Title: C. Candace Chou
1Instructional DesignTheories, History Models
- C. Candace Chou
- Learning Technology Certificate/MA Program
- Department Curriculum and Instruction
- University of St. Thomas
- ccchou_at_stthomas.edu
2Benefits of Instructional Design
- Business
- tangible e.g., increased output, ROI
- intangible e.g., worker loyalty
- Education
- activity-oriented, project-based,
student-centered instruction - promote active learning
3What is a Teacher?
- Advocate
- Evaluator
- Learner
- Organizer
- Collaborator
- Model
- Artist
- Instructional Designer
- Counselor
- Coach
- Motivator
- Judge
- Referee
- Nurse
- Confidant
- Listener
4Instructional System Design
- Instruction is a systematic process that involves
teacher, learners, materials, and learning
environment in order to achieve successful and
identified learning goals. - The system refers to an orderly, logical method
of identifying, developing, and evaluating a set
of strategies aimed at attaining a particular
instructional goal (Morrison, Ross, Kemp, 2004)
5- An instructional system is an arrangement of
resources and procedures to promote learning. - Design implies a systematic or intensive planning
and ideation process prior to the development of
something or the execution of some plan in order
to solve a problem. - Instructional System Design is used
interchangeably with Instructional Design - ISD is a systems approach for the design,
development, implementation, and evaluation of
instruction.
6- Training refer to those instructional experiences
that are focused upon individuals acquiring very
specific skills that they will normally apply
almost immediately. - Teaching refer to those learning experiences that
are facilitated by a human being - not a
videotape, textbook, or computer program, but a
live teacher.
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8ID Definition
- Instructional design refers to the systematic and
reflective process of translating principles of
learning and instruction into plans for
instructional materials, activities, information
resources, and evaluation. (Smith and Ragan, 1999)
9Definition I
- Instruction Design as a Process
- Instructional Design is the systematic
development of instructional specifications using
learning and instructional theory to ensure the
quality of instruction. It is the entire process
of analysis of learning needs and goals and the
development of a delivery system to meet those
needs. It includes development of instructional
materials and activities and tryout and
evaluation of all instruction and learner
activities.
10Definition II
- Instructional Design as a Discipline
- Instructional Design is that branch of knowledge
concerned with research and theory about
instructional strategies and the process for
developing and implementing those strategies.
11Definition III
- Instructional Design as a Science
- Instructional Design is the science of creating
detailed specifications for the development,
implementation, evaluation, and maintenance of
situations that facilitate the learning of both
large and small units of subject matter at all
levels of complexity.
12Definitions IV
- Instructional Design as Reality
- Instructional Design can start at any point in
the design process. Often a glimmer of an idea is
developed to give the core of an instruction
situation. By the time the entire process is done
the designer looks back and she or he checks to
see that all parts of the science have been
taken into account. Then the entire process is
written up as if it occurred in a systematic
fashion.
13Whos Who in Instructional Design Process
- Project manager
- Instructional Designer
- Instructor/Trainer/Facilitator
- Subject-matter Expert (SME)
- Programmer/Developer
- Graphic Artist/Designer
- Evaluator
14History of Instructional Design I
- The origins World War II
- Psychologists and educators were called to
develop training materials for the military
services. - Early Development The Programmed Instruction
Movement, mid-1950s - Skinner (1958) introduced ideas on increasing
human learning and the characteristics of
effective instructional materials, called
programmed instructional materials - Present instruction in small steps, require
active responses to frequent questions, immediate
feedback
15History of Instructional Design II
- The Popularization of Behavioral Objectives
- Rober Mager (1962) emphasized on objectives for
desired learner behaviors - Blooms (1956) taxonomy employed hierarchical
relationship among various types of outcomes - Robert Gagne (1962) Events of Instruction,
Hierarchical analysis, Domains of learning
(psychomotor skills, verbal information,
intellectual skills, cognitive strategies, and
attitudes)
16History of Instructional Design II
- 1970s Leslie Briggs demonstrated that an
instructionally designed course could produce up
to 21 increase over conventionally designed
class in terms of achievement, reduction in
variance, and reduction of completion time, save
in salary cost. - 1980s increased use of microcomputer has a major
effect on ID practices, computer-based
instruction, drill and practice - 1990s, constructivism, problem-solving and
collaboration, social-cultural issues, and rapid
prototyping
17Learning Theories the Implications for ID
- Behaviorism Behavioral theory emphasized the
influence of the environment on learning.
According to behaviorism, learning has occurred
when learners evidence the appropriate response
to a particular stimulus, e.g., Pavlovs
classical condition. - ID example drill and practice. Memorization for
basic information
18Cognitive Learning Theories Gagne Principles of
Instruction
- Translate behaviorist and information -processing
theories into instructional strategies - Types of learning
- Intellectual skills (problem solving,
higher-order thinking, defined concepts, concrete
concepts, discriminations) - Cognitive strategies
- Verbal information
- Motor skills
- Attitudes
19Gagné Events of Instruction
- Gain attention
- Informing the learner of the objectives
- Stimulating recall of prerequisite learning
- Presenting new materials
- Providing learning guidance
- Eliciting performance
- Providing feedback about correctness
- Assessing performance
- Enhancing retention and recall
20Gagné (continued)
- Learning hierarchies Learning is a building
process that the lower-level skills provide the
foundation for higher-level skills. - Math example to work with long division problems
requires the prerequisite math skills in number
recognition, number facts, simple addition and
subtraction, multiplication, and simple division. - ID examples drills, tutorials, simulation
21Constructivism
- Learning is always a unique product constructed
as each individual learner combines new
information with existing knowledge and
experiences. Individuals have learned when they
have constructed new interpretations of the
social, cultural, physical, and intellectual
environments in which they live. (Dick Carey,
2001) - ID examples problem-solving, project-based
learning
22 23Morrison, Ross, Kemp Model
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25ID Model ADDIE
- Analysis
- Design
- Development
- Implementation
- Evaluation
26The Analysis Phase
- Who is the audience?
- What do they need to learn?
- What is the budget?
- What are the delivery options?
- What constraints exist?
- When is the project due?
- What will the students do to determine competency
(Powers, 1997)?
27 The Design Phase
- Select the most appropriate Web-based environment
by examining the kinds of cognitive skills
required to achieve your goal (Driscoll, 1998, p.
50) - Write the instructional objectives select an
overall approach and the programs look and feel
outline units, lessons, and modules (Hall, 1997) - Design course content specifically for use with
an interactive, electronic medium (Porter, 1997)
28The Design Phase II
- What are your objectives?
- What skills, knowledge and attitudes are you
trying to develop? - What resources and strategies will you use in
your instruction? - How will you structure the content of your
learning materials? - How will you assess the learners understanding
and whether or not they have met the objectives
of the instruction? - (http//et.sdsu.edu/wschutt/addie/addieindex.htm )
29The Development Phase
- Obtain and/or create the required media.
- Use the Internet's strength to present
information in many different multimedia formats
so that the learners' preferences can be met
(Porter, 1997, p. 196). - Determine the appropriate interactions. They
should be creative, innovative, and encourage
learners to explore further (Porter, 1997, p.
200). - Plan activities that allow for student group work
to help construct a supportive social environment
(Simonson et al, 2000, p. 115).
30The Implementation Phase
- Duplicate and distribute materials.
- Install and maintain the course.
- Be prepared in the event that technical problems
occur and discuss alternative plans with the
students ahead of time (Simonson et al, 2000, p.
115).
31The Evaluation Phase
- Test for instructional standards.
- Plan several points during the course when
students can provide anonymous feedback so that
the instructor is aware of student confusion and
misunderstanding (Schrum, 1998). - Conduct formative evaluations to improve the
course and summative evaluations to judge the
effect of the course (Bourne et al, 1997). - http//distance-ed.fullerton.edu/pages/faculty_sta
ff/online_guide/guide24.htm
32Needs Assessment
- Define problems
- Target population
- Task Content
- Job analysis
- SME role (Subject Matter Expert)
33Tasks
- A task is an action designed to contribute a
specified end result to the accomplishment of an
objective. It has an identifiable beginning and
end that is measurable component of the duties
and responsibilities of a specific job. A task
statement has an action and a result (product) - For example
- Adjust gears on a 10 speed bikePrint a Microsoft
World document on Windows XP
34SME vs Trainers
- SME are responsible on how tasks, to include the
order of performance steps, are to be performed,
while trainers are responsible on how that
material will be presented (demonstrate -
practice - hands-on test). - SME are responsible on technical-jargon, while
trainers decide if that jargon needs to be
explained (unless the jargon is offensive). - SME are responsible what is acceptable
performance, while trainers decide how that
performance will be evaluated (written, hand-on,
oral). - SME are responsible for providing the performance
objectives, while trainers are responsible for
turning the objectives into a viable learning or
performance objectives (task - observable action,
conditions, standards - at least one measurable
criterion).
35Exercise 1
- Discuss in small groups, in how many different
ways do people learn. Try to come up as many
verbs as possible, to end the sentence - People learn by...