical systems

25
Mapping of human performance models onto the SRK
taxonomy
26
Stages of skill acquisition (1)
  • Five stages of skill acquisition (Dreyfus
    Dreyfus 1988)
  • Novice students learn explicit facts, features
    and rules that can be readily verbalized.
    Context-free
  • Advanced beginner students begins to take into
    account more contextual factors and thus develop
    more sophisticated rules for performing a task
  • Competent performer students use specific goals
    to prioritize facts according to their relevance
  • Proficient performer activity at this stage is
    the result of experience-based associations
    connecting context and current stimuli with plans
    that have proven to be successful
  • Expert students are able to deal with task
    demands in an effortless and automatic fashion.

27
Stages of skill acquisition (2)
  • Reinterpretation by SRK taxonomy (Olsen and
    Rasmussen, 1989)
  • Expertise is not a fixed property of a person,
    but rather a dynamically varying relationship
    between the demands imposed by the environment
    and the resources of a particular person
  • Additional implications
  • Learning can take place within each level ex)
    learning to talk or walk involves exploration and
    development within the SBB level
  • Differentiating expertise at different levels
    also highlights the issue of meta-expertise
    meta-expertise? ???? ?? ??? ??? ?.

28
Theories of expertise effects in the memory
recall (1)
  • Relationship between expertise and memory recall
    performance
  • Chess master were able to reconstruct perfectly a
    chess position
  • Perceptual chunking theory
  • These chunks are perceptually structures that
    contains information about patterns of pieces on
    a chessboard
  • Experts can recognize and code familiar chunks of
    pieces
  • Conceptual chunking theory
  • This is based on the meaningfulness of the
    material to be recalled, not its perceptual form
  • Experts skill is a result of the organization of
    functional concepts in long-term memory

29
Theories of expertise effects in the memory
recall (2)
  • To develop an integrative theoretical account of
    the chunking phenomenon by the SRK taxonomy
  • The perceptual account draws on the RBB level
  • The environment (i.e. the set of pieces to be
    recalled) is interpreted as signs (i.e. familiar
    perceptual cues) that correspond to groups of
    chess pieces.
  • Chunking is possible because of a recognition
    process
  • The conceptual account draws on the KBB level
  • The environment is interpreted as symbols (i.e.
    knowledge structures) that correspond to
    meaningful relationship between chess pieces.
  • Chunking is possible because of conceptual
    inference
  • These processes can interact and chunking can be
    driven by a combination of the two levels.

30
A framework for interface design for complex
sociotechnical systems
  • ???? ???? ???? ??????? research issue?? ??? ????
    ??? ?? SRK taxonomy??. ??? To develop design
    principles (Ecological Interface Design)
  • 3 steps of EID framework ??
  • Literature review on interface design
  • SRK taxonomy as an framework to integrate the
    variety of research results
  • To deduce a set of three principles for interface
    design

31
Theoretical rationale behind the development of
the EID framework
Greater the skill, lower the level
32
A framework for interface design
  • Interface should achieve twofold goals
  • To design interfaces in such a way as not to
    force cognitive control to a higher level than
    the demands of the task require
  • To provide the appropriate support for all three
    levels
  • 3 design principles
  • SBB- To support interaction via time-space
    signals, workers should be able to act directly
    on the display
  • RBB- Provide a consistent one-to-one mapping
    between the work domain constraints and the cues
    or signs provided by the interface.
  • KBB- Represent the work domain in the form of an
    abstraction hierarchy to serve as an
    externalized, faithful model that will support
    knowledge-based problem solving

33
For process control microworld (1)
  • Skill-Based Behavior
  • Workers should have basic perceptual skills
  • Workers should be able to interact directly with
    the display rather than using command language
  • Timing is a very important aspect of proficient
    control in DRUESS II (visualization e.g. time
    constants, rates of change)
  • Rule-Based Behavior
  • Worker competencies at the RBB level can be
    divided into tow categories
  • To create salient perceptual cues
  • To be aware of the various shortcut and
    strategies that they can use to effectively
    control the process

34
For process control microworld (2)
  • Creating signs
  • Graphical visualization of the mass balance
    constraints
  • Ensuring that workers are aware of procedural
    constraints that can be exploited to control the
    process
  • Pumps should not be turned on before valves (In
    the control task and strategies analysis)
  • Knowledge-Based Behavior
  • By presenting these relationship (Identified in
    WDA) in the interface, we would be creating a
    faithful, external model of the process that
    workers could use during problem solving
  • Serve as the basis for a training program

35
Summary
Cognitive Work Analysis Framework
Cognitive Work Analysis
Systems Design
Identify
Form
Realize
Build
Develop
Conceptual Distinctions
Modeling Tools
Models of Intrinsic Work Constraints
Systems Design Interventions
v
1. Work Domain
1.
1.
1. Sensors, models, database
Abstraction- Decomposition
v
2. Control Tasks
2.
2.
2. Procedures, automation, context-sensitive
interface
Decision ladder
v
Information Flow Map
3. Strategies
3.
3.
3. Dialogue modes, process flow
All of the above
v
4. Social-Organizational
4.
4.
4. Role allocation, organizational, structure
5. Worker Competencies
5.
5.
5. Selection, training, interface form
Write a Comment
User Comments (0)
About PowerShow.com