Title: HFT 4755: Theme Park and Attraction Management
1HFT 4755 Theme Park and Attraction Management
- Theme Park and Attraction Marketing
2Today..
- Is theme park and attraction marketing different
from the marketing conducted by other tourism and
hospitality operations? - If indeed it is different how is it different how
so?
3So..
- What is marketing?
- What is hospitality/tourism marketing?
- Is marketing a theme park different?
4What is marketing?
- What do you understand by marketing?
- Advertising?
- Consumerism?
- Marketing?
5Marketing a few definitions
- The evolution
- Product orientation
- Sales orientation
- Consumer orientation
- Kotler (1975, 79)
- design, implementation and control of programs
seeking to increase the acceptability of an
idea or practice in target group(s)
6Marketing a few definitions
- The evolution
- Product orientation
- Sales orientation
- Consumer orientation
- Kotler (1975, 79)
- design, implementation and control of programs
seeking to increase the acceptability of an
idea or practice in target group(s)
7Marketing a few definitions
- (Foster, 1986, 8)
- BIM Marketing is the management process
responsible for identifying, anticipating and
satisfying customer requirements profitably. - AMA The performance of business activities that
direct the flow of goods and services from
producer to customer or user
8Are Theme Parks/Attractions Different?
- Special tourism/hospitality considerations
- Cannot be tested, tasted or sampled - intangible
- Sold sight unseen
- Produced and consumed at the same time
- People and experiences are a large part of the
product - Cannot be stored
- Sold through intermediaries
- Subject to seasonality
9Are Theme Parks/Attractions Different?
- What are the critical elements of marketing
- The companys philosophy
- Planning process
- Client retention emphasis
- Segmentation
- Marketing mix
10Are Theme Parks/Attractions Different?
- Why do market research
- To develop successful/ profitable programs,
products and businesses - We must understand
- Who are our clients/ prospective clients
- What their needs are
- Buying decision making
- Ways of gathering information
- Process related to buying
- Levels of satisfaction product loyalty
11Are Theme Parks/Attractions Different?
- Are the specific research questions different?
- Who are your present visitors?
- What are their likes and dislikes?
- Who are your potential customers?
- What are their travel preferences?
- What are their destination preferences?
- Preferences in shopping and entertainment?
12Are Theme Parks/Attractions Different?
- Are the specific research questions different?
- What is your competitive situation?
- Trends relative to the competition?
- Markets likely future trends?
- Trends in your market share/segments?
- Market segmentation
- What kinds of marketing programs do you need to
implement? - How will these be implemented?
13Are Theme Parks/Attractions Different?
- Are the 4 Ps important?
- Product
- Price
- Place/ distribution system
- Promotion
14Are Theme Parks/Attractions Different?
- PRODUCT
- Anything which can be offered to a market for
attention, acquisition, use or consumption that
might satisfy a need or a want (Kotler et al,
1988, p. 208) - 3 distinct levels
- Core product (desired outcome)
- Actual product (the experience/activity)
- Augmented product (assistance in helping the
client to consume) - Branded/themed experiences
- How are they different
15Are Theme Parks/Attractions Different?
- Product planning and the 5 Rights
- The right product
- The right time to put that product on the market
- The right price
- The right quantities
- The right place
16Are Theme Parks/Attractions Different?
- The PRODUCT
- Participation levels a measure of success but is
this enough? - Augmentations make each experience unique
- Delivered by people
- Tangible yet intangible
- Cannot be stored
- Produced and consumed at the same time
17Are Theme Parks/Attractions Different?
- PRICE for What?
- Any cost an individual must forego in order to
enjoy a product (McCloskey, 1982) - Can relate to demand and the cost of fulfilling
that demand. - Established though
- Cost of service provision
- Value to the participant, and
- Competitive forces
18Are Theme Parks/Attractions Different?
- Price considerations
- Product quality
- Product distinctiveness
- Extent of the competition
- Method of distribution
- Character of the market
- Cost of the product and service
- Margin of profit desired
- Seasonality
- Special promotional prices
- Psychological considerations
19Are Theme Parks/Attractions Different?
- PROMOTION
- Promotional efforts are intended to convey the
client through the stages of the decision-making
process (McCarville, 1999, p.423) - Awareness and positive attitudes
- Knowledge
- Attention
- Behavior
- Persuasive communication
20Are Theme Parks/Attractions Different?
- Who are the target/s of the product/s
- Why is this important
- Dictates the vehicles to be used
- Media to which they are most responsive
21Are Theme Parks/Attractions Different?
- Which vehicles of communication
- Advertising (co-op vs. generic) (trade vs.
consumer) - TV, newspaper, magazines, radio
- Internet and e-commerce
- Flyers, direct mail
- Outdoor advertising
- Public Relations
- Promotions
- Consumer
- Trade
- Advertising agencies can provide significant
support. - What is the message the benefit and reduced
risk - What desired response
22Are Theme Parks/Attractions Different?
- Place Distribution network
- A web or network of distributors
- Local recreation centers
- Intermediaries tour operators and travel agents
- Motivation and payment of commissions?
23Are Theme Parks/Attractions Different?
- WHY ARE THE Ps IMPORTANT
- Impact on demand modeling demand?
- Can one substitute for another
- What happens if you do nothing
- What happens in the public sector
- At the end of the day there are 3 fundamental
criteria - Responsiveness
- Accessibility
- Substantiality
24Next class
- Theme Park Human Resource Management
- Milman, Ady (2003). Hourly Employee Retention in
Small and Medium Attractions. International
Journal of Hospitality Management. 22 (1)
17-35. - Getlan, Michael (2000). Hire a Smile. Funworld.
16(7) 17. - Carothers, Scott (2003). The Motivation Game.
Funworld. 19(6)25. - Futrell, Jim (2005). Keep them Smiling
Facilities are always perfecting their employee
retention program. Funworld. 21(7) 81-82.