Title: Goals and Objectives of this Lecture
1Goals and Objectives of this Lecture
- Differentiate between program, programmer,
programming, and program development - Understand the role of programmers
- Describe the variety in recreation programming
- Explain the importance of understanding leisure
behavior - Describe the theory of symbolic interaction
- Understand the implications of symbolic
interaction on programming
2Major Areas of this Course
- Planning
- Designing
- Evaluating
3Planning and Designing
- Planning
- Accounting for
- Need
- Stakeholder Interest
- Ability to do the job
- Resources to do the job
- Timeline to do the job
- Designing
- Imagination
- Understanding Interaction
- Understanding the Inputs of the Program
- Forecasting Outcomes
4Evaluation
- Understanding how the program works and what
value or impact it has - Feedback is used to
- understand program effectiveness
- Improve program (add, drop or modify)
- Guide decisions about other programs or ventures
5The Program and the Programmer
- Program elastic definition (skill building
session to festival) - basically a designed experience with an intended
audience and outcomes - (Recreation) Programmer
- designs experiences by manipulating and
creating environments that are conducive to
developing leisure experiences (elements)
6Programming
- Designing leisure experiences by manipulating and
creating - The environment
- Social interactions
- This is done to maximize the potential of
creating desirable experiences.
7Program Development
- Process of designing, managing, delivering
(implementing), adjusting, and evaluating
programs - Systematic
- Conceptual/Theoretical Basis
- Leisure Theory, Social Psychology, and Social
Interaction
8Program Development
- Mission (why are you doing this?)
- Needs Assessment
- Understand your target group/intended audience
- Gauge staffing and program capacity
- Delivery (Implementation)
- Flexibility, readiness
- Evaluate
- Benefits/Outcomes and Processes
9Leisure Elements
- Freedom
- Freedom to pursue opportunity and possibility
- Freedom from constraints
- Intrinsic Motivation/Satisfaction
- Do it for the sake of doing
- Enjoy it for its own merits not some perceived
benefit - Engagement
- Active player in the experience-tuned in
10Leisure and its variations
PlaySpontaneity Self-expression Nonseriousness Co
nscious choice
RecreationRestoration Social purpose Morality
Games Rule-bounded Co-equal players Control
skill/chance Unknown outcome
SportPhysical exertion Standardizing
rules Competition of physical skills
11Thoughts on Leisure
- Play, games, sport and recreation can all be
leisure - But must feature the discussed elements
- Perceived freedom, intrinsic qualities,
engagement - Social interaction, why focus on social qualities?
12Assumptions of a Programmers Abilities
- Know what leisure is
- Know how leisure is experienced
- Can intervene to facilitate it
- Need to understand how people experience leisure
in order to design effective recreation, parks
and tourism programs
13Symbolic Interaction Theory
- A theory to guide programmers
- Reality is a social construction
- Individuals have unique interpretations of
experiences - Social (people)
- Physical (objects)
- Abstractions (ideas)
- Meaning is constructed through interaction
14Symbolic Interaction Theory
- Ind.(I)People(I)Objects(I)Abstractions
Meaning - Where (I)Interaction
15Assumptions of Symbolic Interaction
- Individuals engage in minded, self-reflexive
behavior - Act on the basis of meaning
- Capable of shaping and guiding own behaviors
- Can develop a joint line of behavior with others
through their interactions with them
16Assumptions of Symbolic Interaction
- Humans interact with other humans
- Interpretation of events is emergent, negotiated,
and unpredictable - Interpretation is symbolic
- Words
- Symbols
- Meaning
17Multiple Stages of Intervention(As experienced
by the participant)
- Program all phases of the experience
- Anticipation
- Consider expectations
- Participation
- The actual experience
- Consider the total experience
- Not just participation
18Key Objects
- Identify, understand and manipulate objects most
crucial to the experience - Physical (things, equipment, etc.)
- Social (people)
- Abstractions (ideas)
19Key Interactions
- Remember the meaning of experience arises through
interaction - Not inherent to the experience
- Specific to the situation
- Can change
- Is negotiated through
- Expectations
- Behaviors
20Creation of the Experience
- Interaction is produced by the participant
- Order and content of interactions is important
- Source of meaning
- Need to respect individual autonomy
- Participate in construction
- Accommodate interaction
- Individuals can influence each other
- Especially those in close physical proximity