LCC 63174720 Interactive Narrative Lecture 4 - PowerPoint PPT Presentation

1 / 24
About This Presentation
Title:

LCC 63174720 Interactive Narrative Lecture 4

Description:

Agency the pleasurable experience of taking meaningful action in the world ... But most maze stories have puzzles? Games into stories. Some properties of games ... – PowerPoint PPT presentation

Number of Views:55
Avg rating:3.0/5.0
Slides: 25
Provided by: michael74
Category:

less

Transcript and Presenter's Notes

Title: LCC 63174720 Interactive Narrative Lecture 4


1
LCC 6317/4720 Interactive NarrativeLecture 4
  • January 25, 2005

2
The pleasures
  • Immersion the pleasurable experience of being
    transported to a represented space
  • Agency the pleasurable experience of taking
    meaningful action in the world
  • Transformation the pleasurable experience of
    being transformed into someone else
  • Affordances of the medium vs. player experience

3
Immersion maintaining the liminal trance
representation
reality
  • Must keep virtual space real by keeping it not
    there
  • Narrative art forms maintain liminal trance
    by prohibiting participation

4
Structuring participation as a visit
  • Control participation by limiting it via the
    visit metaphor
  • E.g. amusement park ride

In short, there is almost nothing to distract
you in Myst from the densely textured visual and
aural environment, but this intense immersion in
visiting the place comes at the cost of
diminished immersion in the unfolding story.
  • Participatory immersion makes us want to do more
    than travel through a world

5
Active creation of belief
  • Borrow the reality of cognitive, social, and
    cultural templates
  • In interactive worlds, provide manipulable
    objects
  • They become real through use
  • This is a moving target magical objects become
    naturalized over time

6
Structuring participation with a mask or role
  • The expressive resources of an avatar provide
    affordances for action
  • The avatar (mask) may explicitly code a social
    role
  • I see role as a kind of mask with an emphasis on
    mutual belief creation

7
Presentation mechanics regulating arousal
  • Arousal must not become excessive, or we collapse
    into the real
  • Presentation mechanics creates a necessary
    distance
  • Examples LARP mechanics, actions in MUDs

8
Agency
  • Agency is not mere interactivity
  • Murray
  • Actions are autonomous
  • Selected from a wide range of options
  • Wholly determine course
  • Interpretive intentional affordance
  • Agency most commonly experienced in games

9
The pleasure of navigation
  • Navigating in space is intrinsically pleasurable
  • The maze story adventure games
  • The rhizome hypertext
  • The labyrinth halfway house

10
The maze story
  • Zork-like adventure games
  • Physical navigation

However, there is a drawback to the maze
orientation it moves the interactor towards a
single solution, towards a single way out
11
Rhizome
  • The hypertext novel
  • Navigation through text (lexia)

In trying to create texts that do not
privilege any one order of reading or
interpretive framework, the postmodernists are
privileging confusion itself.
12
Labyrinth
  • Also adventure games (IF) and hypertext?
  • Halfway house between the maze and the rhizome

13
The journey story
  • Whats the difference between this and the maze
    story?
  • Is the maze story a special case of the journey
    story?
  • Possible distinction Journey stories emphasize
    problem solving
  • But most maze stories have puzzles?

14
Games into stories
  • Some properties of games
  • Mastery of skill
  • Goal-based
  • Distinct winning/losing configurations
  • Games are the canonical representational form
    offering agency
  • What could story-games look like? How can we
    resolve the tensions?

15
Games as symbolic dramas
  • Some plots of games
  • I encounter a confusing world and figure it out
  • I encounter a challenging skill or strategy and
    succeed at it
  • I encounter a difficult antagonist and triumph
    over him
  • The contest story e.g. Pacman, Pong, Doom
  • Does this expand narrative to the point of
    vacuity

16
The infamous Tetris example
The game is a perfect enactment of the
overtasked lives of Americans in the 1990s of
the constant bombardment of tasks that demand our
attention and that we must somehow fit into our
overcrowded schedules and clear off our desks in
order to make room for the next onslaught.
17
Constructivism
  • Increase agency by building objects
  • MUDs point to a richer repertoire
    representation of action

18
The interactor as author - NOT
  • Agency is not authorship
  • The author still has a privileged role
  • The ultimate participatory new-media work

19
Transformation
  • The pleasure of becoming someone else
  • Transformation as masquerade player transforms
    herself into someone else
  • Transformation as variety a multitude of
    variations on a theme
  • Personal transformation the experience takes
    the player on a journey of personal transformation

20
Kaleidoscopic narratives
  • Multiple intersecting plot lines
  • What does this have to do with transformation?

21
Transformation through variety
  • The morphing story environment
  • Constructivist framework providing story pieces
  • The Bronte siblings
  • Television serials
  • Exhaust the formulaic possibilities, and thus
    move beyond them

22
Personal transformation through enactment
  • Digital environments provide a space in which to
    safely enact roles
  • Virtual reality therapy but is this narrative?
  • Not effective when not real enough or too real
  • Hypothesis constructivist environments offer
    more possibilities for moving beyond destructive
    patterns but narrative?

23
Refused closure
  • Digital story environments often lack a clear,
    definitive closure
  • Electronic closure involves understanding
    structure rather than plot
  • Suicide examples of electronic closure
  • What does this have to do with transformation?

24
Simulation narratives
  • Procedural medium is fundamentally about process

Whereas novels allow us to explore character and
drama allows us to explore action, simulation
narrative can allow us to explore process.
Write a Comment
User Comments (0)
About PowerShow.com