Title: Robots Unlimited
1Robots Unlimited PHD Summerschool July
2006 Alexander Brändle Marco Combetto
2Agenda
- Who we are?
- Why robotics?
- Activity overview
- Future ideas
3Intelligent Environments Team
Alexander Braendle
Marco Combetto
Pierre-Louis Xech
Andreas Heil (PHD Student)
4Why robotics?
- How will Future Environments look like?
- Challenges/Needs
- Personal Devices, Embedded Devices, Sensors,
Robots, Appliances? - Enabling technologies,Programming
paradigms,Interaction paradigms? - How will future applications look like?
- Wide range of user types?
- Mixing real and virtual world?
Robots could form a part of it!
5The Robotics Wave
- Service and consumer markets just emerging
- Remote assistance/presence
- Assistive
- Facilities maintenance
- Security
- Education
- Entertainment
- Academic Research
- Complex topic
- Moving from 8/16 to 32 bit
- Lots of hand-coded solutions
- Education and Hobbyist channel
- Still mostly 8 bit, starting to shift
- Strong governmental interest worldwide
EURON roadmap 2015 -gt Its all about software
6Robots!
- Wide range of applications
- Commercial use
- Academic use
- Personal use
- How to program them?
- Challenges
- Complexity
- Reusability
- Reliability
- Resources
- Tools
- Technologies
- Choice
- Sharing
- Transference of skills/experience
7Links
- European Robotics Network (EURON)
- European Robotics Platform (EUROP)
- IEEE RAS Technical Commitee on Programming
Environments in Robotics and Automation
8Robots, too?
- Software
- Internet Explorer
- Media Player
- MS Agent
- Mobile Phones
-
Definition A robot is a device, hard- or
software with the capability of sensing and
(re-)acting.
9Robotics at Microsoft Research (Cambridge)
Robots in human environments
- End-user programming
- Developer Tools (Fischertechnik-Demo,
Scatterweb-Demo) - Visual Programming (.FUN-Demo)
- End-user debugging
- Microsoft Robotics Studio
- Coding4Fun
- Enabling new applications
- Emotional oriented computing
- Personal robotics
- Self-reconfigurable structures
- Learn from interaction with animals
10The Fischertechnik ROBO Interface
- The in- and outputs
- 8 digital inputs
- 2 digital and analog distance sensors
- 4 analog sensors for resistance and voltage
- 4 motors with 8 different speeds
- The board
- Serial port, COM, RS232
- USB
- Infrared
- R/F module available
- Ethernet for the next hardware revision planned
TSSystemRoot\System32\mstsc.exe
11Adding Control
- Now we want to control the robot
- Lets take another off the shelf product
- Ordinary Joystick
12Coding4Fun
- http//msdn.microsoft.com/coding4fun/
13Integrating Sensors
- Sensors are they eyes and ears of robots
- Increasing Demand for easy robust sensor platform
from biology, ecology, civil engineering et al.
How to get easy access to Sensor Nodes systems
- A challenge on its own
- Where are sensor node platforms heading?
- Dealing with vast amounts of real-time data
becoming available
14Sensor Networks in the real world
- Robustness
- WSNs have to work 24/7
- WSNs have to offer uniform APIs
- Long-lived, autonomous networks
- Self-organizing and energy efficient
- Routing
- Data aggregation
- Deployment Setup
- Better development support
- Realistic simulation tools
- Heterogeneous testbeds
- Useful traces
- Tool integration (in well know platforms)
- Development for heterogeneous systems
ScatterWeb/.NET
15Sensors (ScatterWeb) An open and flexible
platform for rapid protoyping implementation of
wireless sensor networks
- Nodes
- with/without sensors
- Sensors
- Luminosity, noise detection, vibration, PIR
movement detection, - Microphone/speaker
- IR sender/receiver
- stand-alone/modular
- Acceleration, humidity, temperature, luminosity,
noise detection, vibration, PIR movement
detection on demand - Stand-by 7.6µA, 5 years life-time with AA
battery and 1 duty-cycle - Gateways
- WLAN, Ethernet, Bluetooth, GPS, GSM/GPRS, USB,
RS485 , serial - Software
- Management, flashing, routing, ns-2 simulation
models - TCP/IP, web server (http//193.10.67.150/),
Contiki, TinyOS, - Basic functions for energy management, routing
Jochen Schiller,Free University Berlin
16.NET for ScatterWeb
- Extend the .NET tools and architecture to small
devices
- Sensor world available to every developer
- Easy access to sensor values, events, and
functions - Understandable namespaces and interfaces
- Support for IntelliSense and dynamic help
- Well known programming model (events, methods,
properties) - Extensibility of the nodes logic (Tiny C) and
instant IntelliSense-Update - Development, deployment and debugging within
Visual Studio
Jochen Schiller,Free University Berlin
17A first step
- Attractive for developers
- End-users?
18.FUN
- A compelling engaging programmable environment
to play learn for children (introduce children
to Computing in new ways) - Make technologies of tomorrow accessible to non
technical market (children, nurse, elderly,
machine operator) - Linking real and virtual world
- Wider market potential of Robotics (Industrial,
Assistive technology, new consumer products,
health)
Technical University Berlin
19Next steps
- Keep graphical representation
- Using context data
- Domain specific language
- Changing the paradigm
20Integrating a Context Server 1/2
Raw Sensor Data
Context Events
Context Server
Application(s)
Sensors
DB
Context Requests
Torben Weis, University of Stuttgart
21Integrating a Context Server 2/2
Raw Sensor Data
Context Events
Context Server
Application(s)
Context Simulator
DB
Context Requests
3D Data
Torben Weis, University of Stuttgart
22Torben Weis, University of Stuttgart
23Domain-specific Languages
- Visual N
- Domain-specific
- Graphical language
- Extension of VRDK
Users can switch betweenboth notations
- N
- Domain-specific
- Textual language
Code translator
- C / VB.NET
- General purpose programming language
Torben Weis, University of Stuttgart
24N - A Textual Notationfor Visual N
- ambient MyAmbient _at_ Person
- where filter (1.Age lt 40), filter(1.Location
"Stuttgart") - discover Lichter _at_ Light
- where distance(a),
- filter(1.Color "red")
-
- process OnLampAdd _at_ l Lichter.Added
- l.On()
-
- process OnLampRemove _at_ l Lichter.Removed
- l.Off()
-
- a 100
-
Torben Weis, University of Stuttgart
25Microsoft Robotics Studio
A development platform for robotics community,
supporting a wide variety of users, hardware, and
application scenarios.
Microsoft Robotics Studio
- Simulation Tool
- Visual Programming Language
Authoring Tools
- Samples and tutorials
- Robot services
- Robot models
- Technology services
-
Runtime
Services and Samples
- Concurrency
- Services infrastructure
- Make it easy to manage asynchronous components
- Avoid need to understand manual threading,
semaphores, etc. - Provide a scalable programming model
- Make state observable, easily accessible
- Provide for reusability and failure
- Support component discovery and composition
- Support remote/distributed execution
26Microsoft Robotics StudioKey Runtime Features
- Support standalone and distributed processing
scenarios
Connected operation (remote execution on PC)
Disconnected autonomous operation (with optional
networked monitoring)
Distributed execution (execution across compute
units)
27Microsoft Robotics Studio
- Extensible to a wide variety of hardware
28Microsoft Robotics StudioServices and Samples
- Over 15 tutorials
- VB.Net, C, JScript
- Support for
- LEGO Mindstorms RCX
- LEGO Mindstorms NXT
- fischertechnik
- MobileRobots Pioneer P3
29Microsoft Robotics StudioOther University Support
- Bryn Mawr College
- Carnegie Mellon University
- Cornell University
- Georgia Tech
- Massachusetts Institute of Technology
- Stanford University
- University of Pennsylvania
- University of Pisa
- University of Southern California
- University of Washington
30Imagine a world
- where Paper is able to understand, what you are
doing
31Robotics at Microsoft Research (Cambridge)
Robots in human environments
- End-user programming
- Developer Tools (Fischertechnik-Demo,
Scatterweb-Demo) - Visual Programming (.FUN-Demo)
- End-user debugging
- Microsoft Robotics Studio
- Coding4Fun
- Enabling new applications
- Emotional oriented computing
- Personal robotics
- Self-reconfigurable structures
- Learn from interaction with animals
32Emotion-Oriented Computing
- General Goal Make interaction between human and
machine more natural for the humans - Machine should be able to
- To register human emotions
- To convey and comunicate emotion
- To understand the emotional relevance of the
event
8/18/2009
32
Microsoft Internal Only
33Human Centred, Affects and Emotions
- Enhance communication through compelling, fun and
emotional interactions with computing (Mobile
devices, Robotics) - Seeking to make the process more intuitive,
interactive and appealing to a wider group of
people. Experimenting, evolving, evaluate
emotional models - Support privacy, intimacy and different level of
information sharing - Extending the software as a new medium
- Affective Media and Mobile media (affective loop)
- Participatory creation, exchange, authoring and
fruition - Storing the intimacy, the private value of the
things - Fusion of different kind of data sensors,
embodiments, -
8/18/2009
Microsoft Internal Only
33
34Human Centred, Affects and Emotions
- Enhance communication through compelling, fun and
emotional interactions with computing. Seeking to
make the process more intuitive, interactive and
appealing to a wider group of people.
Experimenting, evolving, evaluate emotional
models - Support privacy, intimacy and different level of
information sharing - Extending the software as a new medium
- Affective Media and Mobile media (affective loop)
- Participatory creation, exchange, authoring and
fruition - Storing the intimacy, the private value of the
things - Fusion of different kind of data sensors,
embodiments,
8/18/2009
34
Microsoft Internal Only
35SensingInteraction with Environments
36Affective DiaryDesigning for bodily
expressiveness and self-reflection
- Collecting memories including body memorabilia
mingled with mobile materials (SMS, MMS,
photographs, music listened to, video,.. - Offering a diary medium in which those memories
can be mirrored and organised - Empowering the user to create meaning and alter
those representations - Prototype
- build on TabletPC and Smartphone
- Sensordata (movement, arousal)
8/18/2009
Microsoft Internal Only
36
37BSP Interactive storytelling in vast location
based
- Pervasive computing Location based games provide
navigational challenges e.g. Chasing - Mobile Media A flexible media and framework for
interaction - Interactive storytelling Balance linearity with
user control, believable characters - The concept of believable environments, and our
implementation, put a research focus on
possibilities to - Enrich pervasive games with location
- dependent narratives
- Design the stage set to improve
- interactive storytelling
8/18/2009
Microsoft Internal Only
37
38SensingInteraction with Robots
39Why Robotics?
- Interest about robots is spreading fast
- Reinventing Personal Computing
- New way of interact because the usual ways are
not enough (keyboard, mouse, etc.) - We look for new interaction modality? Does Human
size matter? Social aspects.. - Robots as an embodiment
- How to discover contexts and adapting?
- Technology
- Technology seems to be mature enough to produce
robots not only for industry - Software for controlling social robots should be
robust and should adapt to the changing
environment - It seems that control systems theory doesnt
scale well in this setup
39
40The mind and the body
- Neurophysiologists suggest that the body plays a
crucial role in our cognitive process - The brain experiences the world through the body
- The environment is well known to the brain
- Outside environment is a set of states of inside
- Agents with body (embodied agents) try to mimic
this schema to produce intelligent behavior - Dautenhan and Jakobi show that bodys presence
influences the behavior of software (anything
already heard?)
40
41Component structure
Vision Roblet
Knowledge Base
Body Map
Arm Roblet
WiFi Roblet
MotionRoblet
Sensors
Internal perception
Network perception
41
42Robotics4.net
- Realization of a platform for define the body of
a robot as a set of agents (Roblets) that acts as
intermediaries between the devices and the
reasoning software - The robot provides a physical body and a set of
core services to support the development of
highly autonomous agent situated in both
cyberspace (e.g Internet, virtual entities) and
real world - Definition of an Object Model, an API, a set of
abstraction that allows - Portability (on different type of platforms)
- Scalability from small (e.g. Lego) to complex
systems - Integration with the MS Development Platform and
MS OS and Application suites
42
43Functions implemented
- The platform provide the following base services
to support the software implementing the roblets - General purpose functions (I/O)
- Basic motion abilities
- Collision avoidance software
- Vision software for face recognition
- Speech and gesturing recognition
- Positioning and navigation aided by video input
- Network perception
- IM interface
- The Architecture is available as a simple
Software Development Kit freely downloadable from
http//www.robotics4.net
43
44Perception
8/18/2009
Microsoft Internal Only
44
45Evolving the framework
- Reduce the programming model of Robotics4.NET to
the one adopted by the Robotics Studio CTP - Extending the Mind/Body model with
self-developing tools, model and methods to
verify the behavior of systems imposing very high
level constrains and how that can be both
formally and programmatically verified - Testing interaction in real scenarios
45
46Questions