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An International Perspective with an independent game developer bias

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Online (MMOG and small format downloadable) Handheld (GBA, plus new Sony ... do work for free, before signing ... compensation The games industry pays ... – PowerPoint PPT presentation

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Title: An International Perspective with an independent game developer bias


1
An International Perspective(with an independent
game developer bias)
  • Bob Wallace
  • Principal
  • Strategic Alternatives

2
Electronic Gaming Industry
  • Big, complex and worldwide
  • Entertainment is the product
  • Success is difficult to achieve
  • My view Oz developer positioning
  • Why work in games development?

3
Big Complex and Worldwide p1
  • gt9 Billion (US) per year, and growing
  • Internal Market Structure
  • 3 Console makers - have control
  • Sony, Nintendo Microsoft
  • Publishers consolidating
  • Electronic Arts is nearly 3x the size of nearest
    pure-play publisher competitor
  • Independent Developers challenged by
    competition
  • Must be best at something specialize or perish
  • Specialist Development Services emerging
  • Next generation consoles will drive development
    team size up toward being unjustifiable on a
    full-time basis

4
Games Publisher Revenue Comparison(Gamedeveloper,
October 2004 issue, top 20 only)
5
Games Publishers by Corporate Nationality(Gamedev
eloper, October 2004 issue, top 20 only)
WITHOUT CONSOLE MAKERS USA 6 Japan, 5
publishers France UK, 3 publishers each
WITH CONSOLE MAKERS USA Japan, 7 publishers
each France UK, 3 publishers each
6
Big Complex and Worldwide p2
  • Platforms
  • Console (PS2, Xbox, GCN)
  • PC (and Mac)
  • Online (MMOG and small format downloadable)
  • Handheld (GBA, plus new Sony Nintendo products)
  • Wireless (meaning cell-phone playable)
  • New market segments emerge with new technologies

7
Entertainment is the Product
  • Entertainment tastes vary by culture
  • So do gaming tastes
  • Games appeal to varying degrees in different
    markets
  • Localization for worldwide markets is imperfect
  • NAUKANZ largest common-taste segment
  • Entertainment platform preferences vary somewhat
    by country, too
  • Part technology infrastructure
  • Part cultural preference

8
Success is Difficult to Achieve p1
  • Big royalty checks for developers are rare
  • Most games dont get funded
  • Of those that do, most dont make a profit
  • Of those that do, many dont yield developer
    royalties
  • Publishers look out for their interests
  • They have multiple developer options for a
    project
  • They want you to do work for free, before signing
  • Unless youre the best developer in the genre,
    you are not their first choice

9
Success is Difficult to Achieve p2
  • When a project is signed, one is not OK
  • Projects sometimes get cancelled
  • Publishers have some inexperienced (or in the
    worst case, incompetent) internal producers
  • Some publishers may not be financially able to
    provide adequate production or Marketing support
  • If a mediocre product results, its your
    reputation that suffers
  • One is always in competition to be the best
  • Internally, for publisher marketing resources
  • Externally, to be best in genre at launch

10
My View Oz developer positioning
  • Strengths
  • Right culture for best market
  • Great people
  • Skilled workforce
  • Strong work ethic
  • Entrepreneurial
  • Government assistance
  • Easy communication
  • Relative cost advantage (vs. USA)
  • Weaknesses
  • Small local market
  • No native
  • console makers
  • major publishers
  • Difficult communication
  • Relative cost disadvantage (vs. PRC E. Europe)

11
Why Work in Games Development?
  • Being part of a winning team - One collaborates
    with creative and motivated professionals
  • Pride in product - One sees the results of their
    efforts in stores everywhere in the world
  • Competitive compensation The games industry
    pays well
  • Future Opportunity The games industry is a
    growth sector
  • Opportunity for value - for shareholders upon
    sale of an independent development company to a
    publisher

12
  • Questions?
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