Title: Metamorphic Mappings: The Art of Visualization
1Metamorphic Mappings The Art of Visualization
Donna Cox
- Presented by James Slentz
- Jesse Bennett
- Michael Ha
2Overview
- Metaphor Theory and Cultural Contingency
- Data-Viz Mapping Numbers into Pictures
- Alternative Mappings and Postcolonialism
- Varieties of Visualization Experiences Case
Studies
3Introduction
- Visualization process of making the invisible
visible - Data visualization (Data-Viz) process of
transforming numerical data into a visual model. - Arguments that there is a direct relationship
between data-viz and the cognitive, creative
mapping process discussed in metaphor theory will
be presented.
4- Data-viz maps numbers into pictures, resulting in
visaphors. - Visaphors digital visual metaphors.
- Can be interactive software or animations.
- Can be displayed on TVs, printed media, movie
theatres and also as an alternative, as we will
discuss, virtual reality.
5Metaphor Theory and Cultural Contingency
- What is a Metaphor?
- Involves trying to understanding one domain of
information in terms of another domain. - Ex Man is a wolf This is a metaphor that
tries to convey a new understanding that a man
has the characteristics as a wolf (voracious,
predator, gathers in packs). - Of course only some of the characteristics of a
wolf will be cognitively mapped onto man, while
the others ignored (four legged, furry) - Man (target domain) is a wolf (source domain)
- Man ? Wolf (voracious, predator, gathers in packs)
6Metaphor Theory and Cultural Contingency
- Each domain constitutes a system of beliefs, also
called a concept network (CN). - Ex man constitutes a concept network of
ideas, beliefs and assumptions. Likewise, wolf
constitutes a concept network of beliefs, facts
and folklore.
7Metaphor Theory and Cultural Contingency
- Conventional Metaphors
- Those that are used commonly and are most
familiar. - Created and evolved from our physical embodied
experiences. - Known so well that we can instantly interpret
their meaning. - Ex time is money We understand it takes
time to make money and conceptualize time as
being spent, saved or wasted.
8Metaphor Theory and Cultural Contingency
- Conventional metaphors
- We interpret them as an everyday part of speech.
- Influences how we conceptualize and behave.
- Ex argument is war tells us how we think
about arguing. We defend, strategize,
attack, and defeat arguments.
9Metaphor Theory and Cultural Contingency
- Visual metaphors
- Ex 1 an ad shows a person with earphones that
look like bricks. Its implying that most
earphones are heavy and the product advertised is
light. - We dont associate characteristics such as the
shape of a brick to earphones, but rather
heavy, hard and uncomfortable. - CN earphones (target domain) ? CN bricks (source
domain) - Earphones ? bricks (heavy, hard, uncomfortable)
10Metaphor Theory and Cultural Contingency
- Visual metaphors
- Ex 2 beer in an champagne bucket with ice. This
is mapping champagne attributes onto the beer
brand (some of you would know which brand). - CN about beer (target domain) ? CN about
champagne - Beer product ? champagne (high class and quality,
special, refined taste)
11Metaphor Theory and Cultural Contingency
- The following list describes data-viz and how it
relates to metaphor theory (summary of what we
just discussed). - Visaphor has 2 parts target source domain
- These parts represent represent a CN.
- CN beliefs, concepts, symbols, cultural biases,
assumptions, other metaphors. - Chars from source dom. are mapped onto target
dom. - No one-to-one, some get mapped, others dont.
- We no longer recognize the metaphor of some
visaphors because they are embedded in culture
conventional metaphors.
12Data-VizMapping Numbers into Pictures
- Dealing with Data
- What Is It and Where Does It Come From
- Observational
- Computational
13Observational
- Instruments or Sensor Data
- Telescopes
- Computed-axial tomography (CAT)
- Collected Data
- Census statistics
- Weather statistics
14Computational
- Mathematical models
- Approximation methods
- The concept of raw data is misleading because
it suggests the numbers offer clean, pure
immediacy.
15Raw Data
- All data are mediated and filtered
- Scientific data sets are complex and large
- Supercomputers generate
- Multiple-terabyte multidimensional data sets
- No one-to-one mapping to digital screen space
- Challenges integration of data from many
different sources
16Transformation into Visual Models
- Data-viz
- A way of organizing the incoming flood of
quantitative information - Quantity
- An important concept we use daily
17Quantity
- What proportion of people die at our age?
- How many calories we consume?
- How much gas costs?
- How much alcohol is in our drink?
- How many hours a week do we study?
18Quantity
- Motivation for understanding information in
visual form goes beyond academic inquiry - The graphical display of quantitative information
is important to the culture and the individual. - Visaphors permeate our visual culture and
influence people
19Data-viz
- Provides insight by transforming numerical
information into a visual model - More specifically, scientific visualization is
the process of transforming - A system of numbers
- Mathematical and scientific models
- Observations
- Statistics
- Assumptions
- Instrument recordings
- Into animated and interactive visuals rendered
through two and three-dimensional computer
graphics.
20Rendering
- Defined as the process of creating the onscreen
digital appearance - Data-viz is a mapping process
21Mapping Process
- Visual model Data
attributes - The data are the source domain concept networks
- The target and source domains are concept
networks - Creating visaphors requires the cognitive mapping
process described in the preceding eleven-point
framework - target domain (concept network) source
domain (concept network) - visual model (target concept network)
data (source concept network)
22The Science of Visualization
- An approach based on the analysis of human visual
and perceptual systems - Researchers have developed a system of guidelines
or principles that promises to enable people to
understand more visual information.
23The Science of Visualization
- This system includes
- What colors to use
- How shape forms present information
- What affects human perception of visual
information
24The Science of Visualization
- However, visualization is more than perception
it is also a process of viisual and cognitive
interpretation. - People see, use, and interpret images according
to their - Experience
- Cultural understandings
- Habits
- Discipline-specific preferences
25The Art of Visualization
- Consider what must take place at a higher
cognitive level when addressing the most
important question in making a visaphor how can
the numbers and correlated facts be designed and
transformed into a visual model that makes sense?
26The Art of Visualization
- The creative translation of data into visual
representations. - Relates to the use of signs
- Involves the invention of symbolic icons or
visual metaphors that are directly bound to data.
27The Art of Visualization
- Simple example
- Binding data to a visual element
- The three numbers below are being maped to the
colors red, green, and blue. - Red, green, blue 1, 2, 3
28The Art of Visualization
- Usually the data are large and complex
- Usually beyond simple mapping
- One technique is the use of glyphs
29Glyphs
- Data-driven symbolic, iconic, graphical objects
that are bound to the data with attributes such
as - Shape
- Color
- Size
- Position
- Orientation
30Glyphs
- Useful for showing features of the data
- A feature is defined as anything interesting in
the data - Glyphs are effective visual objects and have
become an essential part of many visualization
environments.
31The Art of Visualization
- The next three simulations exemplify the use of
glyphs in understanding the turbulent and
complicated airflow of tornadoes. - Visual model Volume of data (several
million numbers) - Glyph Subset of the data
32The Art of Visualization
http//www.psc.edu/research/graphics/gallery/gel
_part_adv.mpg
33The Art of Visualization
http//www.psc.edu/research/graphics/gallery/case4
100_vol_iso.mpg
34The Art of Visualization
http//www.psc.edu/research/graphics/gallery/case4
100_ribbons.mpg
35The Art of Visualization
- Glyph position-orientation Flow of
air traced in space-time - Colored paper-like glyphs Flow of
air around tornado - Not all of the data can possibly be shown at once
-
36The Art of Visualization
- Aesthetic and other editorial decisions are part
of the mapping process. - For example, selections of the
- Transparency
- Color
- Camera choreography
- Glyph shape
- Shadows
- Lighting
- All of these are aesthetic decisions
37The Art of Visualization
- Data-viz requires editorial decisions in both the
mathematical and graphic presentation of data. - Interactive techniques have been developed to
show as much of the multi-dimensions as possible. - However, a one-to-one mapping is never possible
in complex, large data sets. - We simply cannot see all of the variables at once.
38The Art of Visualization
- Must remember that the visaphor is only a visual
model - The target visaphor and source data are concept
networks that have inherent - Implications
- Beliefs
- Assumptions
- Approximations
- Aesthetic decisions
- Adaptation of other conventional visaphors such
as glyphs - People learn how to read the image from
familiarity with the conceptual network. - The visaphor is understood in terms of the data,
but information is lost
39The Art of Visualization
- Sometimes visaphors can be biased.
- Next is an example of a popular visualization
that displays cultural bias.
40The Art of Visualization
- One of the first visualizations of the Internet
was very America-centric.
41The Art of Visualization
- In this example, the partial boundary around the
United States is skirted by a 300-foot virtual
cliff made possible through 3D computer graphics - It drops into blackness without Mexico, Canada,
or water.
42The Art of Visualization
- Another visualization shows the conventional
earth map with the backbone (white) and client
networks.
43The Art of Visualization
- When the network was first being built
technologists called the primary connections the
backbone. - The white backbone is itself metaphorical,
connoting human physical attributes the
structure that holds up and connects other things.
44The Art of Visualization
- Finally, visaphors can be measured creatively and
aesthetically by their position along the
metaphoric-content continuum. - The IntelliBadge project is an example of
visaphors that span the metaphoric-content
contuum.
45The Art of Visualization
- The visaphor is considered a literal translation
of data - In contrast, the garden iconic representation is
a figurative, novel visaphor. - Visual devices such as charts, graphs, and maps
were once novel visaphors too.
46Alternative Mappings
- Geographic maps are excellent examples of how
literal, conventional visual metaphors have
developed into coherent and consistent systems. - Their novel origins have been lost over time due
to familiarity and cultural accommodations.
47The Milky Way
48Alternative Mappings
- Contemporary astronomy and astrophysical maps of
the universe fit into this idea that maps have
evolved from conventions. - The Milky Way model has been developed from
- Star catalogs
- Perspective projection
- Research data
- Yet telescopic images are mediated approximations
and have inherent error ranges.
49Alternative Mappings
- Most visaphors fail to show these approximations.
- These visual models help us understand one domain
of information in terms of another, but these are
not one-to-one mappings. - Information is often edited or lost.
- Visaphors are aids, but taking the metaphoric
relationships too literally undermines our
creative possibilities.
50Alternative Mappings
- That being said, visaphors cannot be arbitrary.
- They have to work in a physical dimension or
people will not use them. - We need to recognize data-viz as a culturally
contingent process. - The process of data-viz is metaphorical in
nature, and recognition of this will lead to more
complete and creative models of our understanding
of the universe.
51The Many Varieties of Visualization Experiences
- The following are continuous visualization
projects by Donna Cox since 1983
52Compulages
- Computer Collages and Algorithmic Art
- Donna used mathematical and algorithmic specifics
to warp and color digital values onto pixels - Use of 2D and 3D mapping algorithms and an RGB
editor called ICARE that uses trig functions to
control Red, Green and Blue values - Cox coined the term compulages in 1983
53Renaissance Teams
- Renaissance teams teams of specialists
(artists, designers, etc..) who work together to
solve problems involving the visualization of
data - Cox worked in one of these scientific
collaborations in the making of the 1994 IMAX
film Cosmic Voyage
54Making of Cosmic Voyage
- The movie examines the size of the universe.
Everything from the smallest DNA strand to the
vastness of space. - We dont have pictures of DNA or our galaxy. In
order to visually represent them, we have to
interpret data and give a simulation.
We do not have the technology to view our
galaxy from the outside looking in, so the
use of data and probabilistic methods are
used to develop a visual model.
55- In order to artistically render images of
galaxies used in cosmic voyage, advanced
technologies of supercomputing and visualization
were used. - Through scientific collaborations Cox, along
with other scientists, technologists and artists
were able to produce the great number of complex
data-driven visualizations for the movie. - This collaboration, in creating this film, ended
up developing new technologies to aid in the
creation of animations for the film. - One such technology was the Virtual Director
56Virtual Director
57Virtual Director
- Virtual Director is a software framework that
operates in a CAVE. - The picture from the previous slide is from
within a CAVE, which is a room-size, virtual
environment. - This system allows the user to control the
virtual camera through gestural motion capture
and voice control navigation.
Virtual Director also has remote virtual
collaboration capabilities. This allows
users to collaborate over the internet in linked
CAVE devises so they can interact though
they could be great distances apart.
58Visaphor Displays
- This section deals with the different mediums the
visaphors Cox created have been displayed in. - Two shows Cox worked on (Passport to the
Universe and The Search for Life) were digital
shows exhibited in a large digital dome of over 9
million pixels.
59Visaphor Displays (cont.)
- Another visaphor exhibit at the Hayden
Planetarium is the Big Bang. - Cox helped helped to visualize over 500 gigabytes
of data to show how the universe grew after the
big bang. - This exhibit is displayed such that the audience
can peer over a railing into a bowl-shaped
display.
60IntelliBadge
Intellibadge is an academic experiment that
tracks participants at major public events.
This involves real-time data-viz. This was
first tested at a supercomputing conference
in which the attendees volunteered to carry
RFIDs (radiofrequency identification)
tags. The system provided real-time flow
pattern visualizations. This dynamic multicolored
bar chart shows the distribution of
aggregate professional interests of people
moving through six areas of a convention
center
61IntelliBadge
- A visaphor called How does your conference
grow? visualized the conference as a garden.
Flowers represented different event rooms, flower
petals grow and shrink with the flow of people
entering and leaving the rooms, and the rate of
the flow in and out of rooms was represented by
aunts, coming to and going from the flowers.
62Conclusion
- Data-viz has grown in popularity. People are
interested in viewing visaphors to enhance
scientific narratives. These visaphors provide
the public with a scientific view of reality.
63Criticism and Analysis
- The author did a good job relating a visual
metaphor to data-viz. In that you are mapping
characteristics onto a visual metaphor from a
source domain just like you map data onto a
visual model from a data source. - She gave good examples of data-viz and how it is
used to express novel ideas about data. - The usage of glyphs was described in a very
understandable manner, which aids in our
understanding of the visual metaphor. - By giving examples of her own personal work, such
as the film and the creation of glyphs, she adds
credibility to herself and the paper we analyzed.
64Web-Links
- http//www.unc.edu/depts/jomc/academics/dri/o11/gr
owth.html - http//www.mmm.ucar.edu/review2001/1mainFrame.html
- http//www.psc.edu/research/graphics/gallery/torna
do.html - http//jan.ucc.nau.edu/jar/LIB/LIB8.html
- http//intellibadge.ncsa.uiuc.edu
- http//www.mmm.ucar.edu/review2001/III.html