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Metamorphic Mappings: The Art of Visualization

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Title: Metamorphic Mappings: The Art of Visualization


1
Metamorphic Mappings The Art of Visualization
Donna Cox
  • Presented by James Slentz
  • Jesse Bennett
  • Michael Ha

2
Overview
  • Metaphor Theory and Cultural Contingency
  • Data-Viz Mapping Numbers into Pictures
  • Alternative Mappings and Postcolonialism
  • Varieties of Visualization Experiences Case
    Studies

3
Introduction
  • Visualization process of making the invisible
    visible
  • Data visualization (Data-Viz) process of
    transforming numerical data into a visual model.
  • Arguments that there is a direct relationship
    between data-viz and the cognitive, creative
    mapping process discussed in metaphor theory will
    be presented.

4
  • Data-viz maps numbers into pictures, resulting in
    visaphors.
  • Visaphors digital visual metaphors.
  • Can be interactive software or animations.
  • Can be displayed on TVs, printed media, movie
    theatres and also as an alternative, as we will
    discuss, virtual reality.

5
Metaphor Theory and Cultural Contingency
  • What is a Metaphor?
  • Involves trying to understanding one domain of
    information in terms of another domain.
  • Ex Man is a wolf This is a metaphor that
    tries to convey a new understanding that a man
    has the characteristics as a wolf (voracious,
    predator, gathers in packs).
  • Of course only some of the characteristics of a
    wolf will be cognitively mapped onto man, while
    the others ignored (four legged, furry)
  • Man (target domain) is a wolf (source domain)
  • Man ? Wolf (voracious, predator, gathers in packs)

6
Metaphor Theory and Cultural Contingency
  • Each domain constitutes a system of beliefs, also
    called a concept network (CN).
  • Ex man constitutes a concept network of
    ideas, beliefs and assumptions. Likewise, wolf
    constitutes a concept network of beliefs, facts
    and folklore.

7
Metaphor Theory and Cultural Contingency
  • Conventional Metaphors
  • Those that are used commonly and are most
    familiar.
  • Created and evolved from our physical embodied
    experiences.
  • Known so well that we can instantly interpret
    their meaning.
  • Ex time is money We understand it takes
    time to make money and conceptualize time as
    being spent, saved or wasted.

8
Metaphor Theory and Cultural Contingency
  • Conventional metaphors
  • We interpret them as an everyday part of speech.
  • Influences how we conceptualize and behave.
  • Ex argument is war tells us how we think
    about arguing. We defend, strategize,
    attack, and defeat arguments.

9
Metaphor Theory and Cultural Contingency
  • Visual metaphors
  • Ex 1 an ad shows a person with earphones that
    look like bricks. Its implying that most
    earphones are heavy and the product advertised is
    light.
  • We dont associate characteristics such as the
    shape of a brick to earphones, but rather
    heavy, hard and uncomfortable.
  • CN earphones (target domain) ? CN bricks (source
    domain)
  • Earphones ? bricks (heavy, hard, uncomfortable)

10
Metaphor Theory and Cultural Contingency
  • Visual metaphors
  • Ex 2 beer in an champagne bucket with ice. This
    is mapping champagne attributes onto the beer
    brand (some of you would know which brand).
  • CN about beer (target domain) ? CN about
    champagne
  • Beer product ? champagne (high class and quality,
    special, refined taste)

11
Metaphor Theory and Cultural Contingency
  • The following list describes data-viz and how it
    relates to metaphor theory (summary of what we
    just discussed).
  • Visaphor has 2 parts target source domain
  • These parts represent represent a CN.
  • CN beliefs, concepts, symbols, cultural biases,
    assumptions, other metaphors.
  • Chars from source dom. are mapped onto target
    dom.
  • No one-to-one, some get mapped, others dont.
  • We no longer recognize the metaphor of some
    visaphors because they are embedded in culture
    conventional metaphors.

12
Data-VizMapping Numbers into Pictures
  • Dealing with Data
  • What Is It and Where Does It Come From
  • Observational
  • Computational

13
Observational
  • Instruments or Sensor Data
  • Telescopes
  • Computed-axial tomography (CAT)
  • Collected Data
  • Census statistics
  • Weather statistics

14
Computational
  • Mathematical models
  • Approximation methods
  • The concept of raw data is misleading because
    it suggests the numbers offer clean, pure
    immediacy.

15
Raw Data
  • All data are mediated and filtered
  • Scientific data sets are complex and large
  • Supercomputers generate
  • Multiple-terabyte multidimensional data sets
  • No one-to-one mapping to digital screen space
  • Challenges integration of data from many
    different sources

16
Transformation into Visual Models
  • Data-viz
  • A way of organizing the incoming flood of
    quantitative information
  • Quantity
  • An important concept we use daily

17
Quantity
  • What proportion of people die at our age?
  • How many calories we consume?
  • How much gas costs?
  • How much alcohol is in our drink?
  • How many hours a week do we study?

18
Quantity
  • Motivation for understanding information in
    visual form goes beyond academic inquiry
  • The graphical display of quantitative information
    is important to the culture and the individual.
  • Visaphors permeate our visual culture and
    influence people

19
Data-viz
  • Provides insight by transforming numerical
    information into a visual model
  • More specifically, scientific visualization is
    the process of transforming
  • A system of numbers
  • Mathematical and scientific models
  • Observations
  • Statistics
  • Assumptions
  • Instrument recordings
  • Into animated and interactive visuals rendered
    through two and three-dimensional computer
    graphics.

20
Rendering
  • Defined as the process of creating the onscreen
    digital appearance
  • Data-viz is a mapping process

21
Mapping Process
  • Visual model Data
    attributes
  • The data are the source domain concept networks
  • The target and source domains are concept
    networks
  • Creating visaphors requires the cognitive mapping
    process described in the preceding eleven-point
    framework
  • target domain (concept network) source
    domain (concept network)
  • visual model (target concept network)
    data (source concept network)

22
The Science of Visualization
  • An approach based on the analysis of human visual
    and perceptual systems
  • Researchers have developed a system of guidelines
    or principles that promises to enable people to
    understand more visual information.

23
The Science of Visualization
  • This system includes
  • What colors to use
  • How shape forms present information
  • What affects human perception of visual
    information

24
The Science of Visualization
  • However, visualization is more than perception
    it is also a process of viisual and cognitive
    interpretation.
  • People see, use, and interpret images according
    to their
  • Experience
  • Cultural understandings
  • Habits
  • Discipline-specific preferences

25
The Art of Visualization
  • Consider what must take place at a higher
    cognitive level when addressing the most
    important question in making a visaphor how can
    the numbers and correlated facts be designed and
    transformed into a visual model that makes sense?

26
The Art of Visualization
  • The creative translation of data into visual
    representations.
  • Relates to the use of signs
  • Involves the invention of symbolic icons or
    visual metaphors that are directly bound to data.

27
The Art of Visualization
  • Simple example
  • Binding data to a visual element
  • The three numbers below are being maped to the
    colors red, green, and blue.
  • Red, green, blue 1, 2, 3

28
The Art of Visualization
  • Usually the data are large and complex
  • Usually beyond simple mapping
  • One technique is the use of glyphs

29
Glyphs
  • Data-driven symbolic, iconic, graphical objects
    that are bound to the data with attributes such
    as
  • Shape
  • Color
  • Size
  • Position
  • Orientation

30
Glyphs
  • Useful for showing features of the data
  • A feature is defined as anything interesting in
    the data
  • Glyphs are effective visual objects and have
    become an essential part of many visualization
    environments.

31
The Art of Visualization
  • The next three simulations exemplify the use of
    glyphs in understanding the turbulent and
    complicated airflow of tornadoes.
  • Visual model Volume of data (several
    million numbers)
  • Glyph Subset of the data

32
The Art of Visualization
http//www.psc.edu/research/graphics/gallery/gel
_part_adv.mpg
33
The Art of Visualization
http//www.psc.edu/research/graphics/gallery/case4
100_vol_iso.mpg
34
The Art of Visualization
http//www.psc.edu/research/graphics/gallery/case4
100_ribbons.mpg
35
The Art of Visualization
  • Glyph position-orientation Flow of
    air traced in space-time
  • Colored paper-like glyphs Flow of
    air around tornado
  • Not all of the data can possibly be shown at once

36
The Art of Visualization
  • Aesthetic and other editorial decisions are part
    of the mapping process.
  • For example, selections of the
  • Transparency
  • Color
  • Camera choreography
  • Glyph shape
  • Shadows
  • Lighting
  • All of these are aesthetic decisions

37
The Art of Visualization
  • Data-viz requires editorial decisions in both the
    mathematical and graphic presentation of data.
  • Interactive techniques have been developed to
    show as much of the multi-dimensions as possible.
  • However, a one-to-one mapping is never possible
    in complex, large data sets.
  • We simply cannot see all of the variables at once.

38
The Art of Visualization
  • Must remember that the visaphor is only a visual
    model
  • The target visaphor and source data are concept
    networks that have inherent
  • Implications
  • Beliefs
  • Assumptions
  • Approximations
  • Aesthetic decisions
  • Adaptation of other conventional visaphors such
    as glyphs
  • People learn how to read the image from
    familiarity with the conceptual network.
  • The visaphor is understood in terms of the data,
    but information is lost

39
The Art of Visualization
  • Sometimes visaphors can be biased.
  • Next is an example of a popular visualization
    that displays cultural bias.

40
The Art of Visualization
  • One of the first visualizations of the Internet
    was very America-centric.

41
The Art of Visualization
  • In this example, the partial boundary around the
    United States is skirted by a 300-foot virtual
    cliff made possible through 3D computer graphics
  • It drops into blackness without Mexico, Canada,
    or water.

42
The Art of Visualization
  • Another visualization shows the conventional
    earth map with the backbone (white) and client
    networks.

43
The Art of Visualization
  • When the network was first being built
    technologists called the primary connections the
    backbone.
  • The white backbone is itself metaphorical,
    connoting human physical attributes the
    structure that holds up and connects other things.

44
The Art of Visualization
  • Finally, visaphors can be measured creatively and
    aesthetically by their position along the
    metaphoric-content continuum.
  • The IntelliBadge project is an example of
    visaphors that span the metaphoric-content
    contuum.

45
The Art of Visualization
  • The visaphor is considered a literal translation
    of data
  • In contrast, the garden iconic representation is
    a figurative, novel visaphor.
  • Visual devices such as charts, graphs, and maps
    were once novel visaphors too.

46
Alternative Mappings
  • Geographic maps are excellent examples of how
    literal, conventional visual metaphors have
    developed into coherent and consistent systems.
  • Their novel origins have been lost over time due
    to familiarity and cultural accommodations.

47
The Milky Way
48
Alternative Mappings
  • Contemporary astronomy and astrophysical maps of
    the universe fit into this idea that maps have
    evolved from conventions.
  • The Milky Way model has been developed from
  • Star catalogs
  • Perspective projection
  • Research data
  • Yet telescopic images are mediated approximations
    and have inherent error ranges.

49
Alternative Mappings
  • Most visaphors fail to show these approximations.
  • These visual models help us understand one domain
    of information in terms of another, but these are
    not one-to-one mappings.
  • Information is often edited or lost.
  • Visaphors are aids, but taking the metaphoric
    relationships too literally undermines our
    creative possibilities.

50
Alternative Mappings
  • That being said, visaphors cannot be arbitrary.
  • They have to work in a physical dimension or
    people will not use them.
  • We need to recognize data-viz as a culturally
    contingent process.
  • The process of data-viz is metaphorical in
    nature, and recognition of this will lead to more
    complete and creative models of our understanding
    of the universe.

51
The Many Varieties of Visualization Experiences
  • The following are continuous visualization
    projects by Donna Cox since 1983

52
Compulages
  • Computer Collages and Algorithmic Art
  • Donna used mathematical and algorithmic specifics
    to warp and color digital values onto pixels
  • Use of 2D and 3D mapping algorithms and an RGB
    editor called ICARE that uses trig functions to
    control Red, Green and Blue values
  • Cox coined the term compulages in 1983

53
Renaissance Teams
  • Renaissance teams teams of specialists
    (artists, designers, etc..) who work together to
    solve problems involving the visualization of
    data
  • Cox worked in one of these scientific
    collaborations in the making of the 1994 IMAX
    film Cosmic Voyage

54
Making of Cosmic Voyage
  • The movie examines the size of the universe.
    Everything from the smallest DNA strand to the
    vastness of space.
  • We dont have pictures of DNA or our galaxy. In
    order to visually represent them, we have to
    interpret data and give a simulation.

We do not have the technology to view our
galaxy from the outside looking in, so the
use of data and probabilistic methods are
used to develop a visual model.
55
  • In order to artistically render images of
    galaxies used in cosmic voyage, advanced
    technologies of supercomputing and visualization
    were used.
  • Through scientific collaborations Cox, along
    with other scientists, technologists and artists
    were able to produce the great number of complex
    data-driven visualizations for the movie.
  • This collaboration, in creating this film, ended
    up developing new technologies to aid in the
    creation of animations for the film.
  • One such technology was the Virtual Director

56
Virtual Director
57
Virtual Director
  • Virtual Director is a software framework that
    operates in a CAVE.
  • The picture from the previous slide is from
    within a CAVE, which is a room-size, virtual
    environment.
  • This system allows the user to control the
    virtual camera through gestural motion capture
    and voice control navigation.

Virtual Director also has remote virtual
collaboration capabilities. This allows
users to collaborate over the internet in linked
CAVE devises so they can interact though
they could be great distances apart.
58
Visaphor Displays
  • This section deals with the different mediums the
    visaphors Cox created have been displayed in.
  • Two shows Cox worked on (Passport to the
    Universe and The Search for Life) were digital
    shows exhibited in a large digital dome of over 9
    million pixels.

59
Visaphor Displays (cont.)
  • Another visaphor exhibit at the Hayden
    Planetarium is the Big Bang.
  • Cox helped helped to visualize over 500 gigabytes
    of data to show how the universe grew after the
    big bang.
  • This exhibit is displayed such that the audience
    can peer over a railing into a bowl-shaped
    display.

60
IntelliBadge
Intellibadge is an academic experiment that
tracks participants at major public events.
This involves real-time data-viz. This was
first tested at a supercomputing conference
in which the attendees volunteered to carry
RFIDs (radiofrequency identification)
tags. The system provided real-time flow
pattern visualizations. This dynamic multicolored
bar chart shows the distribution of
aggregate professional interests of people
moving through six areas of a convention
center
61
IntelliBadge
  • A visaphor called How does your conference
    grow? visualized the conference as a garden.
    Flowers represented different event rooms, flower
    petals grow and shrink with the flow of people
    entering and leaving the rooms, and the rate of
    the flow in and out of rooms was represented by
    aunts, coming to and going from the flowers.

62
Conclusion
  • Data-viz has grown in popularity. People are
    interested in viewing visaphors to enhance
    scientific narratives. These visaphors provide
    the public with a scientific view of reality.

63
Criticism and Analysis
  • The author did a good job relating a visual
    metaphor to data-viz. In that you are mapping
    characteristics onto a visual metaphor from a
    source domain just like you map data onto a
    visual model from a data source.
  • She gave good examples of data-viz and how it is
    used to express novel ideas about data.
  • The usage of glyphs was described in a very
    understandable manner, which aids in our
    understanding of the visual metaphor.
  • By giving examples of her own personal work, such
    as the film and the creation of glyphs, she adds
    credibility to herself and the paper we analyzed.

64
Web-Links
  • http//www.unc.edu/depts/jomc/academics/dri/o11/gr
    owth.html
  • http//www.mmm.ucar.edu/review2001/1mainFrame.html
  • http//www.psc.edu/research/graphics/gallery/torna
    do.html
  • http//jan.ucc.nau.edu/jar/LIB/LIB8.html
  • http//intellibadge.ncsa.uiuc.edu
  • http//www.mmm.ucar.edu/review2001/III.html
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